Cost of killing a mob with different weapons (inc. skill based, overkill, regen, amp, enhancers etc.)

Can't thank you enough Scorch..

I would like to return the favor someday, and if you could possibly clue me in to what needs to be tested to add more mobs and maturities regen info into your data, I would be glad to help out sometime..

Thanks! And what I most lack is the amount of creatures with a known regen rate! I can only add them if the regen rate is known on Entropedia, which it is not for all that many mobs...

Hi Rizzet,

it's the other way around.. you will get roughly a 60% return (as in you will lose 40 peds on the 100 ped hunt if no minis are looted)

hope that helps ;)

008 :cool:

~60% return for the raw cost to kill, ~40% returned for the cost to kill including regen and overkill (the overkill and regen adds another 0.8 peds).
 
  • Made the minimum multiplier value adjustable,
  • Added a min/max loot column using the current weapons' DPP instead of the configured value,
  • Added an 'alternative profit' column showing the estimated Bond Profit using the current weapons' DPP instead of the configured value.
 
...
~60% return for the raw cost to kill, ~40% returned for the cost to kill including regen and overkill (the overkill and regen adds another 0.8 peds).
Overkill? Does overkill increase loot? :scratch2:

That would be weird. Is that confirmed by tests?
 
I think he means that overkill and regen increase cost.. meaning less return/cost

Yes. I was a bit unclear about what I meant...
 
This tool rocks, +rep 5*.

Thank you very much!
 
This tool rocks, +rep 5*.

Thank you very much!

Thanks, glad you like it. :)

Also, kind of big update: enhancer decay rate.

I've spent some time lately wondering if it's really worth using enhancers on weapons, specifically damage enhancers. Last couple of days I've run some small scale tests and read every thread about it on the forum that I could find, and apparently the decay rate (chance of one enhancer breaking after X shots) is dependant on how much of a difference the enhancer does to the weapon (verified by MA in the thread linked below; I'm assuming they actually told the truth). Since damage enhancers gives you 10% increase in damage, a high damage weapon would theoretically break more enhancers on the same number of shots than a weapons with lower damage.

From what tests I've read about, many people report an average break rate of one damage enhancer each 2500-3500 shots. It is though, possible that the rate is different on different sockets. Many others have also reported a break rate of closer to 1 in 1000 shots, and this value is what is used on Entropedia, and supposedly what MA actually have reported earlier (I have not confirmed this, someone said it out of the blue in one of the threads, and as you know 87% of all people believe something when there's a number to it).

Anyhow, the break rate can be adjusted for each socket and each enhancer type, but the default value is set to 1 in 1000, as to not give people false hopes if the actual break rate is far lower than the 2500-3500 range. The markup for each enhancer and socket is also editable. As of writing, the markups for enhancers on Entropedia is retardedly high (~1700% for a socket I damage enhancer, whereas on the auction it's close to ~350%), and I will adjust the default values for at least the damage enhancers soonish.

The best thread I could find on the subject, which is quite new as well. A lot of good information comes in the end of it, so if you decide to read it, read it all!

The percentage of the cost that is spend on enhancer breakage can be seen in the detailed view in the 'Visualized cost' section, and also as a raw number in the 'Cost details' section.

If you toggle the "Use enhancer decay" option and start adding enhancers to a weapon, it will affect the DPP and the cost.

I haven't thoroughly tested all of the use cases in this update since I'm a little pressed on time right now, so please report any bugs that you find.

Below is the worst possible screenshot I could get of it.

enhancer-decay.png
 
Scorch,

can you change the new min bond/max bond columns to reflect mob regeneration/time to kill instead of tying it the dpp of the weapon used? Most research done before us indicates that mob regeneration is paid back in the loot..

The working formula i have been using had been not accounting for regen yet..(as seen in the Bond theory box that pops up when toggled) the columns below showing min/max bond would be nice to include the real cost to kill/damg done, in other word it should alter the min/max ranges..

Serica linked the old tests in my thread, and we don't need to look any furthur than the insanely eco Juelz weapon to see that reflecting the min/max based on dpp is not correct.. It is much more likely that the min/max is a result of overall damg done, not the dpp of the weapon used.. In fact it has been verified, (even recently by me)..

i am interested to see what the min/max formula will tell us when i plug in Grave's old test using a mann mph on a daspletor for instance..

