How to Get more People to play this game? First Impressions from heavy gamer.

I said nothing against EP, sharing of information within community is great. If there wasn't EP (not sure do you mean Entropedia or EntropiaPlanet's wiki by EP, though I mean them both), it would be created by someone else. All I said is against oversimplifying the game itself. Even such a little thing as mobs' levels seriously affected people's playstyle - instead of experimenting they now know beforehand when attack and when better to run away (and then they're screwed when they come to Toulan and meet a L5 mob with 1000hp and 80dmg :D such a forgotten feeling of real unknown).

I hope you don't think I was implying that you were saying something against EP because I didn't mean to if I did. Yes I agree totally about advanced information and not oversimplifying the game. Of all the games I have played this is the least and I mean the very, very least simple game I have ever played and that's a fact:).
 
there is no secret in every game ppl join is :

1, shoot stuff

2, progress

3, fun

take any game on the market (about 99% of them) when you join you are given weapon. You go kill stuff. This can be spells it equals same as weapon it kill stuff.

Progress:

usualy when you progress you can kill biger stuff get better spells and gear. If there is no progress (grind) there is no retention factror.
Why grind in EU ? Skills ? What for 99% of ppl will not be able to buy uber gear even when they hit the 100 prof lvl. Basicly you kill the esance of the grind right at the start.

Fun:

the fun is hard to define as this is player based, for someone fun is log in sell stuff, for someone else is log in chat, this is player based you cant do any thing about it.

Now what i belive MA screwed along the line.

They changed so many game factors from early beginings, i did not know that period but it seems from the first players in the game that they confirm to day start is harder. Should every one start whith same oportunity well yes this is game we talk about, but that something is done and is to late to change it back.

They let the economy go to hell, probably the bigest mistake they made ! Ofc MA was happy to see mod faps sell at 350K peds that hase to be deposited thus showed on there yearly statement. But what actualy hapened is that:

1, ppl got scared and left at that point (why wil any one play game when he/she know once at maxed level you need to spend 50 000$ to gear up whith uber gear would you play ?) it simply equals to say hay skill up but once you are at lvl 100 well you are stuck.
Now ofc you could use lower level gear but let be honest you play game to get the best not the secend choice.

It has become silly even if you wanted to get med level gear for set it was probably around 10 000$ whith no great fap.

This was the bigest mistake MA made i think.

Now they adapted and changed down whith L items but the harm was done once players started selling skills not many where in to chiping back.

Why i dont play EU so much well at my skill level i can hunt biger mobs but they only loot peds (no items Worth for me to keep) so eventualy i get bored of peds and go away ( keep in minde am talking about my self but i belive somme ppl are like me).

2, bigest mistake was to remove items from the loot table

not able to loot mod faps, storm coat, MM (dont know if you can still loot MM) is just wrong why will you play for ? Peds ? I shit peds IRL. ATH ? Well if you play for ATH then you are in the gambling crowd and if MA is looking to atrackt gamblers well then this is nonsence becose this is about how to retain players and last i checked gamers play games gamblers play poker on line...

MA made cool changes to the game play mecanics like skill boost you get toi triger time to time, missions to help you progress faster. But somme how they managed to keep not focusing on the actual game play and what typical gamer will look for when he join any game.

As for the FTP they failed FTP models do not work to day the way MA implemanted them.

In EU noob join deposit 20$ after few hours is gone, now he looks what he did get from that 20$ any weapons he can keep ? Any armors ? Any clothes ? Skills ppl dont look on them as bonus they are usualy in player mind normal they are not bonus.

So did he get any thing ? No ok log out inunstall play something that he can last 30 days for 20$ ( logic players want fun).

So is hard for MA to adjust any thing in the actual EU they chose model it worked and as all thinks in life do it will slowly fade away.

LOOK AT THIS:

THE WORLD'S FIRST MILLION DOLLAR
VIRTUAL PROPERTY


Planet Arkadia is breaking new frontiers in online gaming


Singapore - 3/26/2014 - Planet Arkadia today announced the offering of Arkadia Underground Deeds, which will make up the world's first $1,000,000 virtual property. Arkadia Underground gives all players a unique opportunity to participate in land investment within Entropia Universe allowing players to share in the revenues of Arkadia Underground and receive dividends on a daily basis.

