I believe the loot is created at point of hitting the loot button. It is not sitting in the pockets of the mob.
Think about it from a coding point of view - you'd need a huge database just to hold all the spawned loot for each and every mob in the entire universe if it was sitting in their pockets. If its generated at the point of pushing the loot button, then you dont need that whole database structure which would be pointless expense to build and maintain.
The fact that the particular server you were on was flush with peds doesnt mean the particular mobs in that spawn had the loot in their pockets already.
Yes yes, the "loot in mob" and the "push the button" theories. We don't know how it works but let's assume for a moment that there's no fundamental difference between fruits and globals.
Suppose HoFs/ATHs are coming from a "special fund" then most mobs can safely keep their meager "default loots", all i have to do is spread out a few hundred thousand peds over 50 mobs at the time. Maybe it's not few hundred K, depends on the global economy as MA has said many times, could be million peds randomly spread out at better times (have to take into account many will not be found before they time out). This can be maintained and it's not too hard to code.
Soooo... what we are looking at? It's kinda reversed minesweeper game - most squares are empty, some give hints "something big nearby" and when you carelessly step on the wrong one - BUM! well, in our case it's the right one...
Hmm, seems i wandered back to a certain old loot theory that was popular before "personal loot pool" became everybody's favourite lol
Where the efficiency fits in this picture? With this theory it seems to be "outside", here it's simply how long can you manage before you step on the right square and blow up, and what's your losses when you make it there.
Hehe, i'm not sure i like or even believe this theory myself... but who knows, it might as well work this way...
being created at the moment it is looted and the ammount not being related on how it was killed are two different things, how you kill it seems to be a variable that determines loot.
Sounds good, as long as you're a hunter. Miners will have hard time figuring out how to "kill it right" thou
Amped or unamped? Double bombing or not? Yes hunters have lot of variables they can change but miners have very few things they can do differently
while dropping this one single bomb that brings them ATH.