I hope that makes sense and thanks in advance,

008 :cool:
 
Scorch,

can you change the new min bond/max bond columns to reflect mob regeneration/time to kill instead of tying it the dpp of the weapon used? Most research done before us indicates that mob regeneration is paid back in the loot..

The working formula i have been using had been not accounting for regen yet..(as seen in the Bond theory box that pops up when toggled) the columns below showing min/max bond would be nice to include the real cost to kill/damg done, in other word it should alter the min/max ranges..

Serica linked the old tests in my thread, and we don't need to look any furthur than the insanely eco Juelz weapon to see that reflecting the min/max based on dpp is not correct.. It is much more likely that the min/max is a result of overall damg done, not the dpp of the weapon used.. In fact it has been verified, (even recently by me)..

i am interested to see what the min/max formula will tell us when i plug in Grave's old test using a mann mph on a daspletor for instance..

I hope that makes sense and thanks in advance,

008 :cool:

In the box that shows up when toggling the "Use bond theory", the min/max is based on the DPP selected, but in the result table, the min/max bond columns are already based on the actual cost to kill the creature. Is that what you need?

EDIT: Actually based on the current weapons DPP, my bad. I'll see what I can do.
 
Great Tool buddy rep++

Del
 
Unbeliveable how much info u can gather of it. Reminds me best times of care bear's weapon compare. Its similarily simply in use, way more friendly than entropedia and provide exact info not aviable anywhere else.

Great Job!
 
Hey Scorch

Thanks again for having put this together. Are you still updating the tool?

Regards
 
Hey Scorch

Thanks again for having put this together. Are you still updating the tool?

Regards

find rextelum as a mob... but.. still a great tool.
 
find rextelum as a mob... but.. still a great tool.

I think Scorch said that if the fields for the mob in Entropedia aren't filled out - regen, health, etc... - then the tool will not pull it in.
 
Are you still updating the tool?

Not so often now, too busy with other things. Mostly if someone finds a bug or requests something...

I think Scorch said that if the fields for the mob in Entropedia aren't filled out - regen, health, etc... - then the tool will not pull it in.

Yep, if it's not on Entropedia with HP and regen rate it's not in this tool. Though if you know the values yourself (or have an approximate guess) you can enter them manually in the tool (hp/regen boxes) and it will work.

Imported some newly updated/discovered weapons and creatures.

New amps:

Code:
    [0] => Hotfoot 30 (L) (36 dmg)
    [1] => Hotfoot 40 (L) (47 dmg)

New creatures:

Code:
    [0] => Combibo Mature
    [1] => Combibo Old
    [2] => Combibo Provider
    [3] => Combibo Guardian
    [4] => Combibo Alpha
    [5] => Combibo Dominant
    [6] => Combibo Stalker
    [7] => Combibo Prowler
    [8] => Combibo Old Alpha
    [9] => Crystal Pede Puny
    [10] => Feffox Young
    [11] => Feffox Mature
    [12] => Feffox Old
    [13] => Feffox Provider
    [14] => Feffox Guardian
    [15] => Feffox Alpha
    [16] => Feffox Hatchling
    [17] => Foul Young
    [18] => Grey Papoo Young

New weapons:

