~ Cirrus ~
Prowler
- Joined
- Dec 27, 2017
- Posts
- 1,291
My pet is level19, and finally unlocked the 5m buff auto-loot, only to realise that it's useless.
When you see "5m range" on the item,
you logically think that all mobs that do melee will be lootted, since a melee attack implies being physically touched (most often with hands or teeth).
First of all, some melee weapons have a range higher than 5m.
I killed some small mobs that I would kill in 1 or 2 hit whith a 6m range sword.
None of them were looted by the buff.
Yeah I know, 6 is bigger than 5.
But I think it's pretty crazy that an auto-loot buff could have a shorter range than the mellee weapons... (actually I didn't realize some melee weapons have range more than 5m)
Secondly, and more importantly, I think the range of most mobs in close combat is 5m, so it's the exact limit of the buff.
Then it happens quite often that some mobs that are supposed to attack at the shortest possible range, get blocked by others (when you have several mobs on you), so the auto-loot doesn't work.
This happens often enough to make the buff useless.
If some mob will not be looted because they are at 5 and a half meters away when it dies, then we have to constantly make sure that each mob is looted properly.
But the purpose of this buff is, NOT having to worry about loot action, which is exactly the opposite of what I have to do with a 5m buff.
When using auto-loot buff, we want to set auto-fire, and just keep hitting "next target" whithout having to check each mob to be sure it's looted...
Also, buff pets cost much more than pills.
(The uselessness of pets, due to costs of buff which can almost all be acquired otherwise for less money, is a more general problem).
So please MA, consider increasing the minimum range of auto-loot buff to 10m (at least).
And at the same time you can multiply every different auto-loot buff by 2.
TT pills 50m, Adj 70m.
It's already very questionable that we have to pay just for not having to loot each mob manually, so please make sure it's really efficient.
Anyway I think it would be good for everyone, including you.
I guess it's better when the players spend their time killing mobs, rather than running between each carcass to loot them.
Thx.
When you see "5m range" on the item,
you logically think that all mobs that do melee will be lootted, since a melee attack implies being physically touched (most often with hands or teeth).
First of all, some melee weapons have a range higher than 5m.
I killed some small mobs that I would kill in 1 or 2 hit whith a 6m range sword.
None of them were looted by the buff.
Yeah I know, 6 is bigger than 5.
But I think it's pretty crazy that an auto-loot buff could have a shorter range than the mellee weapons... (actually I didn't realize some melee weapons have range more than 5m)
Secondly, and more importantly, I think the range of most mobs in close combat is 5m, so it's the exact limit of the buff.
Then it happens quite often that some mobs that are supposed to attack at the shortest possible range, get blocked by others (when you have several mobs on you), so the auto-loot doesn't work.
This happens often enough to make the buff useless.
If some mob will not be looted because they are at 5 and a half meters away when it dies, then we have to constantly make sure that each mob is looted properly.
But the purpose of this buff is, NOT having to worry about loot action, which is exactly the opposite of what I have to do with a 5m buff.
When using auto-loot buff, we want to set auto-fire, and just keep hitting "next target" whithout having to check each mob to be sure it's looted...
Also, buff pets cost much more than pills.
(The uselessness of pets, due to costs of buff which can almost all be acquired otherwise for less money, is a more general problem).
So please MA, consider increasing the minimum range of auto-loot buff to 10m (at least).
And at the same time you can multiply every different auto-loot buff by 2.
TT pills 50m, Adj 70m.
It's already very questionable that we have to pay just for not having to loot each mob manually, so please make sure it's really efficient.
Anyway I think it would be good for everyone, including you.
I guess it's better when the players spend their time killing mobs, rather than running between each carcass to loot them.
Thx.
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