This innovative new offering by Planet Arkadia enables players to participate in up to 200,000 deeds that have been priced at only 50 PED (or $5.00) per deed in direct response to player demand for more opportunities to invest at a lower entry price. The Real Cash Economy has been developed over a 10 year period providing a solid foundation for the virtual economy as all in-game currency 'PEDs' are transferable to US$ at a fixed rate of 10 PED for each dollar, unchanged for over 10 years. Importantly, participants are able to withdraw their earnings back to their real life bank accounts at any time.

"Arkadia Underground has been highly anticipated within our Arkadian and Entropia Universe communities, especially now we have the ability for every player to earn revenues with such a low barrier to entry." said David Dobson, CEO of Arkadia Studios. "Every player can now participate in Arkadia's vibrantly growing economy which has enjoyed a quadrupling of activity year on year now for 3 years. Where else can you make investments where you can also jump in to play for fun and be rewarded on so many levels?"


That is typical PR marketing mistake is so focused on money taht it cant be apiling to any ppl that play games is just based on money i dont see any thing that will me as new player atract.

Now take look at Fire fall just to name that one am not there to talk about auther games but red 5 made more money on free model and are still in open beta (the game did not go even comercial) but they made tons of cash from the fun the game is.

MA if they make game that is 'fun' ppl will put money and time in ATM is not yet the case. Too much money blabla simply becose there is nothing else to show.
 
Last edited:
I had another thought about player retention.. and why everything was better in the past.. (old grumpy man speaks).

Today I hunted some snablesnots because there was some easy mission at camp phoenix for them.
180 male snablesnots and 90 female snablesnots. I went to fort argus, because that's where the alphas and dominants live. Not a single snablesnot gave anything that means something to a player.

See a new player wants to hunt mobs because there is a chance there is something nice or valuable to this player inside the mob. Like a pixie armor part, a low level gun, or a healing tool. Snablesnots don't have this anymore and neither do a lot of low level mobs. To get player retention Mindark should focus on this aspect: The thrill of finding something nice inside a mob. They did a really good job with the puny mobs. The noob weapons are fantastic and there's even a noob amp doing one damage. They should roll out this program onto lower level mobs like snablesnots, argonauts, small robots, cornundacauda, cornundos, snarksnots, berycleds, molisks because currently as it is.. there is no reason to hunt them... Because they drop next to nothing in terms of lower level gear.

To give some examples:
Snablesnots used to drop: 5 different pixie armor parts, some goblin parts, fap-18, s30[L] and some brawler thingy.
Argonauts used to drop: ewe ep-21, freand alpha, beta, masks, nemesis shins
Molisks used to drop: king rifle, loads of different shogun parts

I am not saying start dropping a shit load of unlimited gear, it could all be [L] with some rare UL item. But let something drop so a player actually wants to go out and hunt something.
A player gets the adjusted pixie set when he graduates. But all the time in between there should be other options. Other planets do a much better job at this. Piron weapons at ark, Ul gravis weapons, A.R.C. Guardian armor at cyrene, etc.

This game could be soo much more fun, if there actually was a reason to hunt. This also goes for mining.
remember the rare finds where you could find a robot ship and had to push a button? stuff like that is the icing on the cake. Get it back!

I have to say that says it all pretty much. I also did the 180-90 snablesnots and also several daily missions of males or females. Anyway after about the second or third mission I realized exactly what you are saying, "Where the heck is the armor and S30s etc. As a noob and even to this day there is a certain excitement about getting items in loot even pixie armor. I used to get 2 or 3 pieces of pixie from a single snablesnot and even though the total value was less than a 1 or 2 ped it was still great and if you happened to get piece that had a full bar "Wow", that was a whole ped ninety:) and a full S30 well you know you almost fainted:yay:.

I am a level 77 laser pistol hit and 76 damage and I still go over to PA once in a while and use noob weapons to slay the punys. I must have 10 of the "Little" guns and I look around for new players give them away. Hehe, you can shoot almost an hour on 10 ped.

Anyway very nice post thanks.
 
As for the FTP they failed FTP models do not work to day the way MA implemanted them.

.