Code:
    [0] => a large trout (L)
    [1] => Ancient Red Scorpion
    [2] => Arsonistic Chip III TEN Edition
    [3] => B.A.M.F ZA3 (L)
    [4] => Bevis Fire Fire
    [5] => Bicak Kex (L)
    [6] => Bicak Mak (L)
    [7] => CalyTrek CR Soul Mk.III (L)
    [8] => CalyTrek CR Soul MK.II MM Edition (L)
    [9] => CalyTrek CR Soul Mk.IV (L)
    [10] => CalyTrek CR Spirit MK.I
    [11] => CalyTrek CR Spirit MK.III MM Edition (L)
    [12] => CalyTrek CR Spirit MK.III RX Edition (L)
    [13] => CalyTrek CR Spirit Mk.II TEN Edition
    [14] => Camo Arms Marine Predator (L)
    [15] => Camo Arms Marine Prowler (L)
    [16] => Camo Arms Marine Stalker MM Edition (L)
    [17] => Castorian Combat Mace Mk. I
    [18] => Castorian Combat Mace Mk. II
    [19] => Castorian Combat Mace Mk. V
    [20] => Castorian Defender
    [21] => Castorian Pioneer EnBlade-1 (L)
    [22] => Castorian Pioneer EnBlade-3 (L)
    [23] => Castorian Pioneer EnBlade-6 MM Edition (L)
    [24] => Castorian Sentinel (L)
    [25] => Castorian Xeno-dagger Scratcher
    [26] => Castorian Xeno-Dagger Slicer (L)
    [27] => Chikara Oni-Ichi (L)
    [28] => Chikara Oni-Roku (L)
    [29] => Chikara Oni-Shi (L)
    [30] => Combustive Attack Nanochip I
    [31] => Combustive Attack Nanochip III (L)
    [32] => Combustive Attack Nanochip IV (L)
    [33] => Combustive Attack Nanochip V (L)
    [34] => Corrosive Attack Nanochip II (L)
    [35] => Corrosive Attack Nanochip III
    [36] => Corrosive Attack Nanochip III (L)
    [37] => Corrosive Attack Nanochip IX
    [38] => Corrosive Attack Nanochip V Adjusted
    [39] => Corrosive Attack Nanochip VI
    [40] => Corrosive Attack Nanochip VI (L)
    [41] => Corrosive Attack Nanochip VIII
    [42] => Creator's Edge (L)
    [43] => Cryogenic Attack Nanochip II
    [44] => Cryogenic Attack Nanochip III (L)
    [45] => Cryogenic Attack Nanochip IV (L)
    [46] => Cryogenic Attack Nanochip VI (L)
    [47] => Cryogenic Attack Nanochip VIII (L)
    [48] => Dehera Immolation Sword
    [49] => Electric Attack Nanochip II (L)
    [50] => Electric Attack Nanochip III (L)
    [51] => Electric Attack Nanochip IV
    [52] => Electric Attack Nanochip IX (L)
    [53] => Electric Attack Nanochip V
    [54] => Electric Attack Nanochip VI (L)
    [55] => Electric Attack Nanochip VII
    [56] => Electric Attack Nanochip VII (L)
    [57] => Electric Attack Nanochip VIII (L)
    [58] => Electric Attack Nanochip X (L)
    [59] => Embra Laser Sword C1 Improved
    [60] => Embra Spectral EnBlade MM Edition (L)
    [61] => Emik Enigma L4
    [62] => Emik Enigma L5 (L)
    [63] => Emik Enigma L6 (L)
    [64] => Emik S60 (L)
    [65] => Emik S60 MM Edition (L)
    [66] => Enkidd Dire S.2 (L)
    [67] => Enkidd Dire S.3 (L)
    [68] => Enkidd Dire S.6 (L)
    [69] => Enkidd Fang S.3 (L)
    [70] => Enkidd Howler S.1 (L)
    [71] => Enkidd Series A-32 (L)
    [72] => Enkidd Series A-50 (L)
    [73] => Eron SoulCrusher
    [74] => EWE EP-52 Dissolver (L)
    [75] => EWE EP-53 Submission MM Edition (L)
    [76] => EWE LC-100 Frontier
    [77] => EWE LC-240 Recon MM Edition (L)
    [78] => EWE LC-300 Ambush
    [79] => Fireforge FF43 (L)
    [80] => Genesis ArcSpark
    [81] => Genesis ArcSpark (L)
    [82] => Genesis Corroder (L)
    [83] => Genesis Corroder MM Edition (L)
    [84] => Genesis Icerage MM Edition (L)
    [85] => Genesis Icicle (L)
    [86] => Genesis Sparkbite (L)
    [87] => Genesis Sparkbite MM Edition (L)
    [88] => Genesis Spitfire (L)
    [89] => GeoTrek H35 Evil (L)
    [90] => GeoTrek H42 Demonic (L)
    [91] => GeoTrek LH27 Rookie (L)
    [92] => GeoTrek LP34 Whirlwind (L)
    [93] => GeoTrek LP39 Gust (L)
    [94] => GeoTrek LP540 Tau (L)
    [95] => Geotrek LR34 Aves (L)
    [96] => GeoTrek LR47 Ursus (L)
    [97] => Herman ARK-0 (L)
    [98] => Herman ARK-5 Desert (L)
