Current Population Count

Joined
Jan 9, 2023
Posts
678
As per EntropiaLife:

Hunters: 3180
Miners: 939
Crafters: 1033

Assuming most Hunters also cycle in Mining and/or Crafting a safe estimate is 3500 total active population.

When and how can we expect a 10x increase to 35,000?

This is looking rather grim.
 
In the year that I have been streaming / playing since returning after 10years. The highest I seen this was 4300 Hunters:
From what i gather the 3500 are the people mostly "stuck" and/or way too invested to attempt to withdrawal.
When and how can we expect a 10x increase to 35,000?
To have this amount of people they would have to give better returns(item drops), actual progression, a crafting overhaul so hunting is not just the only thing people desire, less pay to play/win, way better game support with less lying and ghosting players. Additionally, start handing out frequent initiatives for current players and getting new players hooked.
P.S better drops also include more ESI's so people do not feel the trap that the game currently is:
I'm not roasting EU, this is constructive criticism from a returning player jumping back in with heavy deposits and game play. I found a lack in almost every aspect of this game.
Sad part is, they won't read this and they won't do anything about such obvious and great points made by the remaining community.
 
"10% of active users are paying users." (from the IPO memorandum).

So 3500 people who ever global + 31500 sweaters, here are your 35000.

Not bad for an amateur family company from the edge of the world.

That is not the ever globaled number of peoples, that is the recently active ones, idk how often it refreshes, for example im still NA of 3180 since returning to play more than a week ago.
 
That is not the ever globaled number of peoples, that is the recently active ones, idk how often it refreshes, for example im still NA of 3180 since returning to play more than a week ago.
I said "ever global", not "ever globaled", meaning that the amount of non-depositors among those is statistically negligible.
 
This is just the ones who are running the tracker. Not everyone is doing that so it's not a good indicator of the total number active players.
 
This is just the ones who are running the tracker. Not everyone is doing that so it's not a good indicator of the total number active players.

You dont need to run tracker for being there, it is enough if a few players run it on the planet you are on. Caly 7/24, smaller planets with less population could missing globals tracking sometimes.
 
This is just the ones who are running the tracker. Not everyone is doing that so it's not a good indicator of the total number active players.
You don't need to be aware of the tracker to have your statistics recorded there, since the data is collected from the public chat, even your own when you run the tracker.

But there needs to be several active trackers on a planet to confirm that data, so globals can be missed on the least populated planets (but not hofs, as they are visible from everywhere). For example, at this moment there are 23 running trackers on Caly, 4 on ark, 2 on Cyrene/NI and 0 on Toulan/RT, so most likely only Caly and maybe Ark globals are registered right now. But again, it's not a huge statistical error since most people are on Caly anyway.
 
"10% of active users are paying users." (from the IPO memorandum).

So 3500 people who ever global + 31500 sweaters, here are your 35000.

Not bad for an amateur family company from the edge of the world.
There's no way there is 31,500 sweaters lol.

It's more likely there's a typo in the memorandum. 100% of active users are paying. All a sweater has to do to be active and paying is decay their Bukin's Spare Rifle one time, use a heal tool or wear armor and be hit by a mob that dies.
 
What's this 35,000 number everyone is chucking about?
 
This game is niche it won’t ever be hitting big numbers.

Player retention is pretty important…
 
Summer slowdown at the moment, and looking at last years cld payments the other day are about same as last year.

There are also some really good F2P games released also one of which me and friend playing of late, which i have to admit is very good survival-esque game.

Better picture of where things stand would i guess be as weather cools and people more indoors.
 
