I dont undertand what you mean? The point i was making that growth monucules have little use in game and RT has even less need for them as they only have one land. So i would be more than happy to go to hell and not mine it. I dont mine for it atm, as its tt food.
I misunderstood your post, I was blinded by rage I guess xD
Yeah you were right, would be wiser.
I dont think that the removal of fertilizer would lower the tax on the long run, people are used to a 4% - 5% hunting tax and the tax isnt that high because of the fertilizer but because its the "pain border" most hunters still willing to pay.
It's not the Fertilizer that raises taxes? No, it's not, it's greed! And there are many greedy ass players in this game for sure, a really big bunch, like the guy that cries rivers over 2.5% Markup items that only sell when people really need it. That's why there's so many scams and so many manipulations and exploitations. Greed drives it all.
Now, how much Fertilizer do you think a fully pimped out Land Area (6DNAs at your maturities preference and density) has to purchase monthly to make it break even? How much fertilizer it takes to change maturities and densities to cater to certain players? And let me remind you that to break even, hunters must actualy go there and hunt.
On top of that factor, take into account the really big bad press Land Areas have, and as such have to accomodate with extra spendings on prizes for events, since "theres no point in hunting in an area if it takes more money off me" factor. Not to mention lack of any MindArk support in bug solving like bad terrain features and auto trapped mobs...
Yes, mu on Growth Molecules is low but its not just 2.5% that exchange hands its 102.5%. I like a free market and risk vs reward. I just dont like he idea that Land Areas should have zero risk and you just put the sliders once and go afk for 10 years, logging once per year and still get all the taxes for zero effort. Its not like i begrudge Land Areas of their income , they can earn as much as they are able to and if a LA is really profitable im happy for the owner but like every other activity the earnings should be tied to the effort the LA manager put in.
For Your Information, Growth Molecule has a steady and whooping 101% Markup, almost as low as animal oil, so it's not even the figure you mentioned. 0 risk? How about the money put in the first place? The money in events prepared? the money in purchasing more DNA part?
Having better spawns of some mobs would indeed be nice since some LA's are frosaken or poorly managed but
i still value the importance of the fertilizer system over that, my personal opinion nobody needs to agree with.
I could live with a auto fertilizer system if it would be significantly more expensive to run it on auto mode than putting fertilizer in manually. Like a option you can enable or disable and if its enabled the LA put up a fertilizer buy order for 130% on the market if its about to run out of fert. If you disable the option nothing happen so its up to the LA management to use this feature or not.
But just removing the costs to run a LA feels not right
The Fertilizer system IS AUTO!! What are you talking about? 130% for this resource? Even more Land Areas would shut down. So no more good spawns for you cause those would cost even more money...
I am starting to think you're talking without any thought behind other than: does it affect me? No? then fuck it, keep it. It's a really outdated system and should be chaned, and what Buzz said makes sense... Want to change your LA? Buy fert and do it?
Honestly, what I don't feel right is people who don't make an educated effort to understand what they are talking about before arguing a point. It damages everyone and is definitly not constructive to problem solving.