    [99] => Herman ARK-6 Arctic (L)
    [100] => Herman ARK-6 Jungle (L)
    [101] => Herman ARK-11 (L)
    [102] => Herman ARK-21 Desert (L)
    [103] => Herman ARK-22 Arctic (L)
    [104] => Herman ARK-23 Jungle (L)
    [105] => Herman ARK-27 (L)
    [106] => Herman ARK-34 Desert (L)
    [107] => Herman ARK-36 Arctic (L)
    [108] => Herman ARK-38 Jungle (L)
    [109] => Herman ARK-46 (L)
    [110] => Herman ARK-50 Arctic (L)
    [111] => Herman ARK-54 Desert (L)
    [112] => Herman ARK-55 Jungle (L)
    [113] => Herman ARK-60 Jungle (L)
    [114] => Herman ARK-65 (L)
    [115] => Herman ARK-70 Desert (L)
    [116] => Herman ARK-75 Arctic (L)
    [117] => Herman ARK-77 Jungle (L)
    [118] => Herman ARK-100 Prototype (L)
    [119] => Herman ARK-500 Prototype (L)
    [120] => Herman ARK-TT R
    [121] => Herman ASI-0 (L)
    [122] => Herman ASI-5 Arctic (L)
    [123] => Herman ASI-7 Arctic (L)
    [124] => Herman ASI-7 Desert (L)
    [125] => Herman ASI-7 Jungle (L)
    [126] => Herman ASI-11 (L)
    [127] => Herman ASI-16 Arctic (L)
    [128] => Herman ASI-21 Arctic (L)
    [129] => Herman ASI-21 Desert (L)
    [130] => Herman ASI-21 Jungle (L)
    [131] => Herman ASI-24 (L)
    [132] => Herman ASI-27 Arctic (L)
    [133] => Herman ASI-32 Desert (L)
    [134] => Herman ASI-33 Arctic (L)
    [135] => Herman ASI-33 Jungle (L)
    [136] => Herman ASI-37 (L)
    [137] => Herman ASI-42 Desert (L)
    [138] => Herman ASI-44 Arctic (L)
    [139] => Herman ASI-44 Jungle (L)
    [140] => Herman ASI-58 Desert (L)
    [141] => Herman ASI-63 (L)
    [142] => Herman ASI-70 Desert (L)
    [143] => Herman ASI-72 Arctic (L)
    [144] => Herman ASI-72 Jungle (L)
    [145] => Herman ASI TEN Edition
    [146] => Herman ASI-TT R
    [147] => Herman CAP-0 (L)
    [148] => Herman CAP-4 Desert (L)
    [149] => Herman CAP-7 Arctic (L)
    [150] => Herman CAP-7 Desert (L)
    [151] => Herman CAP-7 Jungle (L)
    [152] => Herman CAP-10 Smuggler
    [153] => Herman CAP-12 (L)
    [154] => Herman CAP-20 Desert (L)
    [155] => Herman CAP-20 Smuggler
    [156] => Herman CAP-21 Jungle (L)
    [157] => Herman CAP-22 Arctic (L)
    [158] => Herman CAP-30 Smuggler
    [159] => Herman CAP-32 Desert (L)
    [160] => Herman CAP-33 Arctic (L)
    [161] => Herman CAP-34 Jungle (L)
    [162] => Herman CAP-35 (L)
    [163] => Herman CAP-37 (L)
    [164] => Herman CAP-40 Desert (L)
    [165] => Herman CAP-43 Desert (L)
    [166] => Herman CAP-44 Arctic (L)
    [167] => Herman CAP-45 Jungle (L)
    [168] => Herman CAP-48 (L)
    [169] => Herman CAP-50 Smuggler
    [170] => Herman CAP-56 (L)
    [171] => Herman CAP-62 Desert (L)
    [172] => Herman CAP-64 Jungle (L)
    [173] => Herman CAP-65 Arctic (L)
    [174] => Herman CAP-TT R
    [175] => Herman LAW-0 (L)
    [176] => Herman LAW-5 Arctic (L)
    [177] => Herman LAW-5 Desert (L)
    [178] => Herman LAW-6 Jungle (L)
    [179] => Herman LAW-10 Smuggler
    [180] => Herman LAW-13 (L)
    [181] => Herman LAW-20 Smuggler
    [182] => Herman LAW-21 Desert (L)
    [183] => Herman LAW-22 Arctic (L)
    [184] => Herman LAW-23 Jungle (L)
    [185] => Herman LAW-27 (L)
    [186] => Herman LAW-30 Smuggler
    [187] => Herman LAW-40 Smuggler
    [188] => Herman LAW-42 Desert (L)
    [189] => Herman LAW-44 Arctic (L)
    [190] => Herman LAW-46 Jungle (L)
    [191] => Herman LAW-50 (L)
    [192] => Herman LAW-50 Smuggler
    [193] => Herman LAW-51 Jungle (L)
    [194] => Herman LAW-56 Desert (L)
    [195] => Herman LAW-58 Arctic (L)
    [196] => Herman LAW-60 Jungle (L)
    [197] => Herman LAW-66 (L)
    [198] => Herman LAW-71 Desert (L)
    [199] => Herman LAW-75 Arctic (L)
    [200] => Herman LAW-77 Jungle (L)
    [201] => Herman LAW-TT R
    [202] => Herman RAW-101
    [203] => Herman RAW-303 Smuggler
    [204] => Herman RAW-404 Smuggler
    [205] => Herman RAW-505 Smuggler
