Parameters for internet
For non-Tech Internet users
AVERAGE Connection speed, what is being sold to users, is not main for REAL time connection, what is required for RT applications (including streaming (Telco (Skype)/Video,... ) and of course Gaming) - (players percieve "slow" connection as LAG ....). EU has local installation and after downloading should not require high data transfer when playing.... (did not measure what is required but like 5 MBs+ would have be enough with good connection)
There are few more important parameters for internet connection other than Connection speed = mostly referred as QOS parameters, (Quality Of Service)
- Latency - (that is measured in " ms" when Pinging)
- Packet loss -
- Schewing -
...
... some basic reading en.wikipedia "put a . " org/wiki/Quality_of_service , also can read about parameters for Internet TV/, also can lookup about SLA parameters
.
Issues on line/devices might couse BAD connection parameters, = High LAG
Also w/o Technical parameters often ISPs (Most) have put constrains on certain data transfer types (PS. they will never admit that ... PSS. its also required to stabilize services for subnet for average user, if not dedicated lines to aggregation points. what has low/sufficient capacity).
Just info ------
Also there are ISPs that switches to " optimized" connection when doing speed tests
..... so to test, use actual IP what You trying to reach...
.... also pinging Google - not advized ... as they use Local Cash servers on local ISPs (distributed architecture) -------
For CMD, see to use Command "Tracert" what, if not blocked, would trace route to destination IP. then You would see which interconnection between connection points has Highest delays (PING) see to remove them is possible.
In general
- Wired has better stability and is advized to RT application (down to Actual PC)
- WI-FI and also GSM - would be lower performance due infrastructure specifics (even low speed Wired connection would work better in general)
- Also each device in line adds delay..... = more lag (" shorter" reach to end point advized)
Resnis