bettlejus
Stalker
- Joined
- Apr 20, 2011
- Posts
- 1,674
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- ROUA
- Avatar Name
- Joan Xperia Dárc
I can confirm that one. Seems there's a certain timer in mob AI. If the mob doesn't get hit by a hunter for a while the timer runs off and the mob switches to "aggressive mode", dealing more damage than usual.
Also, it seems in aggressive mode the evade skillgains drop drastically. I think this behavior was implemented (years ago) as a countermeasure against afk skilling? Not properly tested thou, just a general observation.
You guys are going way over the hedge here with these theory
It's simple, like RL:
mob one hits at second 1 second 5 second 8
mob two hits at second 3 second 7 secont 10
So if I have only 1 mob it will be piece of cake, with 2 mobs almost double the hits I get, there's no paronia like team evade bla bla there
And the fact that a mob becomes more aggressive when you don't hit them it naturally. When you attack a mob you make it's life harder, becoming less competent to hit vs when you left it alone
The only interesting thing is the skill gain you mentioned that is lower when a mobs hits you and you don't, that indeed may be a countermeasure of AFK skilling