jqkill
Prowler
- Joined
- Jan 21, 2013
- Posts
- 1,149
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- West Coast, USA
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- Calypso Rescue Team
- Avatar Name
- Test Jqkill Muffin
great post
agreed 100% (must spread rep blah blah)
great post
I said nothing against EP, sharing of information within community is great. If there wasn't EP (not sure do you mean Entropedia or EntropiaPlanet's wiki by EP, though I mean them both), it would be created by someone else. All I said is against oversimplifying the game itself. Even such a little thing as mobs' levels seriously affected people's playstyle - instead of experimenting they now know beforehand when attack and when better to run away (and then they're screwed when they come to Toulan and meet a L5 mob with 1000hp and 80dmg such a forgotten feeling of real unknown).
I had another thought about player retention.. and why everything was better in the past.. (old grumpy man speaks).
Today I hunted some snablesnots because there was some easy mission at camp phoenix for them.
180 male snablesnots and 90 female snablesnots. I went to fort argus, because that's where the alphas and dominants live. Not a single snablesnot gave anything that means something to a player.
See a new player wants to hunt mobs because there is a chance there is something nice or valuable to this player inside the mob. Like a pixie armor part, a low level gun, or a healing tool. Snablesnots don't have this anymore and neither do a lot of low level mobs. To get player retention Mindark should focus on this aspect: The thrill of finding something nice inside a mob. They did a really good job with the puny mobs. The noob weapons are fantastic and there's even a noob amp doing one damage. They should roll out this program onto lower level mobs like snablesnots, argonauts, small robots, cornundacauda, cornundos, snarksnots, berycleds, molisks because currently as it is.. there is no reason to hunt them... Because they drop next to nothing in terms of lower level gear.
To give some examples:
Snablesnots used to drop: 5 different pixie armor parts, some goblin parts, fap-18, s30[L] and some brawler thingy.
Argonauts used to drop: ewe ep-21, freand alpha, beta, masks, nemesis shins
Molisks used to drop: king rifle, loads of different shogun parts
I am not saying start dropping a shit load of unlimited gear, it could all be [L] with some rare UL item. But let something drop so a player actually wants to go out and hunt something.
A player gets the adjusted pixie set when he graduates. But all the time in between there should be other options. Other planets do a much better job at this. Piron weapons at ark, Ul gravis weapons, A.R.C. Guardian armor at cyrene, etc.
This game could be soo much more fun, if there actually was a reason to hunt. This also goes for mining.
remember the rare finds where you could find a robot ship and had to push a button? stuff like that is the icing on the cake. Get it back!
As for the FTP they failed FTP models do not work to day the way MA implemanted them.
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Hm, what is an FTP model? I'm a 3D modeller in real live, but never heard about FTP models.
free to play usualy writen F2P
no is not file transfer protocol
I have to say that says it all pretty much. I also did the 180-90 snablesnots and also several daily missions of males or females. Anyway after about the second or third mission I realized exactly what you are saying, "Where the heck is the armor and S30s etc. As a noob and even to this day there is a certain excitement about getting items in loot even pixie armor. I used to get 2 or 3 pieces of pixie from a single snablesnot and even though the total value was less than a 1 or 2 ped it was still great and if you happened to get piece that had a full bar "Wow", that was a whole ped ninety and a full S30 well you know you almost fainted.
I am a level 77 laser pistol hit and 76 damage and I still go over to PA once in a while and use noob weapons to slay the punys. I must have 10 of the "Little" guns and I look around for new players give them away. Hehe, you can shoot almost an hour on 10 ped.
Anyway very nice post thanks.
I know the feeling, in early vu9 I was escorting a newbie from PA to Jason's and had to kill a Berycled, I got a 170 ped global with several armour pieces most of which I had already but it completely threw me for a while.
With this loot type all the hope was removed from lower players/depositors. They now need to skill till be able to take down proterons/feffoxs/aliens etc aka big HP mobs and dangerous mobs. People start to realize if I can't hit big what I'm doing here?