I have been tracking this data for a while now and using the same EL metric I've used the way back machine to fill in many dates since 2010. It doesn't tell the full story as this is just data based on avatars globalling but this can give at least an idea where the population has been and is going... In all honesty the low numbers as of recent have not gone unnoticed.
DateHuntingMiningCraftingTotal Users
1/1/2010 5,904 2,278 1,571 9,753
1/1/2011 3,048 2,067 1,585 6,700
1/1/2012 2,704 1,806 1,386 5,896
6/5/2012 2,746 2,046 1,471 6,263
6/10/2012 2,723 2,075 1,464 6,262
8/1/2012 2,580 1,800 1,386 5,766
8/13/2012 2,619 1,864 1,392 5,875
9/12/2012 2,612 1,918 1,403 5,933
10/13/2012 2,759 1,961 1,483 6,203
12/2/2012 2,610 1,968 1,500 6,078
12/13/2012 2,530 2,024 1,511 6,065
1/1/2013 2,812 2,065 1,533 6,410
1/26/2013 2,825 2,109 1,572 6,506
3/10/2013 2,874 1,657 1,496 6,027
5/24/2013 3,489 1,356 1,309 6,154
5/27/2013 3,486 1,363 1,306 6,155
5/30/2013 3,433 1,388 1,299 6,120
8/1/2013 3,507 1,291 1,307 6,105
8/31/2013 3,472 1,311 1,292 6,075
10/8/2013 3,210 1,274 1,273 5,757
8/1/2014 3,519 1,161 1,307 5,987
8/17/2014 3,513 1,164 1,306 5,983
8/18/2014 3,519 1,161 1,307 5,987
1/1/2015 3,957 1,169 1,179 6,305
1/8/2015 3,923 1,381 1,238 6,542
2/18/2015 4,002 1,506 1,313 6,821
2/20/2015 3,997 1,509 1,317 6,823
3/22/2015 4,005 1,541 1,259 6,805
3/23/2015 4,005 1,541 1,259 6,805
4/21/2015 3,959 1,326 1,195 6,480
5/4/2015 3,855 1,289 1,164 6,308
6/3/2015 3,619 1,153 1,074 5,846
6/4/2015 3,604 1,149 1,066 5,819
6/6/2015 3,593 1,145 1,070 5,808
8/5/2015 3,867 1,097 1,127 6,091
1/29/2016 4,117 1,297 1,186 6,600
4/24/2016 3,868 1,121 1,114 6,103
5/1/2016 3,865 1,102 1,142 6,109
6/29/2016 3,751 1,060 1,104 5,915
7/15/2016 4,044 1,006 1,065 6,115
8/15/2016 3,841 1,073 1,056 5,970
9/16/2016 3,566 1,055 1,049 5,670
11/12/2016 3,855 1,092 1,132 6,079
12/5/2016 3,981 1,099 1,155 6,235
1/4/2017 4,270 1,064 1,149 6,483
2/8/2017 4,065 1,211 1,176 6,452
3/17/2017 3,761 1,214 1,199 6,174
5/19/2017 3,764 1,063 1,166 5,993
5/26/2017 3,760 1,031 1,183 5,974
6/9/2017 3,679 1,067 1,164 5,910
6/19/2017 3,703 1,095 1,182 5,980
6/30/2017 3,841 1,078 1,219 6,138
7/4/2017 3,942 1,088 1,228 6,258
7/12/2017 4,166 1,074 1,244 6,484
7/18/2017 4,274 1,064 1,259 6,597
7/27/2017 4,299 1,056 1,237 6,592
8/17/2017 4,111 1,027 1,218 6,356
9/11/2017 3,941 1,051 1,182 6,174
9/24/2017 4,117 1,084 1,189 6,390
11/1/2017 4,096 1,078 1,198 6,372
12/1/2017 3,857 1,110 1,244 6,211
1/1/2018 4,218 1,223 1,294 6,735
1/30/2018 4,119 1,213 1,310 6,642
4/1/2018 3,747 1,220 1,234 6,201
5/19/2018 3,588 1,185 1,163 5,936
5/23/2018 3,574 1,196 1,138 5,908
6/2/2018 3,447 1,177 1,108 5,732