    [206] => Herman SIR-10
    [207] => Herman SIR-30 Smuggler
    [208] => Herman SIR-40 Smuggler
    [209] => Herman SIR-50 Smuggler
    [210] => HK Series S-62 (L)
    [211] => Ignite Chip II (L)
    [212] => Imperium HK Special Ops (L)
    [213] => Imperium HK Vet (L)
    [214] => Imperium Issue HK 400 (L)
    [215] => Imperium Issue HK 500 (L)
    [216] => Imperium Issue HK 700 (L)
    [217] => Imperium Issue HK 1300 (L)
    [218] => Imperium Issue HK 2000 (L)
    [219] => Imperium Issue HK 2300 (L)
    [220] => Imperium Issue HK 4600 (L)
    [221] => Imperium Officer XT
    [222] => Imperium Pilot Scorpion Rank 4 (L)
    [223] => Imperium Pilot Scorpion Rank 5 (L)
    [224] => Imperium Pilot Scorpion Rank 6 (L)
    [225] => Imperium Pilot Scorpion Rank 8 (L)
    [226] => Imperium Pilot Scorpion Rank 13 (L)
    [227] => Imported Assault Shotgun TEN Edition
    [228] => Isis BL300E (L)
    [229] => Isis CB20 (L)
    [230] => Isis HL4 (L)
    [231] => Isis LC-35 MM Edition (L)
    [232] => Isis Project Zero-Eight (L)
    [233] => Isis Project Zero-Five (L)
    [234] => Isis Project Zero-Three
    [235] => Isis Project Zero-Three MM Edition (L)
    [236] => Isis Project Zero-X (L)
    [237] => Jester D-4 (L)
    [238] => Jester D-5 (L)
    [239] => Jester D-6 (L)
    [240] => Jester D-7 (L)
    [241] => Katsuichi Destiny Retro (L)
    [242] => Kesmek Slo Mentor Edition
    [243] => Kilic Vix (L)
    [244] => Kinetic Attack Nanochip II (L)
    [245] => Kinetic Attack Nanochip IV (L)
    [246] => Kinetic Attack Nanochip IX (L)
    [247] => Kinetic Attack Nanochip VII (L)
    [248] => Kinetic Attack Nanochip VIII
    [249] => Kinetic Attack Nanochip VIII (L)
    [250] => Kinetic Attack Nanochip X
    [251] => Kinetic Attack Nanochip X (L)
    [252] => Kriegerum G.1 Gauss Rifle (L)
    [253] => Labrys
    [254] => Lacerating Attack Nanochip I
    [255] => Lacerating Attack Nanochip I (L)
    [256] => Lacerating Attack Nanochip II
    [257] => Lacerating Attack Nanochip II (L)
    [258] => Lacerating Attack Nanochip III (L)
    [259] => Lacerating Attack Nanochip V
    [260] => Lacerating Attack Nanochip VII (L)
    [261] => Lacerating Attack Nanochip X (L)
    [262] => Lacerating Attack Nanochip XI (L)
    [263] => Laserfaust PK-44 Outlaw (L)
    [264] => Laserfaust PK-51 Bandit (L)
    [265] => Laserfaust PK-68 Marauder (L)
    [266] => MacMahon Vengeance
    [267] => MacMahon Vengeance (L)
    [268] => Maddox IV GDC (L)
    [269] => MarCorp Kallous-1 (L)
    [270] => MarCorp Kallous-2 (L)
    [271] => MarCorp Kallous-5 MM Edition (L)
    [272] => MarCorp Kallous-6 (L)
    [273] => Nibbler LR9 (L)
    [274] => Nibbler LR10 (L) Adapted
    [275] => Old Jack's Nimble HK (L)
    [276] => Omegaton Caus Tik (L)
    [277] => Omegaton Igni L1000
    [278] => Omegaton Igni L1011 (L)
    [279] => Omegaton Igni L1011 MM Edition (L)
    [280] => Omegaton Igni L1011 RX Edition (L)
    [281] => Omegaton Igni L1100E (L)
    [282] => Omegaton Igni L1200 (L)
    [283] => Omegaton M83 Predator
    [284] => Omegaton M87 Prowler (L)
    [285] => Omegaton Neptune MM Edition (L)
    [286] => OmegaTrek P46 (L)
    [287] => PEDPINCHER ECO P18(L)
    [288] => PEDPINCHER ECO R22(L)
    [289] => Pilot Pistol Rank 1 (L)
    [290] => Prosecutor M5 (L)
    [291] => Ranked Combat Knife
    [292] => Ranked FlameThrower
    [293] => Ranked HK1750
    [294] => Ranked Psy-Blade
    [295] => Ranked Psy-Sword
    [296] => S.G Takeover Mk2 (L)
    [297] => S.G Takeover Mk6 (L)
    [298] => Shagadi Disintegration Sword
    [299] => SmallFry-2 Laser Rifle (L)
    [300] => Special Ops Flamethrower (FA)(L)
    [301] => Starkhov LPR-20 (L)
    [302] => The THING Infection (FA)(L) v2
    [303] => Willard Heatray B
    [304] => Xent Tech Light Rifle X2
    [305] => Xent Tech Light Rifle X3
 