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keep them away from the forum
I think what Mindark and the Player Partners have done has been an improvement over what we had in the past. I was deposited in a "New Arrivals" area with very minimal instructions about how to move about for instance. I thought, cant be that hard (I was a bit wrong)
Nowadays, new players get to choose planet, get free ammo, mining equipment and taught how crafting works, a far cry from what I had back then.
However, back when I landed there was no choice, I landed on a bustling busy planet and a busy town (Port Atlantis), new players now get pot luck (if they are lucky they'll choose Calypso, Arkadia, if unlucky....)
So I think the problem isnt how to get more people to play this game, its how to get more people to stick around.
Random suggestion: On Planet Choice, they get average population figure. Yes, that disadvantages newer, less successful planets, but they should be doing the advertising, recruiting they should have been doing anyway.
It wont be a popular viewpoint, but I'm sorry, new Port Atlantis might be great looking but it crashes a LOT of computers with its detail, and in a lot of ways the old, or the old old (yellow lego brick) design was more welcoming - central trading hub and all that.
It's a pity the Dev viewpoint doesnt always see how the players will use a town, skyscrapers look great, but are functionally useless, knock them down, try and aim more for yellow lego brick PA / old Hadesheim look and you've got a success.
Easy. Pedcard is in the post
I agree about the old way and look. I liked it much better than now. Look at atlas haven, it used to be practically standing room only, now a ghost town. I guess MA found it necessary to test the limits of the new Cry engine and change everything. Oh and BTW I don't like cape Corinth either anymore.
As much as I sympathize with looking at the positives in the past, It's better to look forward.
To be honest, I was there in the beginning before CP, CND, any of the planets, back when it was just Eudoria. Back when there was mandatory server restarts during the early morning hours, and people would glitch like crazy. Between slide glitching, rubber banding, trapping, lag, and frequent disconnects, I think people really have forgotten what a great game it is today; Do you guys even remember what a pain in the ass it was without vehicles? I remember when vehicles first came out I spent about a week just flying around Caly looking from above at all the places it would take hours to reach (without tp chip), not to mention the ability to evade big mobs.
Personally, I think this game is the best it has ever been, and with a little bit of fine tuning (specifically space), and remarketing, it still has many years to come.
Yep the days of little mob big loot are gone forever I am afraid. I once got a 159 ped ESI from a exosur mature which sold for just over 1600 ped, a 2500 ped daikiba mature and, my best, 13K Argonaut guardian. I am not saying that we should go all the way back to that but a 1-2K chance on the littles would be nice.
Entropia universe is the best game I've seen, but with each VU is harder to survive, novice players and low-middle level are out of the game over time, remain the only top players capable of spending thousands of peds.
As someone who's watched a lot of newer players progress from zero up, I don't like the idea of new players getting uber loots off small mobs or normal unamped mining. I have watched quite a few get an uber loot after only a couple days of playing and they usually come away from the HOF with the mindset that the game is all about hunting for the next biggest HOF (go to amped foma mining or buy the biggest old school gun they can find to hunt big mobs) and of course they lose it all and rage quit.
Of course, old players can hunt small mobs too and I think it's fine if they could get an uber loot off of them but then you can't limit it only to experienced players. So... I think mellowing out the loot on smaller mobs/unamped mining is a good thing.
As someone who's watched a lot of newer players progress from zero up, I don't like the idea of new players getting uber loots off small mobs or normal unamped mining. I have watched quite a few get an uber loot after only a couple days of playing and they usually come away from the HOF with the mindset that the game is all about hunting for the next biggest HOF (go to amped foma mining or buy the biggest old school gun they can find to hunt big mobs) and of course they lose it all and rage quit.
Of course, old players can hunt small mobs too and I think it's fine if they could get an uber loot off of them but then you can't limit it only to experienced players. So... I think mellowing out the loot on smaller mobs/unamped mining is a good thing.