I think that something is wrong.
In my opinion, somthing is broken in the loot system. I approached several times to entropia over last several years, has never been easy game. But in last four months when i back to game i see many strange things.
One time in night when i mine, i see one player droop 5 x shoopkeeper pad in two hours, 1 shoopkeeper in next two minuts next shoopkeeper... next 20 minust next one.
One time i have one week off bad mining, somthing like 10,000-15,000 drops without single global ( nothing bigger than "V" unamped ), and next, one hour off good mining with 2 globals and 1 hof. And back to bad mining for next one week. So i try hunting, after 20 minuts i take three little globals in 4 minuts, and later i have really bad return like 30% per all next day.
I think this concept of "Dynamic Loot" hidden inside "something heavily damaged, and no one does not know how to fix it, but if it brings further income (possibly higher), what's the problem". Now we have somthing like "All or Nothing". Sorry but if i drop 10k probes, and lose 2k peds without some 50peds globals, this start by really boring.
In another option, I see it's just so MindArk treats players like complete fools, since virtually nothing is not going to win, and we pressure harder, buy equs's for 50k peds, they can see, they can press us any bullshit and we both will enjoy. And with a smile of an old con, will repeat us everything is great, you win for sure, just continue playing, this is only dynamic loot.
Sorry for my english, greetings.