DRDoom
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VU10 Improved mob AI "Angriness" ?
I did some runs on small spiders (Young - Guardian) today and yesterday.
The loot wasn't that bad; 113 ped ESI and Full TT Rutuba shoulders (Both in auction ) So i'm not whining at all.
I noticed something strange since VU10 but could still be a coincidence.
For example: When I start shooting a spider provider mostly dmg I get is between 40 - 80 and sometimes bigger hit to 140.
The more HP the spider looses it seems the more bigger hits I get and less smaller hits.
When the spider's HP is is below 40% I almost never get a hit below 100 anymore, only very rare a hit of 40.
It's not an exact science and there are exceptions but I did noticed this in general. I noticed this on some Osseocollums as well.
It's not due armor decay since I see the same thing with the next one without repairing armor.
Did MA improved the AI in the mobs the more DMG they get the more angry they become thus hit harder?
I did some runs on small spiders (Young - Guardian) today and yesterday.
The loot wasn't that bad; 113 ped ESI and Full TT Rutuba shoulders (Both in auction ) So i'm not whining at all.
I noticed something strange since VU10 but could still be a coincidence.
For example: When I start shooting a spider provider mostly dmg I get is between 40 - 80 and sometimes bigger hit to 140.
The more HP the spider looses it seems the more bigger hits I get and less smaller hits.
When the spider's HP is is below 40% I almost never get a hit below 100 anymore, only very rare a hit of 40.
It's not an exact science and there are exceptions but I did noticed this in general. I noticed this on some Osseocollums as well.
It's not due armor decay since I see the same thing with the next one without repairing armor.
Did MA improved the AI in the mobs the more DMG they get the more angry they become thus hit harder?
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