Suggestion: Change the way the loot is awarded in lootable PVP to the killer.

Can you explain why PvP shouldnt be reworked into a more broadly appealing system?
And why it is important to keep such a large stat gaps for PvP?
I cannot explain to you things you say I sad but I did not say, at least not until we are equally drunk, because to me, there's no connection between what you quoted and what you're saying.
Jokes aside, I know your favorite game is the straw man fallacy, not going to play it.

Your only argument is this:
The effect of those [...] bug fixes will only widen the gap between the ubers and the regular players
and it's the most ridiculous thing I read on this forum this year. But it's ok we disagree on stuff, np. Good luck!
 
I cannot explain to you things you say I sad but I did not say, at least not until we are equally drunk, because to me, there's no connection between what you quoted and what you're saying.
Jokes aside, I know your favorite game is the straw man fallacy, not going to play it.

Your only argument is this:

and it's the most ridiculous thing I read on this forum this year. But it's ok we disagree on stuff, np. Good luck!
And what do you think will be the effect of the changes (btw why did you omit that part in a quote, lmao)/bug fixes that you suggested?
The superficial reaction must be ridiculous, not fixing the bugs? But, for w/e reason, MA doesnt ban for "HP exploits" anymore. Maybe they dont want to have an uncontested monopoly, for a certain group, over lootable PvP areas? Very inefficient temporary sollution which still gets better results for the game, than your apparently ligitimate cause.
If changes/fixes are to happen, those should be able to adress both of those issues (and probably more, like low participation, events, script abuse, etc), so it can be favorable to everyone.
Good luck!
 
Last edited:
For more balance and more interesting gameplay, I would turn off radar. This gives lower level players a little more chance to evade and makes "hunters" work a little harder, rather than just see green dot kill green dot.
This could be interesting, but then agin we have 2 zones, one is as you describe it and one is with radar. I would say the one with radar was more popular, at least among players in my soc that like to frequent the lootable places. But can also be that the content in it is more interesting than the one in PVP3.

More content would be nice ofc. but until then, bugfixing should have priority, including the one where tezlapet takes away all the HP. they should leave with 1, as rockets do and neither the rockets or tezla should not be taken into consideration when calculating who won a kill in lootable.
 
Last edited:
Great story. Could you also reply to the second part of the message you quoted?
I'm bored in hospital so ok....
Ill ask you also, do you think its unreasonable to rework it into a system that is more appealing for broader audience? According to those same PvPers, it has been dead... for quite some time now.
I think it's unreasonable to allow exploits and not fix bugs where possible, in pvp or any other aspect of the game. I feel like the team did a great job fixing the Cyrene pvp exploit rapidly and hopefully a sign of things to come..

There are a great many things that can be done to encourage active engagement in pvp, such as people having a reason to be there which we are starting to see more of, particularly in regards to the stabilise and prospectors missions, again the future of pvp is looking promising!

But in answer to the question of if bugs and exploits should be allowed to "level the playing field", absolutely not. As we have not just stated but actually done over the past year, it's perfectly possible for anyone to get into pvp if that's what they want, there is no gate keeping other than your own drive to do it.
 
I'm bored in hospital so ok....

I think it's unreasonable to allow exploits and not fix bugs where possible, in pvp or any other aspect of the game. I feel like the team did a great job fixing the Cyrene pvp exploit rapidly and hopefully a sign of things to come..

There are a great many things that can be done to encourage active engagement in pvp, such as people having a reason to be there which we are starting to see more of, particularly in regards to the stabilise and prospectors missions, again the future of pvp is looking promising!

But in answer to the question of if bugs and exploits should be allowed to "level the playing field", absolutely not. As we have not just stated but actually done over the past year, it's perfectly possible for anyone to get into pvp if that's what they want, there is no gate keeping other than your own drive to do it.
We are so used to "fix the bugs" been good that we can no longer see past it. What if we fix everything else? Logging out during warps? Macros in hunting? Everything else people got banned in the past for?

If there will be more incentives to go into PvP, there will be even more to monopolize it. And looking at the current "campaign", there seems to be enough reasons already. Breaking away from the masses and creating a bottleneck, is one of the strats certain people use for many years now.

This game has a peculiar problem, while promoting the infinite skilling it has to deal with the balance. Removing safe bubbles and making everyone 100% lootable will benefit, exclusively, the strongest group in the game dedicated to pvp. Because, right now, they cant remove the competition and "lock down" the zone. With those changes? Absolutely. And while using this gap in skill sounds like a legitimate endeavour: "putting efforts, skilling your ava", blah blah blah, the consecuences will be, rather, of imbalance.