Hm, what is an FTP model? I'm a 3D modeller in real live, but never heard about FTP models.
 
free to play usualy writen F2P

no is not file transfer protocol ;)

ah ty, seems i think only at 3D models, time to make a break in 3D modelling :laugh:
 
I have to say that says it all pretty much. I also did the 180-90 snablesnots and also several daily missions of males or females. Anyway after about the second or third mission I realized exactly what you are saying, "Where the heck is the armor and S30s etc. As a noob and even to this day there is a certain excitement about getting items in loot even pixie armor. I used to get 2 or 3 pieces of pixie from a single snablesnot and even though the total value was less than a 1 or 2 ped it was still great and if you happened to get piece that had a full bar "Wow", that was a whole ped ninety:) and a full S30 well you know you almost fainted:yay:.

I am a level 77 laser pistol hit and 76 damage and I still go over to PA once in a while and use noob weapons to slay the punys. I must have 10 of the "Little" guns and I look around for new players give them away. Hehe, you can shoot almost an hour on 10 ped.

Anyway very nice post thanks.

I know the feeling, in early vu9 I was escorting a newbie from PA to Jason's and had to kill a Berycled, I got a 170 ped global with several armour pieces most of which I had already but it completely threw me for a while. Globals for many people are nothing special now and instead of excitement it's relief to get one.

Knowing that will never happen again is sad. The only way they can fix it would be to throw out many of the changes they've done over the past 4-5 years, which I'm sure will anger many investors but probably please the players.

But one of the things I remember a new player was that I was running around in parts from 3-4 different armours as they were the ones I'd looted, gradually I managed to complete a few sets but focused on Gremlin which I've used for 5 years now.

I think when the ten ped global was added it was MA's admission that we'll never get a real global from these mobs.

Instead of just increasing mob level which they've done for the past 6 years with varying degrees of success they could have added mobs requiring different damage types to kill. This way they could have split the hunting community into a few branches much like they had for mining at the time.

But hindsight is a wonderful thing. Right now I'm betting they will do this but when it is it will suit them first and us second.
 
Last edited:
I know the feeling, in early vu9 I was escorting a newbie from PA to Jason's and had to kill a Berycled, I got a 170 ped global with several armour pieces most of which I had already but it completely threw me for a while.

On the other hand, if you turn back the Clock to Before the "casino loots", it was possible to collect a full set of decent armor (Pixie) by hunting the "small four" (snables, exo and daikiba). Also, Before the amp nerf (which hiked the value of a101) it was possible to loot small amps such as the a101.

To a degree it's now possible once again to loot gear, at least beginner-level weapons and the b-series of amps from punies.

There has been a discussion for beginner-level Equipment, and some people consider a101 amp "a must" to have. Seeing the supply of it (in auction), and the mobs it drops from (ambus?), and who the Sellers are (resellers) it would be sad that among the first thing a beginner does is to deposit over 100 ped just to buy an amp.

One thing that makes Lifes tricker for beginners is the varying "eco" of the weapons in the different trade terminals around the universe. Opalo used to be a safe bet, but now on calypso it's generally recommended that beginners buy weapons that originate in trade terminals on other planets. It makes Life a bit more complicated (especially since a beginner can't figure out the eco by himself by just looking at the stats).

To keep the opalo, maybe it would be time to re-implement the old weapon traders, let them carrry certain old-time stuff (opalo? fap-5?), and in the normal trade terminals replace the opalo with a weapon that is more in line with the eco of weapons on other planets.
 
FYI I recently went to NI and looted about 9 pixie pieces in < 1k monkeys

Also shinkiba loot often weapons and these lame faps which I give to disciples. For me I dont get any excitement from looting an item unless it has MU.. Its same as looting a ruby in crafting. It can be convenient looting a sword that I will use, but that's only cause people just TT them so they not easy to get on AH. I still haven't found anything rare or UL but hopefully will eventually..
 
Besides the time consumed by space any time you want to change planet, I think one of the main issues are the loot cap occurred in January of 2013.

Just take a few minutes a day to check the Entropia Life. You will see that all the mobs that looted big are all medium high up to uber mobs! In the last year how many times did you saw a 1k ped HOF from mobs like longu, molisk, argonauts, drones. The chance to hit big on those mobs was removed completely.

Before you could even see a 1k loot from a daikiba young, not every day but still, psychologically it was important because all the newbies could dream with it to happen one day. Now they all know that it is impossible to happen. For example my first uber loot in hunting was a 3k something drone. Not possible anymore...

Just check the first places on tracker, its always mobs with huge HP, today the weakest one there is a kreltin old with 1400 HP.