6/20/2018 3,463 1,173 1,089 5,725
7/22/2018 3,554 1,118 1,120 5,792
8/21/2018 3,575 1,169 1,122 5,866
9/1/2018 3,217 1,223 1,124 5,564
10/7/2018 3,221 1,182 1,135 5,538
10/22/2018 3,445 1,211 1,165 5,821
11/1/2018 3,736 1,169 1,200 6,105
10/11/2019 3,557 1,094 1,082 5,733
10/30/2019 3,557 1,094 1,082 5,733
1/1/2019 4,327 1,265 1,298 6,890
1/1/7/2019 4,277 1,284 1,315 6,876
3/17/2019 3,611 1,294 1,026 5,931
5/1/2019 3,741 1,212 1,053 6,006
6/19/2019 3,452 1,078 1,027 5,557
11/1/2019 3,557 1,094 1,082 5,733
11/8/2019 3,557 1,094 1,082 5,733
12/1/2019 3,967 1,019 1,101 6,087
12/11/2019 3,729 1,067 1,090 5,886
12/30/2019 4,202 1,039 1,113 6,354
6/10/2020 4,376 1,277 1,334 6,987
8/9/2020 4,348 1,161 1,272 6,781
11/24/2020 4,493 1,323 1,379 7,195
1/18/2020 4,187 1,068 1,098 6,353
2/11/2020 4,019 1,140 1,057 6,216
3/3/2020 4,063 1,172 1,099 6,334
4/4/2020 4,266 1,187 1,199 6,652
4/16/2020 4,424 1,165 1,209 6,798
4/22/2020 4,506 1,188 1,211 6,905
4/30/2020 4,562 1,218 1,232 7,012
5/6/2020 4,605 1,236 1,283 7,124
5/30/2020 4,371 1,310 1,346 7,027
6/23/2020 4,348 1,196 1,297 6,841
7/1/2020 4,303 1,142 1,277 6,722
7/10/2020 4,317 1,157 1,243 6,717
7/20/2020 4,365 1,153 1,236 6,754
7/29/2020 4,373 1,163 1,248 6,784
8/3/2020 4,360 1,148 1,273 6,781
8/10/2020 4,325 1,179 1,278 6,782
8/12/2020 4,297 1,174 1,276 6,747
9/21/2020 4,099 1,198 1,260 6,557
9/23/2020 4,067 1,192 1,270 6,529
9/25/2020 4,072 1,185 1,276 6,533
9/28/2020 4,106 1,202 1,277 6,585
10/29/2020 4,218 1,226 1,318 6,762
11/15/2020 4,469 1,244 1,374 7,087
12/4/2020 4,488 1,314 1,368 7,170
1/17/2021 5,009 1,388 1,051 7,448
1/21/2021 4,929 1,412 1,471 7,812
1/22/2021 4,903 1,413 1,469 7,785
1/28/2021 4,792 1,411 1,481 7,684
2/27/2021 4,437 1,343 1,481 7,261
3/3/2021 4,438 1,320 1,462 7,220
4/17/2021 4,541 1,338 1,428 7,307
4/27/2021 4,466 1,299 1,381 7,146
10/23/2021 3,752 1,144 1,209 6,105
11/28/2021 4,110 1,138 1,241 6,489
1/17/2022 4,694 1,272 1,356 7,322
1/19/2022 4,627 1,287 1,340 7,254
12/4/2022 3,910 1,084 1,174 6,168
5/26/2022 3,518 1,198 1,226 5,942
5/28/2022 3,536 1,199 1,222 5,957
7/2/2022 3,692 1,071 1,162 5,925
8/11/2022 3,573 1,041 1,112 5,726
8/15/2022 3,551 1,062 1,102 5,715
9/25/2022 3,434 1,120 1,177 5,731
9/28/2022 3,415 1,126 1,151 5,692
10/6/2022 3,390 1,107 1,134 5,631
11/28/2022 3,910 1,084 1,174 6,168
12/2/2022 3,910 1,084 1,174 6,168
12/8/2022 3,993 1,152 1,192 6,337
1/29/2023 3,962 1,285 1,247 6,494
2/9/2023 3,997 1,346 1,288 6,631
3/28/2023 4,199 1,288 1,326 6,813
5/28/2023 3,745 1,200 1,184 6,129
6/5/2023 3,699 1,179 1,157 6,035
8/15/2023 3,650 1,109 1,117 5,876
1/3/2024 4,386 1,158 1,199 6,743
7/3/2024 3,209 1,109 1,124 5,442
7/31/2024 3,180 939 1,033 5,152
 