I checked a bit and sometimes a gun has lower cost than another with higher dmg/pec?
Can this be true? I just typed in HP of a mob since it isn't in the list and it doesn't have regen. Or am i missing something?

For example, gun with 2.95 dmg/pec has a higher cost than a gun with 2.89?
 
I checked a bit and sometimes a gun has lower cost than another with higher dmg/pec?
Can this be true? I just typed in HP of a mob since it isn't in the list and it doesn't have regen. Or am i missing something?

For example, gun with 2.95 dmg/pec has a higher cost than a gun with 2.89?

It depends on the mob. If you entered 0 as regen the only thing that can make it more expensive is the overkill. If the regen was zero, the 2.95 dpp weapon had a higher damage, correct?
 
New amps:

Code:
[0] => Enkidd Black Widow (L) (15 dmg)
[1] => Fi/Ra/Co Cause Adjusted (27 dmg)
[2] => Fi/Ra/Co Cause Improved (28 dmg)
[3] => Fi/Ra/Co Evil Adjusted (39 dmg)
[4] => Fi/Ra/Co Evil Improved (41 dmg)
[5] => Fi/Ra/Co Evil Modified (43 dmg)
[6] => Hotfoot 25 (L) (29 dmg)
[7] => Hotfoot 35 (L) (42 dmg)
[8] => Omegaton A105 Adjusted (17 dmg)
[9] => Omegaton A105 Hypercharged (21 dmg)
[10] => Omegaton A105 Improved (18 dmg)
[11] => Omegaton A105 Overcharged (19 dmg)
[12] => Omegaton A204 Adjusted (21 dmg)
[13] => Omegaton A204 Hypercharged (32 dmg)
[14] => Omegaton A204 Improved (22 dmg)
[15] => Omegaton A204 Overcharged (26 dmg)
[16] => Rage 30 (L) (31 dmg)
[17] => Xent Tech Light Amplification Wilshire (L) (15 dmg)

New creatures:

