Hi,
Returning player here. The last time I played was in 2016. I've been reading the forums for 3 days now to get caught up with all the changes, and I have some questions for clarification. I'm sure I probably missed the info somewhere so don't hate me if these have been answered before (haha). I'm also lazy in general so it would be great if you could just answer or link posts
And I'm not sure this is the right thread, but since most of the questions are hunting related...
DPP and loot comp: As far as I understand it, DPP doesn't directly change the loot comp (per loot event) it's just that you will have more loot events vs a lower DPP weapon, so you will see better loot comp (just because a certain percentage of loot events are going to have the better loot comp). Is this correct?
Armor and fap decay are partially returned in loot. Are they returned at the same percentage? For instance like you get back 75% (just making this number up) of armor decay back. Is your fap decay returned at the same percentage? Or is like you get back 90% fap decay and 75% armor decay?
Rings, buff pills, etc.: it seems like there are all sorts of different buffs now. Is there any gear in particular I should look out for that won't break the bank in terms of rings or eq with special buffs?
Eff wep and looter levels: Do you really need both? It seems like a new player would not have either of these. The wep they use would have a low eff compared to a mid to higher level player and their looter level would be extremely low. Should they just expect way lower returns until they skill up and gear up, or is there some other factor?
Double shrap loots: Are these completely random from the "bonus pool"? Your looter level and eff doesn't affect the size of these right? Does the mob size itself affect the size of the bonus shrap, or does it only look like that because the "bonus pool" is bigger for that mob (more expensive to kill, etc.)
Did any one ever figure out if the scope skill percentage actually does what Mindark said it does?
Oldschool UL non-sib weps. Does it make any sense at all to use these now?
There are also many many more mob types than I remember. Loot is dynamic, but can anyone confirm there are new and/or different items dropping from the same old mobs that have been around forever? For instance, just a random one, I remember farming some UL items from Maffoids that would pretty much always drop if I killed enough. You could even "force" them to drop just by letting them regen repeatedly (or at least it seemed this helped probably just because you were able to get over the threshold needed for the item to actually drop since the cost to kill was so high). Is this still a thing?
Thanks everyone. You're the best!
Returning player here. The last time I played was in 2016. I've been reading the forums for 3 days now to get caught up with all the changes, and I have some questions for clarification. I'm sure I probably missed the info somewhere so don't hate me if these have been answered before (haha). I'm also lazy in general so it would be great if you could just answer or link posts
And I'm not sure this is the right thread, but since most of the questions are hunting related...
DPP and loot comp: As far as I understand it, DPP doesn't directly change the loot comp (per loot event) it's just that you will have more loot events vs a lower DPP weapon, so you will see better loot comp (just because a certain percentage of loot events are going to have the better loot comp). Is this correct?
Armor and fap decay are partially returned in loot. Are they returned at the same percentage? For instance like you get back 75% (just making this number up) of armor decay back. Is your fap decay returned at the same percentage? Or is like you get back 90% fap decay and 75% armor decay?
Rings, buff pills, etc.: it seems like there are all sorts of different buffs now. Is there any gear in particular I should look out for that won't break the bank in terms of rings or eq with special buffs?
Eff wep and looter levels: Do you really need both? It seems like a new player would not have either of these. The wep they use would have a low eff compared to a mid to higher level player and their looter level would be extremely low. Should they just expect way lower returns until they skill up and gear up, or is there some other factor?
Double shrap loots: Are these completely random from the "bonus pool"? Your looter level and eff doesn't affect the size of these right? Does the mob size itself affect the size of the bonus shrap, or does it only look like that because the "bonus pool" is bigger for that mob (more expensive to kill, etc.)
Did any one ever figure out if the scope skill percentage actually does what Mindark said it does?
Oldschool UL non-sib weps. Does it make any sense at all to use these now?
There are also many many more mob types than I remember. Loot is dynamic, but can anyone confirm there are new and/or different items dropping from the same old mobs that have been around forever? For instance, just a random one, I remember farming some UL items from Maffoids that would pretty much always drop if I killed enough. You could even "force" them to drop just by letting them regen repeatedly (or at least it seemed this helped probably just because you were able to get over the threshold needed for the item to actually drop since the cost to kill was so high). Is this still a thing?
Thanks everyone. You're the best!