I have been tracking this data for a while now and using the same EL metric I've used the way back machine to fill in many dates since 2010. It doesn't tell the full story as this is just data based on avatars globalling but this can give at least an idea where the population has been and is going... In all honesty the low numbers as of recent have not gone unnoticed.
DateHuntingMiningCraftingTotal Users
1/1/2010 5,904 2,278 1,571 9,753
1/1/2011 3,048 2,067 1,585 6,700
1/1/2012 2,704 1,806 1,386 5,896
6/5/2012 2,746 2,046 1,471 6,263
6/10/2012 2,723 2,075 1,464 6,262
8/1/2012 2,580 1,800 1,386 5,766
8/13/2012 2,619 1,864 1,392 5,875
9/12/2012 2,612 1,918 1,403 5,933
10/13/2012 2,759 1,961 1,483 6,203
12/2/2012 2,610 1,968 1,500 6,078
12/13/2012 2,530 2,024 1,511 6,065
1/1/2013 2,812 2,065 1,533 6,410
1/26/2013 2,825 2,109 1,572 6,506
3/10/2013 2,874 1,657 1,496 6,027
5/24/2013 3,489 1,356 1,309 6,154
5/27/2013 3,486 1,363 1,306 6,155
5/30/2013 3,433 1,388 1,299 6,120
8/1/2013 3,507 1,291 1,307 6,105
8/31/2013 3,472 1,311 1,292 6,075
10/8/2013 3,210 1,274 1,273 5,757
8/1/2014 3,519 1,161 1,307 5,987
8/17/2014 3,513 1,164 1,306 5,983
8/18/2014 3,519 1,161 1,307 5,987
1/1/2015 3,957 1,169 1,179 6,305
1/8/2015 3,923 1,381 1,238 6,542
2/18/2015 4,002 1,506 1,313 6,821
2/20/2015 3,997 1,509 1,317 6,823
3/22/2015 4,005 1,541 1,259 6,805
3/23/2015 4,005 1,541 1,259 6,805
4/21/2015 3,959 1,326 1,195 6,480
5/4/2015 3,855 1,289 1,164 6,308
6/3/2015 3,619 1,153 1,074 5,846
6/4/2015 3,604 1,149 1,066 5,819
6/6/2015 3,593 1,145 1,070 5,808
8/5/2015 3,867 1,097 1,127 6,091
1/29/2016 4,117 1,297 1,186 6,600
4/24/2016 3,868 1,121 1,114 6,103
5/1/2016 3,865 1,102 1,142 6,109
6/29/2016 3,751 1,060 1,104 5,915
7/15/2016 4,044 1,006 1,065 6,115
8/15/2016 3,841 1,073 1,056 5,970
9/16/2016 3,566 1,055 1,049 5,670
11/12/2016 3,855 1,092 1,132 6,079
12/5/2016 3,981 1,099 1,155 6,235
1/4/2017 4,270 1,064 1,149 6,483
2/8/2017 4,065 1,211 1,176 6,452
3/17/2017 3,761 1,214 1,199 6,174
5/19/2017 3,764 1,063 1,166 5,993
5/26/2017 3,760 1,031 1,183 5,974
6/9/2017 3,679 1,067 1,164 5,910
6/19/2017 3,703 1,095 1,182 5,980
6/30/2017 3,841 1,078 1,219 6,138
7/4/2017 3,942 1,088 1,228 6,258
7/12/2017 4,166 1,074 1,244 6,484
7/18/2017 4,274 1,064 1,259 6,597
7/27/2017 4,299 1,056 1,237 6,592
8/17/2017 4,111 1,027 1,218 6,356
9/11/2017 3,941 1,051 1,182 6,174
9/24/2017 4,117 1,084 1,189 6,390
11/1/2017 4,096 1,078 1,198 6,372
12/1/2017 3,857 1,110 1,244 6,211
1/1/2018 4,218 1,223 1,294 6,735
1/30/2018 4,119 1,213 1,310 6,642
4/1/2018 3,747 1,220 1,234 6,201
5/19/2018 3,588 1,185 1,163 5,936
5/23/2018 3,574 1,196 1,138 5,908
6/2/2018 3,447 1,177 1,108 5,732
6/20/2018 3,463 1,173 1,089 5,725
7/22/2018 3,554 1,118 1,120 5,792
8/21/2018 3,575 1,169 1,122 5,866
9/1/2018 3,217 1,223 1,124 5,564
10/7/2018 3,221 1,182 1,135 5,538
10/22/2018 3,445 1,211 1,165 5,821