Code:
[0] => Daikiba Old 
[1] => Estophyl Young
[2] => Fugabarba Young
[3] => Fugabarba Mature
[4] => Fugabarba Old 
[5] => Fugabarba Dominant
[6] => Gallard Puny
[7] => JamRaider Gen. 01
[8] => Magurg Female Prowler
[9] => Sabakuma Young
[10] => Sabakuma Mature
[11] => Sabakuma Old 
[12] => Sabakuma Provider
[13] => Sabakuma Guardian
[14] => Sabakuma Dominant
[15] => Sabakuma Alpha
[16] => Shinkiba Mature
[17] => Shinkiba Old 
[18] => Shinkiba Provider
[19] => Shinkiba Guardian
[20] => Shinkiba Dominant
[21] => Shinkiba Alpha
[22] => Snablesnot-Female Provider
[23] => Snablesnot-Female Guardian
[24] => Snablesnot-Female Dominant
[25] => Snablesnot-Female Alpha
[26] => Snablesnot-Male Provider
[27] => Snablesnot-Male Guardian
[28] => Snablesnot-Male Dominant
[29] => Yarrijak Puny
[30] => Yarrijak Mature

New weapons:

Code:
[0] => A.R.C. Scorpion AP1 (L)
[1] => Arsonistic Chip I (L)
[2] => Arsonistic Chip II (L)
[3] => Arsonistic Chip III (L)
[4] => Arsonistic Chip III TEN Edition (L)
[5] => Breer H31a (L)
[6] => Breer L20c (L)
[7] => CalyTrek CR Soul MK.II E.L.M Edition (L)
[8] => CalyTrek CR Soul MK.II RX Edition (L)
[9] => Castorian Combat Mace MK. III
[10] => Castorian Combat Mace MK. IV
[11] => Castorian Guardian (L)
[12] => Castorian Pioneer EnBlade-2 (L)
[13] => Castorian Protector (L)
[14] => Castorian Survival EnBlade-14 Mentor Edition
[15] => Castorian Xeno-Dagger Scratcher
[16] => Chikara Oni-Roku E.L.M Edition (L)
[17] => Corrosive Attack Nanochip I
[18] => Corrosive Attack Nanochip IV
[19] => Corrosive Attack Nanochip IV (L)
[20] => Corrosive Attack Nanochip V (L)
[21] => Corrosive Attack Nanochip VII
[22] => Eclipse 2000 Plasma Carbine Prototype (L)
[23] => Eclipse 4000 Plasma Carbine Prototype (L)
[24] => Emik Enigma L2
[25] => Enkidd Dire S.1 (L)
[26] => Enkidd Dire S.11 (L)
[27] => Enkidd Fang S.1 (L)
[28] => Enkidd Fang S.6 (L)
[29] => Enkidd Series A-41 (L)
[30] => Enkidd Series A-55 (L)
[31] => Fenris Assault Shotgun (L)
[32] => Gazunga DPS LR37 TEN EDITION
[33] => Grenade Launcher NGL-1
[34] => Herman ARK-16 (L)
[35] => Herman ASI-48 Desert (L)
[36] => Herman ASI-50 Smuggler
[37] => Herman ASI-53 Desert (L)
[38] => Herman CAP-25 (L)
[39] => Herman CAP-28 Arctic (L)
[40] => Herman CAP-40 Smuggler
[41] => Herman LAW-10 (L)
[42] => HK Series S-50 (L)
[43] => HK Series S-54 (L)
[44] => HK Series S-57 (L)
[45] => Imperium Carbine Rank 1 (L)
[46] => Imperium Issue HK 720 (L)
[47] => Imperium Issue HK 2900 (L)
[48] => Imperium Pilot Scorpion Rank 7 (L)
[49] => Imperium Pilot Scorpion Rank 11 (L)
[50] => Isis BL100E (L)
[51] => Isis LC-35 (L)
[52] => Jonah's Wiles Destroyer (L)
[53] => Kilic Kex (L)
[54] => Kinetic Attack Nanochip VII
[55] => MAKO Wildfire 2 (L)
[56] => MANTA Strike 2 (L)
[57] => Marber Bravo-Type Plasma Annihilator WOF Edition
[58] => MarCorp Kallous-5 E.L.M Edition (L)
[59] => MarCorp Kallous-5 RX Edition (L)
[60] => MarCorp Kallous-7
[61] => Master Guards Spiked Club
[62] => Omegaton ASG-12 Bucketful
[63] => Omegaton M83 Predator (L)
[64] => Ozpyn BP S1X1
[65] => Ozpyn BP S1X2
[66] => Ozpyn BP S1X3
[67] => Ozpyn Chon S1X1
[68] => Ozpyn LR S1X1
[69] => Ozpyn LR S1X3
[70] => Ozpyn RLB S1X1
[71] => Ozpyn RLB S1X2
[72] => Ozpyn RSB S1X1
[73] => Ozpyn RSB S1X2
[74] => PlasTorch 2 (L)
[75] => Ranked Scorpion
[76] => Rip M6600 Modified
[77] => Starkhov LPR-30 (L)
[78] => Svempa X2 (L)
[79] => Xent Tech Light Prototype Rifle
[80] => Zekkonian Claw Alpha (L)
[81] => Zekkonian Shortblade Alpha (L)
[82] => Zekkonian Short Sword Alpha (L)
 
