First, introducing tiers to guns has brought almost any person who can buy a high tier gun up to the level of what people used to consider uber in pvp. Any noob running around with an LR53 against someone who had pvp armor back in the day, was going to get owned every time. Now, any LR can be tiered up enough to so a decent amount of damage. Face it, armor can be tiered, but it cannot be increased enough to hope to protect against damage from tiered guns, as each tier on guns can add more than 10 damage points per tier, when adding tiers on armor may increase the protection 10 points around tier 7 or 8. Same thing with faps.
great, opens up pvp for ppl who dont just have 70 000 ped laying around to buy pvp stuff
suddenly being on a weaker spot again where you could probably be killed by someone else and lose your stuff sucks i guess
Second, bringing in vehicles with unlootable storage and high hp vehicles such as the pitbull that take absurd amounts of ammo to kill. In fact, the pitbull itself, more so than any other vehicle, even aircraft, ruined pvp because it provides a means for both miners and hunters to store up to 400kg of loot and be effectively invulnerable. Yes they can be killed, but it takes at least 10 ped and since you cant even get whats inside, it doesn't matter. If vehicles were lootable, at least you would have the chance to be able to get to the no doubt hundreds of ped of ore or other loot and such that miners/hunters are running around with inside their pitbulls. However, it is still easy enough to just recall a vehicle to storage and again have no risk there.
well, considering tanks and apcs are kinda there to withstand normal fire, dunno whats bad about that
also allowing more ppl to mine saver, i think thats good, more at the end
Third, the introduction of PvP4 only resources on other planets where there is again no risk to mine them out of the ground, and they exist in mass quantities. Look at what has happened to the markup of blood moss, himi, and pyrite because of this. Formerly only found inside 'the zone' the decline of their attractive markup to miners can be directly related to when they were introduced on other planets and people found out. I'm surprised a spawn of mulaak, muluk, and mulmun hasn't magically appeared in some non-lootable place on rocktropia yet to be quite honest.
thats great, why, at the end
These two changes would at least provide pkers with some sort of target, since every miner and hunter these days stores their loot after every extraction or kill almost. And, more real pkers might be attracted there since everyone who may still be or used to be a pker who bought expensive gear and whatnot to make a profit on killing miners and hunters in pvp. This would also restore the resources in pvp to normal price that they were at for a long time until vehicle storage came along and also the spawns on other planets. But at the same time, miners would also be attracted for the allure of more profit potential. It would be win-win for everyone except the low level noobs who have pitbulls and mine there without fear of anyone because they know their stuff is safe in a pitbull.
i dont know what percentage of the playerbase was a pker, is a pker, was/is a pvp4 pker
lets just say, as you pointed out, many ppl had big armor and stuff, which is fairly scarce, i would say not many
so possibly there are more ppl in pvp4 now
granted, less pkers, but is that a bad thing?
the "make profit on killing miners" i leave uncommented for now
that its a win/win situation i dont think
it is a win for pvp4 ppl (which is a very small% of the EU player base imo) and possibly a win for the miners (who dont get shot, else it doesnt matter)
however, i think most people, dunno, 80%?, are hunters, not pvpers, using faps (maybe miners do to)
now having cheaper faps cant be all that bad, can it?
and afaik the markup of blood moss etc. is still way ahead of most other (especially common) mining resource
thus profiting for miners is still totally possible imo, just at more places and not presented on a silver platter as often
tbh, the interest of lootable pvp by the, lets call it generel population, is basically 0
you see that on pvp 3, which was never really frequently visited by people afaik (as getting your loot robbed sucks i guess)
the only reason ppl came to pvp 4 is cause you forced them to if you wanted the L faps
so pretty much 80% of the player base (hunters) paid for that
so instead of having the miners served on a silver platter now, with 180m range and 200 damage or godknowshwatelse guns, being 1 shot kills etc. it suddenly became more challenging
that is very bad ofc, having to pay for your loot possibly, as the rest of the community has to who doesnt loot the peds of other ppl
so i think it is a great thing, for the actually weaker party (who doesnt have 70k ped laying around or if, doesnt want to invest that in pk stuff), for underarmored, outgunned, slow, with idiotic tp chip load time so there is a way lower chance to escape party to actually do something against it
as to cheaper resources to get cheaper faps, bring it on
best you put blood moss and himi, etc. on eudoria too, cheaper faps wont hurt prolly
besides, i havent been in pvp4 really, neither as hunter nor as miner (3 times maybe) or visitor (once)
so i dont feel a grudge for being shot and looted, i havent been there enough to actually be shot more than once (implementation day, shouldnt stick your nose out then)
i have an aversion of killing ppl to get their peds though (yaya, its a gamemechanic blablabla, so was trapping spiders, but thats an exploit ^^)
edit after reading a bit more of the thread
as to "the risk, you go there and can be looted"
the pkers didnt "risk" anything really, maybe 5 ped anti toxic shot, thats it
miners and hunters "risked" the toxic shot+their loot
because i hardly doubt the pker goes in there with 100 ped of stuff, saying "now, thats fair, if they manage to kill me they get something too, afterall thats the risk about"