sawachika
Old Alpha
- Joined
- Oct 26, 2008
- Posts
- 975
This is just some random stuff that popped into my head that seemed too much of a pity to just ignore and let it go to waste, so I've decided to post it up here and maybe it might spark some chain reaction or discussion that helps the growth of EU? But anyway...
Crafting, Mining and Hunting Interdependence
With regards to this, do you think it would be a wise idea to totally revamp the crafting, mining and hunting interdependence in such a way that:
1) Crafting BPs' material requirements are in a distribution of something like 50% hunting stuff : 50% mining stuff (in Peds of course)? For example, cost per click of BP "A" is 5 peds and its materials needed is 2.50 peds of stuff that you could get only from hunting profession while the other 2.50 peds is from stuff you get only from mining.
2) Item/Resource segregation and redistribution of loot tables:
- Mobs are divided into level ranges of say 1 - 10, 11 - 20, 21 - 30, etc.
- Items and resources that drops from these mobs are also made in such a way that level 1 - 10 mobs would only loot level 1 - 10 resources/items, level 11 - 20 would loot level 11 - 20 resources/items, etc
- These said resources are then made to be used in crafting items of the said range as well, level 1 - 10 resources is used to craft level 1 - 10 items, level 11 - 20 resources in level 11 - 20 items. (Maybe guidelines for said levels would be the SIB levels of the crafted weapons and armors or the crafting bp level I - X or something like that?)
- Or you could make it in such a way that the lower level items/resources are needed in the crafting of higher level items so that the demand of lower level items would still be needed even if players grow out of the level range...like how simple III conductors requires simple II and simple II needs simple I. Then you just need to tweak the qty and proportions of the lower level items vs higher level items needed (in PEDs) so that its cost is not too much or insane.
Interplanetary Trading and Logistics
Again, this part isn't fully thought out and there are flaws and complications which make the idea not really feasible at the current point in time, but nonetheless still interesting imo...
1) Redistribution of resources by planets:
- By this I meant totally redistributing the resources in such a way that resource (A to E) can only be found on planet 1, resource (F to J) on planet 2, etc.
- Crafting of particularly special items (high eco or high dmg?) would require material resource inputs from all existing planets in equal ratios or weightage (again measured in peds)?
2) Promoting of fair interplanetary trading:
- Creation of a logistic system in such a way that goods and stuff can be packaged into a "container" and "sealed" by a "sender". And this said package can only be opened by either the "sender" or its intended "receiver". None others will be allowed to open this package nor delete it.
- Said package will be weighed according to the "value" of the goods it contains (in PEDs) and sender and/or receiver will have to "pay" a fee that is "attached" to the said package. Maybe something like if contents is 10k peds in value, fee would be 10 - 50 ped or something.
- Pickup points will be set up on all planets in the Entropia Universe where the package can be picked up or dropped at.
- Upon delivery of package to intended destination, the deliverer will receive the "fee" that is associated to the package.
- This package can be looted in space so in other words, pirates who kills a person (mailman) delivering this package can loot said package from that person and then deliver this package to intended destination to receive the "fee" instead of the original person who picked up the package.
- Perhaps limits can be placed such that each person or Slepnier or quad can only pick up a limited number of packages while privateers and motherships can pick up more?
- But there's some question here regarding whether there should be a fee associated with picking up a package for delivery. Should there be any or totally none? If there should, would it be in peds or something less costly like "vibrant sweat" or "fragments"? Maybe like paying 500 to 1k vibrant sweat or fragments to pick up one package and then deliver it to destination so that person can gain the "fee" as a reward? Or perhaps scale the cost according to the value of the package and its "fee" reward?
Well...roughly these are all the stuff that's in my mind atm...so what do you guys think? Would such implementations benefit EU's growth? Since people have been complaining about the risk of carrying loots and goods across space and its such risky venture that even a bystander would "feel the pain" when hearing someone got looted of valuables upwards of 500 USD to XXXX USD. And yet its still somewhat "fair" to the pirates that they get something they love to do....hunting and killing people with a chance to make peds. Not to mention that privateers and motherships also get to do something that could potentially bring in peds for themselves and their crew instead of only ferrying people.