Im not willing to keep repeating the discussion about "getting into pvp" and "fair chances". People who are interested can read this thread from the beggining. Lets just keep it at disagreement and skip moving forward.
 
Last edited:
Would a simple solution that already exists in space work?

If you die in lootable your body stays in place for a minute or so and can be looted. Renders all forms of suicide obsolete and not an inconvenience if you genuinely died as just feels like a slightly longer respawn timer. For pkrs it's not dissimilar to taking the divine, just one last hit for the loot.


Every (non purple 🤷‍) avatar I've came across in pvp4 suicided this week. 🥲

Edit to add- the lore/logic checks out too, why can only the living be looted, surely if your lying dead /almost dead you're easier to loot;)
 
Last edited:
There are literally millions of players playing this kind of pvp like you describe where the loot is real cash. is called Poker.
The difference is that in Poker both risk loosing the same amount of money. Here the PK'er usually does not carry Loot and therefore he does not risk money like in your example, poker.

Hey Eve and all others why not make a simple change to make PvP more exciting for both sides?

Make the amount a PK'er can loot the amount of lootable stuff he carries himself. So it gets more exiting for both sides. The PK has also to risk something if he is after the loot of the miner/hunter and the miner/hunter would maybe train more to kill the PK'er as he has the chance to also loot something when killing the PK'er. It could even boost the sell of PK weapons and Armour as the miner/hunter may also buy some to try to kill the PK'er who is attacking.
 
person 1 pays toxic shot
person 2 pays toxic shot

person 2 shoots person 1
person 1 loose the toxic shot
person 2 still have the toxic shot

person 1 lost 5 ped
person 2 didnt lose 5 ped

thats the system.

what you do inside the toxic zone, if you carry loot or not... thats on you ...
there are people who choose to hang around with 5K value in loot
there are people who choose to hang around with 1 pec value in loot


there are two options

option 1 you put money on the table , and become a pvper by ur self
option 2 you shut the fck up and dont go there

option 1 is the way to not be a victim
option 2 is the guy who complains about pvp being not fair
 
person 1 pays toxic shot
person 2 pays toxic shot

person 2 shoots person 1
person 1 loose the toxic shot
person 2 still have the toxic shot

person 1 lost 5 ped
person 2 didnt lose 5 ped

thats the system.

what you do inside the toxic zone, if you carry loot or not... thats on you ...
there are people who choose to hang around with 5K value in loot
there are people who choose to hang around with 1 pec value in loot


there are two options

option 1 you put money on the table , and become a pvper by ur self
option 2 you shut the fck up and dont go there

option 1 is the way to not be a victim
option 2 is the guy who complains about pvp being not fair
To make lootable pvp more interesting and more risky both for pvper and the one who mines/hunts in pvp.
Increase toxic shot to 50 ped. I.e a minimal loss of 5 ped is hardly felt.

Improve lootable pvp mobs/mining resources so that it is actually worth hunting / mining there.

The one who do killshot regardsless of avatar hp gotta get the loot. I agree on whoever said tho that you gotta go to the corpse and interact to loot it.
Giving others chance to "save" the loot or steal it. More interesting.
Also give the pker a debuff unable to tp for 1 minute (not tp to nearest revival terminal either) giving the person who died a chance to get revenge.
Can be new lootable zones for different cost of toxic shot, if ppl don't wanna risk 50 ped for example.
 
i propose make it loot 2.0 compliant

i have 320 HP at 3dpp it is 1 ped
loot me 98 pec

that is fair... loot a player like a creature,
pvp and real economy are not compatible.
adding risk and reducing free transport (free trading) is bad.

an exmaple? i need to move from planet a to planet B (easy, from a PP owned planet to caly to sell the loot)
there is an implied tax of 20 to 30 ped for warping cargo AFK to secure a safe passage.
this adds 20 to 30 ped cost to the loot ppol.
on a 2000 ped loot stack it is 1% IMPORT TAX imposed by MA to not incur to bigger losses (created by silly lootable space)
this is either designed to make a preference for Caly (at damage of PP) or due to developers that dont understand this basic implication.
so
apply Loot 2.0 to Lootable, kill my quad, get my 3 ped kill me in toxic zone, get 1 ped
no one will PK anymore, it is not for "ultimate challenge", it is "burglar's ambush to steal some PED"
 
Back
Top