All the hopes for low level mobs to hit big (compared with their HP ofc) were removed. You can hunt molisk all day but you will never hit a 1k ped loot, even a 500ped hof from them should be a really rare event! A 1k ped loot from daikiba young? forget it, not even a 50ped loot. A 3k ped loot from a argonaut or even a drone? Impossible...


With this loot type all the hope was removed from lower players/depositors. They now need to skill till be able to take down proterons/feffoxs/aliens etc aka big HP mobs and dangerous mobs. People start to realize if I can't hit big what I'm doing here?


That's why the lower global thresholds for low-level creatures.


So now the game sounds more like a work, where you need to skill you ava till you be able to use a gun that allow you to take down a proteron if you want any chance to hit a good hof. That means that the first 2/3 years of the avatar life will be extremely boring and then after reaching that level you still need to sustain hunting style, yes because hunting proterons all day wont be cheap.
 
also one thing to add too many new item ive not been playing often just once in a wile but there new stuff that i dont even know what it is

they should make even more new stuff poeple say it better for new stuff than lower the item they have well if the new item is close to what you have your item will go down also if it a bit better it will go down even more

too many different item needed for the population we have

when i started back in 07 08 i didnt mind paying 140% for gun i use why when i got a gun lootted i could sell also for a good price

the peds were circulating from palyers to players but when they started making alot of events the mu whent to shit

and for me i was not a 24/7 players a few hours a days and weekend 8 hour maybe more per day

i dont have time to read all the time to play a game
 
With this loot type all the hope was removed from lower players/depositors. They now need to skill till be able to take down proterons/feffoxs/aliens etc aka big HP mobs and dangerous mobs. People start to realize if I can't hit big what I'm doing here?


.

Yes, and when you get that level of skills , you just check out that it cost more as 200$ per month to kill such mobs. So a lot mid level player get stuck about that and quit.
 
Yep the days of little mob big loot are gone forever I am afraid. I once got a 159 ped ESI from a exosur mature which sold for just over 1600 ped, a 2500 ped daikiba mature and, my best, 13K Argonaut guardian. I am not saying that we should go all the way back to that but a 1-2K chance on the littles would be nice.
 
I think what Mindark and the Player Partners have done has been an improvement over what we had in the past. I was deposited in a "New Arrivals" area with very minimal instructions about how to move about for instance. I thought, cant be that hard (I was a bit wrong)

Nowadays, new players get to choose planet, get free ammo, mining equipment and taught how crafting works, a far cry from what I had back then.

However, back when I landed there was no choice, I landed on a bustling busy planet and a busy town (Port Atlantis), new players now get pot luck (if they are lucky they'll choose Calypso, Arkadia, if unlucky....)

So I think the problem isnt how to get more people to play this game, its how to get more people to stick around.

Random suggestion: On Planet Choice, they get average population figure. Yes, that disadvantages newer, less successful planets, but they should be doing the advertising, recruiting they should have been doing anyway.

It wont be a popular viewpoint, but I'm sorry, new Port Atlantis might be great looking but it crashes a LOT of computers with its detail, and in a lot of ways the old, or the old old (yellow lego brick) design was more welcoming - central trading hub and all that.

It's a pity the Dev viewpoint doesnt always see how the players will use a town, skyscrapers look great, but are functionally useless, knock them down, try and aim more for yellow lego brick PA / old Hadesheim look and you've got a success.

Easy. Pedcard is in the post ;)
 
As already someone wrote. The issue here it is to keep player that coming.
Not to attract more because they already coming.

From my point of view.

Entropia should'nt advertised as a free to play MMO.
Someone who comes for the free it will ..."translate" it as a "play to win" after a day or two, when realise that the only free activity is to sweat till death.
The best and most honest analysis about Entropia, I ever heard, it came from ND.
INVEST, that's the word!
Consider the time and money you spend in this game as an investement,
It is the only game that you can provide virtual goods that other players need. Without any computer or programming skills (like other worlds need). Just with training and skilling up your avatar in game.
That's should be the main goal, get experience and be a specialist to something that can useful to that.
Providing!
If you keep advertising Entropia as a free to play MMO the only you can achieve is to see the player base thinner.
 
keep them away from the forum

And the #rookie :D
Currently newbies get exposed to other games' (less worse, to other planets') advertisement even before they leave avatar creation room.
 