Just a note as i updated the gallard puny(its regen is actually .1 not ..07 as shown) this is because it has 15hp not 10
 
Just a note as i updated the gallard puny(its regen is actually .1 not ..07 as shown) this is because it has 15hp not 10

Still says 10hp on Entropedia...?
 
Still says 10hp on Entropedia...?
it has 15hp, so thats the correct health.
Why entropedia list it as 10 is because of the stamina which is what entropedia use to get the health and on puny mobs which is low health stamina will only show one number, another mob that's "wrong" there is Jori Young should be 25hp if my memory is working correctly
 
it has 15hp, so thats the correct health.
Why entropedia list it as 10 is because of the stamina which is what entropedia use to get the health and on puny mobs which is low health stamina will only show one number, another mob that's "wrong" there is Jori Young should be 25hp if my memory is working correctly

I've added an exception for Carabok Puny, it now has 15 health instead of 10.

Other updates:

  • Switched DB engine,
  • Creatures are now sorted correctly by type and maturity,
  • Minor performance fixes.
 
I've added an exception for Carabok Puny, it now has 15 health instead of 10.

Other updates:

  • Switched DB engine,
  • Creatures are now sorted correctly by type and maturity,
  • Minor performance fixes.

gallard puny
 
fatal error

Fatal error: Out of memory (allocated 61603840) (tried to allocate 35 bytes) in var/www/eldslott.org/entropia/include/manager.php on line 285


Keep getting the above error message. Any advice on what I might do differently ?
 
gallard puny

Woops, fixed.

Fatal error: Out of memory (allocated 61603840) (tried to allocate 35 bytes) in var/www/eldslott.org/entropia/include/manager.php on line 285

Keep getting the above error message. Any advice on what I might do differently ?

Do you still have the URL to the search? Or do you remember exactly what you searched for?
 
nice help

hey

first of all big + for this
really usefull tool

but have a question/ or a tip
is there a decent help option for this tool
because don't know what everything is for

like weapon id etc or what all the tag boxes do

keep up the good work :)
frei
 
is there a decent help option for this tool
because don't know what everything is for

like weapon id etc or what all the tag boxes do

Hi,

There is only a very simple help option at the moment. In the top right corner there's a "help" link that will show a few explanations depending on what is being shown. I should probably extend it a bit to include some more stuff that might not be trivial. :)

EDIT: Also, many things have mouse-over tool tips that explains what it is.
 
Last edited:
The best thing about this tool? It's speed compared to entropedia. It gives you:

1) Real time search results as you type in the name.
2) FAST.

My goodness I wish entropedia was this fast.

It's wonderful to be able to type in "nanochip" in the search and then see which nanochip has more dpp for a given mob. Any chance you could add berys in to the list of monsters?

Thanks for this great tool!
 
The best thing about this tool? It's speed compared to entropedia. It gives you:

1) Real time search results as you type in the name.
2) FAST.

My goodness I wish entropedia was this fast.

It's wonderful to be able to type in "nanochip" in the search and then see which nanochip has more dpp for a given mob. Any chance you could add berys in to the list of monsters?

Thanks for this great tool!

Thanks. One of the reasons I started thinking about writing this tool. :)

Unfortunately Berycled do not have a known regen rate on entropedia, so I can't add them yet. Though if you're more or less sure about what regen rate they have you can enter the values manually in the HP and Regen boxes under the mob name list, and press search again (it's not saved, it's just temporary for the search).
 
Thanks. One of the reasons I started thinking about writing this tool. :)

Unfortunately Berycled do not have a known regen rate on entropedia, so I can't add them yet. Though if you're more or less sure about what regen rate they have you can enter the values manually in the HP and Regen boxes under the mob name list, and press search again (it's not saved, it's just temporary for the search).

Is there a way to test it that is as accurate as the fruit decay test is? If so, I'd be happy to perform it.
 
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