But the trouble is of course, the demand of such a logistic system...would people even pay for such a thing....or even bother to move resources and goods in between planets?
Crafting, Mining and Hunting Interdependence
With regards to this, do you think it would be a wise idea to totally revamp the crafting, mining and hunting interdependence in such a way that:
1) Crafting BPs' material requirements are in a distribution of something like 50% hunting stuff : 50% mining stuff (in Peds of course)? For example, cost per click of BP "A" is 5 peds and its materials needed is 2.50 peds of stuff that you could get only from hunting profession while the other 2.50 peds is from stuff you get only from mining.
2) Item/Resource segregation and redistribution of loot tables:
- Mobs are divided into level ranges of say 1 - 10, 11 - 20, 21 - 30, etc.
- Items and resources that drops from these mobs are also made in such a way that level 1 - 10 mobs would only loot level 1 - 10 resources/items, level 11 - 20 would loot level 11 - 20 resources/items, etc
- These said resources are then made to be used in crafting items of the said range as well, level 1 - 10 resources is used to craft level 1 - 10 items, level 11 - 20 resources in level 11 - 20 items. (Maybe guidelines for said levels would be the SIB levels of the crafted weapons and armors or the crafting bp level I - X or something like that?)
- Or you could make it in such a way that the lower level items/resources are needed in the crafting of higher level items so that the demand of lower level items would still be needed even if players grow out of the level range...like how simple III conductors requires simple II and simple II needs simple I. Then you just need to tweak the qty and proportions of the lower level items vs higher level items needed (in PEDs) so that its cost is not too much or insane.
Interplanetary Trading and Logistics
Again, this part isn't fully thought out and there are flaws and complications which make the idea not really feasible at the current point in time, but nonetheless still interesting imo...
1) Redistribution of resources by planets:
- By this I meant totally redistributing the resources in such a way that resource (A to E) can only be found on planet 1, resource (F to J) on planet 2, etc.
- Crafting of particularly special items (high eco or high dmg?) would require material resource inputs from all existing planets in equal ratios or weightage (again measured in peds)?
2) Promoting of fair interplanetary trading:
- Creation of a logistic system in such a way that goods and stuff can be packaged into a "container" and "sealed" by a "sender". And this said package can only be opened by either the "sender" or its intended "receiver". None others will be allowed to open this package nor delete it.
- Said package will be weighed according to the "value" of the goods it contains (in PEDs) and sender and/or receiver will have to "pay" a fee that is "attached" to the said package. Maybe something like if contents is 10k peds in value, fee would be 10 - 50 ped or something.
- Pickup points will be set up on all planets in the Entropia Universe where the package can be picked up or dropped at.
- Upon delivery of package to intended destination, the deliverer will receive the "fee" that is associated to the package.
- This package can be looted in space so in other words, pirates who kills a person (mailman) delivering this package can loot said package from that person and then deliver this package to intended destination to receive the "fee" instead of the original person who picked up the package.
- Perhaps limits can be placed such that each person or Slepnier or quad can only pick up a limited number of packages while privateers and motherships can pick up more?
- But there's some question here regarding whether there should be a fee associated with picking up a package for delivery. Should there be any or totally none? If there should, would it be in peds or something less costly like "vibrant sweat" or "fragments"? Maybe like paying 500 to 1k vibrant sweat or fragments to pick up one package and then deliver it to destination so that person can gain the "fee" as a reward? Or perhaps scale the cost according to the value of the package and its "fee" reward?
Well...roughly these are all the stuff that's in my mind atm...so what do you guys think? Would such implementations benefit EU's growth? Since people have been complaining about the risk of carrying loots and goods across space and its such risky venture that even a bystander would "feel the pain" when hearing someone got looted of valuables upwards of 500 USD to XXXX USD. And yet its still somewhat "fair" to the pirates that they get something they love to do....hunting and killing people with a chance to make peds. Not to mention that privateers and motherships also get to do something that could potentially bring in peds for themselves and their crew instead of only ferrying people.
But the trouble is of course, the demand of such a logistic system...would people even pay for such a thing....or even bother to move resources and goods in between planets?