11/1/2018 3,736 1,169 1,200 6,105
10/11/2019 3,557 1,094 1,082 5,733
10/30/2019 3,557 1,094 1,082 5,733
1/1/2019 4,327 1,265 1,298 6,890
1/1/7/2019 4,277 1,284 1,315 6,876
3/17/2019 3,611 1,294 1,026 5,931
5/1/2019 3,741 1,212 1,053 6,006
6/19/2019 3,452 1,078 1,027 5,557
11/1/2019 3,557 1,094 1,082 5,733
11/8/2019 3,557 1,094 1,082 5,733
12/1/2019 3,967 1,019 1,101 6,087
12/11/2019 3,729 1,067 1,090 5,886
12/30/2019 4,202 1,039 1,113 6,354
6/10/2020 4,376 1,277 1,334 6,987
8/9/2020 4,348 1,161 1,272 6,781
11/24/2020 4,493 1,323 1,379 7,195
1/18/2020 4,187 1,068 1,098 6,353
2/11/2020 4,019 1,140 1,057 6,216
3/3/2020 4,063 1,172 1,099 6,334
4/4/2020 4,266 1,187 1,199 6,652
4/16/2020 4,424 1,165 1,209 6,798
4/22/2020 4,506 1,188 1,211 6,905
4/30/2020 4,562 1,218 1,232 7,012
5/6/2020 4,605 1,236 1,283 7,124
5/30/2020 4,371 1,310 1,346 7,027
6/23/2020 4,348 1,196 1,297 6,841
7/1/2020 4,303 1,142 1,277 6,722
7/10/2020 4,317 1,157 1,243 6,717
7/20/2020 4,365 1,153 1,236 6,754
7/29/2020 4,373 1,163 1,248 6,784
8/3/2020 4,360 1,148 1,273 6,781
8/10/2020 4,325 1,179 1,278 6,782
8/12/2020 4,297 1,174 1,276 6,747
9/21/2020 4,099 1,198 1,260 6,557
9/23/2020 4,067 1,192 1,270 6,529
9/25/2020 4,072 1,185 1,276 6,533
9/28/2020 4,106 1,202 1,277 6,585
10/29/2020 4,218 1,226 1,318 6,762
11/15/2020 4,469 1,244 1,374 7,087
12/4/2020 4,488 1,314 1,368 7,170
1/17/2021 5,009 1,388 1,051 7,448
1/21/2021 4,929 1,412 1,471 7,812
1/22/2021 4,903 1,413 1,469 7,785
1/28/2021 4,792 1,411 1,481 7,684
2/27/2021 4,437 1,343 1,481 7,261
3/3/2021 4,438 1,320 1,462 7,220
4/17/2021 4,541 1,338 1,428 7,307
4/27/2021 4,466 1,299 1,381 7,146
10/23/2021 3,752 1,144 1,209 6,105
11/28/2021 4,110 1,138 1,241 6,489
1/17/2022 4,694 1,272 1,356 7,322
1/19/2022 4,627 1,287 1,340 7,254
12/4/2022 3,910 1,084 1,174 6,168
5/26/2022 3,518 1,198 1,226 5,942
5/28/2022 3,536 1,199 1,222 5,957
7/2/2022 3,692 1,071 1,162 5,925
8/11/2022 3,573 1,041 1,112 5,726
8/15/2022 3,551 1,062 1,102 5,715
9/25/2022 3,434 1,120 1,177 5,731
9/28/2022 3,415 1,126 1,151 5,692
10/6/2022 3,390 1,107 1,134 5,631
11/28/2022 3,910 1,084 1,174 6,168
12/2/2022 3,910 1,084 1,174 6,168
12/8/2022 3,993 1,152 1,192 6,337
1/29/2023 3,962 1,285 1,247 6,494
2/9/2023 3,997 1,346 1,288 6,631
3/28/2023 4,199 1,288 1,326 6,813
5/28/2023 3,745 1,200 1,184 6,129
6/5/2023 3,699 1,179 1,157 6,035
8/15/2023 3,650 1,109 1,117 5,876
1/3/2024 4,386 1,158 1,199 6,743
7/3/2024 3,209 1,109 1,124 5,442
7/31/2024 3,180 939 1,033 5,152
Nice data but you can't add up the users from each category. A LOT of globals happen from the same player in multiple professions, especially more now that the avg paying player is skilled high enough and has deposited enough to have at least a small bankroll in each profession to allow for at least one global to occur (and since the hunting globals are as small as ~10ped now).
 
