Since we are on an active search for a way forward, would like to share my PoV. Wall inc...
Item for this example will be: LR-20
Limited path:
Unlimited path:
We need to find a way for UL users to participate in the economy. Otherwise we will end up in the same stagnation we are right now.
New attachments and customization:
Could be as solo standing, or a part of Modular weapon system.
Applied to both L and UL versions the same way. LIMITED CRAFTABLE attachments that will provide:
Already existing tokens:
Item for this example will be: LR-20
Limited path:
- Create a line of craftables LR-20
- Regular
- Adjusted
- Improved
- Modified
- Personal note: 6 types, including Augmented and Perfected might be too much due to how L BPs work, amount of resource crafter would need to stock, comps types, etc. Can even be reduced to just 3 types. Alternative path will be adressed in "New Attachments" section.
- Adjust craftable cost to the quality. Regular LR-20 will be crafted with cheapest mats. Adjusted will be a bit more expesive and so on.
- Adjust performance based on quality.
Unlimited path:
- Create a line of unlimited LR-20 with identical stats as L versions.
- Regular: Acquired via PROFESSION SPECIFIC event tokens.
- Personal note: this way of acquiring Regular version will be important in the "Transition" and "Pros" parts.
- Adjusted
- Improved
- Modified
- Regular: Acquired via PROFESSION SPECIFIC event tokens.
- Upgrading:
- Item will be tiered 1-10 the same way it does rn.
- Price per tier will be adjusted taking into consideration that item has to be tiered 4 times 1-10 vs just 1 time it is rn (one per each quality).
- Personal note: it will fix the frustration with having to make exhuberant single investment per each tier, making it much more manageable and smooth.
- Time for tiering will be adjusted with the same logic.
- Personal note: it will fix the long standing frustration of last ticks per tier not moving for month giving people continuous sense of progression.
- Upon reaching tier 10, it will open an epic quest (or quest chain) that will culminate with killing specific rare/boss.
- After completing this quest, item will transition to Tier 0 of the next quality without any additional cost (due to all of prio investments).
- Price per tier will be adjusted taking into consideration that item has to be tiered 4 times 1-10 vs just 1 time it is rn (one per each quality).
- Item will be tiered 1-10 the same way it does rn.
We need to find a way for UL users to participate in the economy. Otherwise we will end up in the same stagnation we are right now.
- It could be "mandatory", like making Unlimited weapons to be partially Limited, decaying based on activity. Those parts would be craftable.
- Or it could be "optional", where in theory you could skip them, but you want them in order to become as efficient as possible.
New attachments and customization:
Could be as solo standing, or a part of Modular weapon system.
Applied to both L and UL versions the same way. LIMITED CRAFTABLE attachments that will provide:
- Modifications:
- Utility:
- Change damage type.
- Resistance penetration.
- Elemental effects: slow (frost), electric (stun), poison (debilitation), fire (damage dot).
- Personal note: lesser effects only. Reserve stronger ones for MF chips.
- Any other that is not taken by enhancer types:
- Eco
- Damage
- Crit
- Range
- Cosmetic:
- Gun appearance
- Visual Effects
- Etc
- Personal note: We dont have to limit those attachments to just 1 per gun. Want multiple penetration? (holy shit that sounds wrong....) Want dark spiked sword with green particles? Just pay for it.
- Utility:
Already existing tokens:
- Will be used to purchase regular UL weapons.
- Optional: might be used to buy UL versions of "New attachments" (only if not integrated into Modulars).
- Rest would be used to buy consumables.
- Personal note: make token transition as close to the current market value in order to preserve peoples investments.
- Derank Augmented and Perfected to corresponding max ranks if quality types were to shrink.
- Personal note: it sounds like something bad, but keep in mind that your weapon wont lose any competitivity inside the weapons ladder. It still will be either top or max quality rank with corresponding stats.
- Give current owners a choice
- They can preserve w/e quality type they have and this item will never progress in the future (LR-20 Adjusted will always stay as Adjusted)
- They can "unlock" this item with the following effects:
- Lose 1 rank of quality (LR-20 Adjusted will become LR-20 Regular)
- BUT it will acquire the option to join the same upgrade pathing as the rest of the "new" weapons (Eventually culminating in the Max rank).
- Tiers are to be preserved in case of "unlocking old item" in order to not punish people who spent resources on its tiering. (LR-20 Adjusted tier 5 will become LR-20 Regular Tier 5).
- Personal note: It might not cover all the difference vs new system, but it will be as close to a robust sollution as possible.
- Can be implemented immediately.
- Aims to conserve current value of UL and tokens in between transition.
- Gives full freedom of choice over current and future assets. Dont want to keep tiering/quality improving? You can stop when you want.
- Universal: can be applied to all and every types of gear.
- Economy:
- Crafting:
- New and viable items to craft.
- Job for every level of profession, from rookies to uber crafters.
- Will help to clear all of unused craftable comps and give them purpose.
- Mining/Hunting:
- Increased consuption.
- Increased rarity of materials.
- Personal note: Srsly, Ignis at 125%, Redulite at 125%, hunting loot sub 105% are itching my ass.
- Crafting:
- Gun users:
- Complete diversity of:
- Damage
- Utility
- Budget
- Level of investment
- Allows trying out any weapon in game with L version at a much more reasonable cost.
- Complete diversity of:
- General:
- Content for decades forward
- Epic upgrade missions
- Solo/group instances related with those upgrades
- Events stay relevant
- Resistances become an important part of gear management and encounter development, creating further diversity
- Ways to make the lore actually present and relevant
- Further development:
- You can implement interprofession cooperation even further:
- Limited BPs for guns and/or attachments purchased with Hunting/Mining loot/tokens.
- Personal note: instead/along side gizmo gamba.
- Introducing crafted parts to epic chains and tiering:
- Help burn even more resources.
- Limited BPs for guns and/or attachments purchased with Hunting/Mining loot/tokens.
- You can implement interprofession cooperation even further:
- Edits:
- Added "Modular weaponry".
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