Last edited:
I think what Mindark and the Player Partners have done has been an improvement over what we had in the past. I was deposited in a "New Arrivals" area with very minimal instructions about how to move about for instance. I thought, cant be that hard (I was a bit wrong)

Nowadays, new players get to choose planet, get free ammo, mining equipment and taught how crafting works, a far cry from what I had back then.

However, back when I landed there was no choice, I landed on a bustling busy planet and a busy town (Port Atlantis), new players now get pot luck (if they are lucky they'll choose Calypso, Arkadia, if unlucky....)

So I think the problem isnt how to get more people to play this game, its how to get more people to stick around.

Random suggestion: On Planet Choice, they get average population figure. Yes, that disadvantages newer, less successful planets, but they should be doing the advertising, recruiting they should have been doing anyway.

It wont be a popular viewpoint, but I'm sorry, new Port Atlantis might be great looking but it crashes a LOT of computers with its detail, and in a lot of ways the old, or the old old (yellow lego brick) design was more welcoming - central trading hub and all that.

It's a pity the Dev viewpoint doesnt always see how the players will use a town, skyscrapers look great, but are functionally useless, knock them down, try and aim more for yellow lego brick PA / old Hadesheim look and you've got a success.

Easy. Pedcard is in the post ;)

I agree about the old way and look. I liked it much better than now. Look at atlas haven, it used to be practically standing room only, now a ghost town. I guess MA found it necessary to test the limits of the new Cry engine and change everything. Oh and BTW I don't like cape Corinth either anymore:mad:.
 
I agree about the old way and look. I liked it much better than now. Look at atlas haven, it used to be practically standing room only, now a ghost town. I guess MA found it necessary to test the limits of the new Cry engine and change everything. Oh and BTW I don't like cape Corinth either anymore:mad:.

Just take a look at the map of VU 6.0 and remember how much is missing.:twocents:
 
As much as I sympathize with looking at the positives in the past, It's better to look forward.

To be honest, I was there in the beginning before CP, CND, any of the planets, back when it was just Eudoria. Back when there was mandatory server restarts during the early morning hours, and people would glitch like crazy. Between slide glitching, rubber banding, trapping, lag, and frequent disconnects, I think people really have forgotten what a great game it is today; Do you guys even remember what a pain in the ass it was without vehicles? I remember when vehicles first came out I spent about a week just flying around Caly looking from above at all the places it would take hours to reach (without tp chip), not to mention the ability to evade big mobs.

Personally, I think this game is the best it has ever been, and with a little bit of fine tuning (specifically space), and remarketing, it still has many years to come.:dunce:
 
The game is maybe better now as a new car is better then an old Classic car,

but I would say its just boring most times nowadays
 
Entropia universe is the best game I've seen, but with each VU is harder to survive, novice players and low-middle level are out of the game over time, remain the only top players capable of spending thousands of peds.
 
As much as I sympathize with looking at the positives in the past, It's better to look forward.

To be honest, I was there in the beginning before CP, CND, any of the planets, back when it was just Eudoria. Back when there was mandatory server restarts during the early morning hours, and people would glitch like crazy. Between slide glitching, rubber banding, trapping, lag, and frequent disconnects, I think people really have forgotten what a great game it is today; Do you guys even remember what a pain in the ass it was without vehicles? I remember when vehicles first came out I spent about a week just flying around Caly looking from above at all the places it would take hours to reach (without tp chip), not to mention the ability to evade big mobs.

Personally, I think this game is the best it has ever been, and with a little bit of fine tuning (specifically space), and remarketing, it still has many years to come.:dunce:

As I agreed with the old way, I also agree with you just in a different way. But we can't have both and there are many things I liked in each world. Fickled huh:scratch2:. Good post.
 
Good read this thread.

Lack of consistency is one of the major turnoffs with EU over the years. Gamers like to learn the boundaries of what their avatar can achieve within the game environment and then manage their avatars growth by gaining experience to take on the next challenges. Progress ticks players boxes, yet MA does what they can to destroy achievements already gained.

Take the recent armour change, all this did was 'stop' hunters doing what they normally do. I used to like hunting scips, almost impossible now with Phantom 5B's (which in it's day was quality armour).

4 days ago I deposited £100 (that's about 1600 ped) given the amount of different types of loot that is probably just enough for ammo turnover, even then it's not really enough if your avatar is turned off for two days. I agree with what was already said, I think MA are struggling to cycle the loot between avatars regularly enough. So they turn you on for few days then turn you off, and shot around the player base desperately trying to keep everyone happy.