Nice data but you can't add up the users from each category. A LOT of globals happen from the same player in multiple professions, especially more now that the avg paying player is skilled high enough and has deposited enough to have at least a small bankroll in each profession to allow for at least one global to occur (and since the hunting globals are as small as ~10ped now).
I know it's not a perfect metric and we can't assume it means 100% unique avatars. It does show what the max number of unique globalling players could be and it paints a picture of how many active players there are in each profession at least and a numerical value of the overall activity in game.

We'll never know the exact numbers of active players sadly, but suffice to say if the numbers were large enough to be boasting we might hear more data from MA about this. With numbers always having been lower I suspect this is something they aren't proud to make public out of fear of turning other potential players away thinking the game is "dead".

Bottom line, there has been a decline in activity lately based on this data history I would say. Plus other metrics such as total auction items on Caly and the declining markups of many items (saw Adjusted Nanites going for like 5000% the other day. Typically they are always 10k%+). I'd ballpark that overall there's been a 20% reduction in activity compared to similar periods in time. Not exactly catastrophic yet, but definitely a bear market in EU right now. Good time to start picking up some cheaper stuff if you believe things are going to enter a bull market again. Perhaps if/when unreal launches.

I've been keeping a close on on these numbers though. If we start hitting in the 4000's for total players I'd be more worried. Like I'm thinking if we start seeing like 2600 hunters, 700 miners and about 800 crafters we might be in a bit of a bad spot.... or at least on the cusp of a complete flippening of the economy in game. We might start seeing lows on items we haven't seen in a long long time. Like 5B's at +15, 6A's at +5, ESI's hitting 500%, shopkeepers at like +1500...etc.

Time will tell though... Personally, I'm not jumping in on anything super high value just yet. If I see an L1100E going for like +5k I don't think I could resist though LOL
 
assumption, a safe estimate, people who global, tracker not tracking, unique avatars, ... active..., ...data..., etc. etc.
If we were to try and estimate the number of humans on Earth based on criteria of an EL type, we'd get hopeless results I think. People over 2 metres tall as a metric, only counting those who travel by train ... I dunno how stupid I should make this really to be in the same ballpark.

As far as I know, people can also make different team names that are then all unique anyway.
As Jambon has just said, AH figures (pages) might be a better representation of 'actives', but that's also a maybe. Deed payouts is for me a better sign of "revenue", which is much more important I think, but not solely important. It would take time for 1-2k new players to start turning over noticeable revenues, even though the game might be much healthier all of a sudden looking to the future.
 
In the year that I have been streaming / playing since returning after 10years. The highest I seen this was 4300 Hunters:
From what i gather the 3500 are the people mostly "stuck" and/or way too invested to attempt to withdrawal.

To have this amount of people they would have to give better returns(item drops), actual progression, a crafting overhaul so hunting is not just the only thing people desire, less pay to play/win, way better game support with less lying and ghosting players. Additionally, start handing out frequent initiatives for current players and getting new players hooked.
P.S better drops also include more ESI's so people do not feel the trap that the game currently is:
I'm not roasting EU, this is constructive criticism from a returning player jumping back in with heavy deposits and game play. I found a lack in almost every aspect of this game.
Sad part is, they won't read this and they won't do anything about such obvious and great points made by the remaining community.
This! 🙏🙏🙏

Well said and on point. 👍
 
From EU wiki:
2016-12-22Cooperating with EntropiaLife, added 54761 avatar names in Avatar list

So there are a lot more than 35000 players exist, and many new since 2016, idk what can be the total, ofc huge percentage of them is inactive and probably will stay inactive whatever happens.

