Magyar_Republic
Self-requested Deactivation
- Joined
- Apr 11, 2011
- Posts
- 2,563
- Location
- Aberdeen, WA
- Society
- Whiskey Confederacy
- Avatar Name
- Edward Magyar Republic
Note: To those who are going to respond with Bring Back Old Systems or something to that effect -- already heard it. Drowning out new ideas with your whining isnt going to bring the systems back any faster, nor is it going to make the game better. So shut it. Thanks.
Kim,
Would the following system be of any use to help add value to fishing poles, fun for new players, and more outlets for the generation of tokens?
Fishing - A new activity for new players and veterans.
Goals
Deploy Fish & Game offices at select towns with access to Fresh Water and Salt Water, if that town has a dock. Claim that edible fish varieties have been successfully bred by one or more corporations. Perhaps Chikara bred a fresh water variety, and Omegaton bred a salt water type. In order to spur a fishing trade these companies have sent out representatives to reward Calypsians who can catch fish of the desired sizes with 1 token per 10 fish obtained (or whatever makes sense for decay to pay for the activity @ 90% return or thereabouts).
Players must then position themselves on a dock, and attempt to catch the fish. The line is cast (animated) and the player is then pushed into a fishing type mini-game, where they can focus in on the end of their line and watch it go from loose to tight. A tight line indicates a fish. The player then would press their use key to reel the line in, with the chance for the fish to stay on the line then being computed based off of whether the player pressed the use key at the correct time (not before the line tightened), and then the players fishing skill. Each use of a fishing pole has a chance to increase skill.
If the player succeeds an animation of the player pulling a fish out of the water occurs, and the player gets 1 fish in their inventory. If the player fails then the player pulls nothing but their hook out and must re-cast with new bait (if bait is implemented).
Events
Events would have similar fishing mechanics, however different varieties of fish would be available to be caught, with the player catching the golden fish getting 10 tokens, the silver fish getting 5 tokens, and the copper fish getting 3 tokens. All other fish caught get 1 token. Winners could be tracked via a scoreboard.
Justifications
Economics in this system seems to me to be tightly controllable, with the value of tokens being on the player to determine, but losses at the fishing level to be easily predictable and manageable for the new player. As a system this may surpass sweating as an income generation tool for some players, diversifying the newbie population and adding choice to the new players first days and weeks in the game.
This also adds purpose to a few towns in the area, and can spur local economies. On the technical side server loads are balanced as players move to lesser utilized servers in order to participate in alternative activities.
Farming is possible, but with proper balancing of the cost to use fishing apparati relative to the monetary gain of a single token farming should be marginal and generally ineffective, requiring players to actively sell tokens or the prizes gained from those tokens at a markup in order to balance intake with outflow.
Fishing is just plain cool, and whole systems could be built around it, including alternative quests. It simulates life actually taking place on Calypso, not just hunting and fighting. It's another step into a virtual world environment.
Lastly, fishing is very popular in alot of free to play games. It's an event players plan for on a daily basis, and show up for just for the opportunity to continue collecting various items they can use later. It's just smart to have something similar within EU.
Kim,
Would the following system be of any use to help add value to fishing poles, fun for new players, and more outlets for the generation of tokens?
Fishing - A new activity for new players and veterans.
Goals
- Catch a specific type of fish which have token value at at the Fish & Game offices.
- Generate decay to pay for the token value through the use of fishing rods.
- During competition times larger fish may be caught, with greater token value at the Fish & Game offices.
- MindArk sponsored regular events at 4-6 hour intervals throughout each day at certain towns.
- Player ability to create fishing events to encourage newbie involvement, and sell tickets via the event system.
- Ultimately create a low cost system like sweating that is primarily social and focused around a shared activity.
- Provide another source of tokens for players.
- Fishing Rod (unlimited) (also perhaps Bait (limited))
- Dock structure
- Fish & Game NPC
- Tokens
- Non-aggressive fish mobiles and related animations
- Animations for casting fishing line, and retrieval of fishing line from the water.
- Fishing Skill & titles
- Fishing Profession (perhaps fishing & concentration as base skills, and add other mindforce and zen type skills as contributors)
Deploy Fish & Game offices at select towns with access to Fresh Water and Salt Water, if that town has a dock. Claim that edible fish varieties have been successfully bred by one or more corporations. Perhaps Chikara bred a fresh water variety, and Omegaton bred a salt water type. In order to spur a fishing trade these companies have sent out representatives to reward Calypsians who can catch fish of the desired sizes with 1 token per 10 fish obtained (or whatever makes sense for decay to pay for the activity @ 90% return or thereabouts).
Players must then position themselves on a dock, and attempt to catch the fish. The line is cast (animated) and the player is then pushed into a fishing type mini-game, where they can focus in on the end of their line and watch it go from loose to tight. A tight line indicates a fish. The player then would press their use key to reel the line in, with the chance for the fish to stay on the line then being computed based off of whether the player pressed the use key at the correct time (not before the line tightened), and then the players fishing skill. Each use of a fishing pole has a chance to increase skill.
If the player succeeds an animation of the player pulling a fish out of the water occurs, and the player gets 1 fish in their inventory. If the player fails then the player pulls nothing but their hook out and must re-cast with new bait (if bait is implemented).
Events
Events would have similar fishing mechanics, however different varieties of fish would be available to be caught, with the player catching the golden fish getting 10 tokens, the silver fish getting 5 tokens, and the copper fish getting 3 tokens. All other fish caught get 1 token. Winners could be tracked via a scoreboard.
Justifications
Economics in this system seems to me to be tightly controllable, with the value of tokens being on the player to determine, but losses at the fishing level to be easily predictable and manageable for the new player. As a system this may surpass sweating as an income generation tool for some players, diversifying the newbie population and adding choice to the new players first days and weeks in the game.
This also adds purpose to a few towns in the area, and can spur local economies. On the technical side server loads are balanced as players move to lesser utilized servers in order to participate in alternative activities.
Farming is possible, but with proper balancing of the cost to use fishing apparati relative to the monetary gain of a single token farming should be marginal and generally ineffective, requiring players to actively sell tokens or the prizes gained from those tokens at a markup in order to balance intake with outflow.
Fishing is just plain cool, and whole systems could be built around it, including alternative quests. It simulates life actually taking place on Calypso, not just hunting and fighting. It's another step into a virtual world environment.
Lastly, fishing is very popular in alot of free to play games. It's an event players plan for on a daily basis, and show up for just for the opportunity to continue collecting various items they can use later. It's just smart to have something similar within EU.
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