The constant changes with mobs attack behaviour is another frustrating thing, anything you learn becomes redundant. Some say adapt, I say no. If I make a ham sandwich I don't want it to taste like a cheese sandwich when I take a bite into it, and then next week that ham sandwich tastes like lettuce.

I often wonder when MA will just stop tinkering, yet over the last few years the increase in adjustment truly is astonishing, and none of that helps player retention at all.

I have honestly got to the point, that I make my deposit for ammo only, and leave it to the Gods to decide how long that will last, and if they take the piss too much then I walk away for a few weeks, and then fight with myself to justify why I should trust the system again. Which is very annoying when you have tons of skill and hunt 10/10 hit ability.

The biggest question I ask myself these days is; what is the value of reward worth for the deposit made? You make a £100 depo they switch you on for 2 weeks solid fun at least. Why all this walking on egg shells with multiple losing streak. What['s that all about.

There's always discussions on what MA are doing wrong, sadly they've had 10 years of commitment from dedicated players and they still struggle to get it right. They're killing the game themselves, I logged out earlier simply shaking my head saying to myself "fools".

Hey ho, so what are these two new games coming out Fewscars?

Rick
 
Yep the days of little mob big loot are gone forever I am afraid. I once got a 159 ped ESI from a exosur mature which sold for just over 1600 ped, a 2500 ped daikiba mature and, my best, 13K Argonaut guardian. I am not saying that we should go all the way back to that but a 1-2K chance on the littles would be nice.

As someone who's watched a lot of newer players progress from zero up, I don't like the idea of new players getting uber loots off small mobs or normal unamped mining. I have watched quite a few get an uber loot after only a couple days of playing and they usually come away from the HOF with the mindset that the game is all about hunting for the next biggest HOF (go to amped foma mining or buy the biggest old school gun they can find to hunt big mobs) and of course they lose it all and rage quit.

Of course, old players can hunt small mobs too and I think it's fine if they could get an uber loot off of them but then you can't limit it only to experienced players. So... I think mellowing out the loot on smaller mobs/unamped mining is a good thing.
 
Entropia universe is the best game I've seen, but with each VU is harder to survive, novice players and low-middle level are out of the game over time, remain the only top players capable of spending thousands of peds.

yes, very true
 
As someone who's watched a lot of newer players progress from zero up, I don't like the idea of new players getting uber loots off small mobs or normal unamped mining. I have watched quite a few get an uber loot after only a couple days of playing and they usually come away from the HOF with the mindset that the game is all about hunting for the next biggest HOF (go to amped foma mining or buy the biggest old school gun they can find to hunt big mobs) and of course they lose it all and rage quit.

Of course, old players can hunt small mobs too and I think it's fine if they could get an uber loot off of them but then you can't limit it only to experienced players. So... I think mellowing out the loot on smaller mobs/unamped mining is a good thing.

I don't agree...I NEVER would have kept playing if I didn't get some good loots unamped or on small mobs..Too bad you feel this way..I've been playing now 8 years because of all those thing you said shouldn't happen..I also deposit more because of it..
 
As someone who's watched a lot of newer players progress from zero up, I don't like the idea of new players getting uber loots off small mobs or normal unamped mining. I have watched quite a few get an uber loot after only a couple days of playing and they usually come away from the HOF with the mindset that the game is all about hunting for the next biggest HOF (go to amped foma mining or buy the biggest old school gun they can find to hunt big mobs) and of course they lose it all and rage quit.

Of course, old players can hunt small mobs too and I think it's fine if they could get an uber loot off of them but then you can't limit it only to experienced players. So... I think mellowing out the loot on smaller mobs/unamped mining is a good thing.

Why is giving newbie players a chance on looting the big one a bad thing? Is it the lottery companies fault that I bought a 1 dollar scratch ticket and won 10 000 $? Then bought 10k scratch tickets and lost it all? Thats called greed. And is the players fault for gambling it.

If a newcomer comes into the game game and gets a 5k foul, why is it bad? Player would deff tell other people about the game. And it would increase hunting on low lvl mobs. And it would encourage investing into better UL items. (Old soc member looted a 9k foul young just month after playing)

It's basicly as saying that people who depo should get better returns rather than people managing to play non depo. As they give more to the game rather than non depo players. Don't seem fair that a non depo player can loot a 10k mob when a player depoing 1k USD gets nothing. Right?
 
Back
Top