Also, just covid playerbase increase (1,5x maybe?) caused some wild things, i cant even imagine what would happen with a 10x playerbase increase :)
 
Can they or can't they handle it?
On the server side I believe modern rented out systems can be quickly scaled up if necessary, and twice the size probably doesn't cost twice as much either. As for the concentration of avatars in one place, I believe quite a lot of anti-lag measures have been taken already. I guess creating copy locations might also work for non-pvp areas, or even with them (a question of shards).
For me a bigger question comes with economy scaling and loots. I've already moaned quite a bit that some pps can't even handle more than one (1) player on a mob set without the wave loot being grabbed within minutes. Even just one player can take some regular wave loots within just a few mobs, it's crazy! That's nowhere near a technical server limit; it's completely screwed wave balancing! In the past I've likened it to a coffee shop with only enough capacity to make one cup of coffee every 20 mins or whatever...
That also should not really be a problem, though, if MA properly adjust things for a playerbase twice as large, 5 times, 10 times, etc., although the long-term progression may be affected, I accept that. It is harder for MA to deal with playerbase fluctuations at a scale of many thousands, but at least the game would be busy and we could probably see the flow a lot better!!!
 
Can they or can't they handle it?
On the server side I believe modern rented out systems can be quickly scaled up if necessary, and twice the size probably doesn't cost twice as much either. As for the concentration of avatars in one place, I believe quite a lot of anti-lag measures have been taken already. I guess creating copy locations might also work for non-pvp areas, or even with them (a question of shards).
For me a bigger question comes with economy scaling and loots. I've already moaned quite a bit that some pps can't even handle more than one (1) player on a mob set without the wave loot being grabbed within minutes. Even just one player can take some regular wave loots within just a few mobs, it's crazy! That's nowhere near a technical server limit; it's completely screwed wave balancing! In the past I've likened it to a coffee shop with only enough capacity to make one cup of coffee every 20 mins or whatever...
That also should not really be a problem, though, if MA properly adjust things for a playerbase twice as large, 5 times, 10 times, etc., although the long-term progression may be affected, I accept that. It is harder for MA to deal with playerbase fluctuations at a scale of many thousands, but at least the game would be busy and we could probably see the flow a lot better!!!
wave loot inventory really should be scaled to average server player count since the last wave loot refill. if it isn't then that's a big oof they need to fix

server architecture itself i feel confident they could scale up if they had to. even if they are using their own hardware, they can get better hardware.

it's the game design itself i'm not sure that could handle. this isn't like fortnite or cs go or call of duty or something where you just spawn more lobbies. it's a shared universe. how many missions or dailies would become completely impossible if player population 10x? every daily that required hunting would need to have an instance or it wouldn't be possible.
 
There are dailies that I do on Cyrene or NI where I may only see an avatar 10% of the time. There were claims that on a Cyrene event relatively recently the servers, or loot server, or the interconnection, couldn't handle so many requests and was badly lagging, to which the strange solution was to get Cyrene to add more mob instances. I think it was just a story to get bots to hide themselves away more, which they then did. Globals were massively up, but on open planetary land the mobs were almost completely ignored.
Maybe loot requests from instances are indeed easier to handle than from a land area server, but MA can be flexible with their use of servers, as we are not in a single shard universe.
I dunno about UE5 player scalings, though ...
 
I think servers could be scaleable, but mob spawns especialy on smaller planets and on some spesific mobs on Caly would be terrible. 🤦‍♂️

Think about times when you have had to relocate due Uber grinding or bots not to mention if 1-3 people hunt on the area. 🤔

I dont try to be negative here, but MA would have to add and adjust alot of the spawns IF we would be able to lure in x10 amounts of players.
 
It's not negative to suggest MA would have to widen the doors to the shop :p - and it would be relatively easy as it's virtual wood and space anyway.
The problems keeping the universe population low are ... elsewhere ... I would say.
 
in-game auction post numbers.
it was like 2k a decade ago on caly.
now its around 0.6k.
steadily decreasing.

we believe MA thinks about it hard, but they need to think about it HARDER.
 
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