Is overlap good or bad?

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Kayla Mystique Sinclair
Well I don't know if anyone knows for absolute certain or is even interested, but I intend to test two different mining techniques objectively. I will go out with the same bombs / probes each time and try two different methods of carpet bombing my favorite areas.

Both techniques are similar in that the bombs will be spaced such that if a line were drawn between each place a bomb is dropped, it would form several equilateral triangles that share common edges.

Technique #1:
Bombs placed at a distance based on the range of my finder (55m) that will allow no overlap between bombs. I will run only in 1 direction (N or S) bombing exactly 110m apart. Then when I reach the end of my lane I will run perpendicular (E or W) exactly 95m and in then parallel to my first lane (but opposite direction) exactly 55m and drop my next bomb. With this technique each bomb radius should approximately share a tangent point with 6 other bombs by the time I finish my run (except bombs on the edge will not share that many tangents). Below is a picture of what the pattern will look like

1



Technique #2:
Same pattern as above, except tightened up so that instead of having a semi-triangular shaped gap between bomb radii, there will instead be 1 common point where all 3 surrounding bomb radii intersect. I don't have a picture available for this one but when I get around to it I will draw something up in paint or something :)

Each run I will post my results and hopefully lots of profit and hof's :laugh:
 
gl m8 :)

don't forget to post the results here :laugh:
 
I found it easier to probe\mine N-S each 100 meters at the xxx00 coord,
and then move exactly 100 meters to the east or west and probe\mine
S-N each 100 meters at the xxx50 coord. Which is probably what you
are showing above, but it looks like diagonal which would be much more
difficult to calculate each exact drop ;) I guess if you know an area is
dense with deposits, could close up the gaps by modifying to 75 meters
between drops :scratch2:

Best of luck on your Mining experiment.
 
i'm not moving in diagonals. just straight lines. i have the exact distances to bomb though when running N on one column then S on the next column and so on. once i figured that out it is just a matter of placing the bomb where i want to and then seeing if it works :)

*edit* the diagram is just to show how the bombs are spaced. i plan on dropping many more bombs than just 7 in 1 area. imagine that diagram but expanded 2km or more :)
 
1) I translated with Google:)
2) you can try every way possible, but keep in mind that MA has the last word to say:) or you have no chance
3) instead of counting the 54 meter 65 meter tested my quote it works more
4) if you find lyst belkar exp or small or medium calculated every 20 seconds between the bomb and Gazz caldo 40 sec

gl
 
Well.... soo far nothing good. in fact very bad returns mining. I was in a normally good area for me too so i dont know what's wrong (maybe i was accidentally shadowing someone all day or something) but i only returned about 50% of the 300 bombs i dropped. I was overlapping my bombs on this run and i did find a couple amples, but nothing big enough to redeem my run.

OF-105
300 bombs
150 ped returned of narc, iron, blau, zinc, lyst, and dianum

3 grids bombed (about 1.5km x 600m or so each) due to trying to avoid some nasty monsters so i cant exactly do a square

i will try again tomorrow because i am out of patience with the game right now :)
 
Well i don't know what are u expecting but in my runs that im doing in all the possible way, straight line, grids, no patterns at all etc im always have hit between 20 - 40%, and most of the runs goes in the 25-30% hit so in my opinion as long as u moving from where u are you should have about the same hit rate. The dimension of deposits however are something else but that depends only of your luck.:smoke:
 
I try technique one and it works in some cases and in some cases not.. i am pretty new to the whole mining thing :ahh:
 
Very interesting experiment. I don't think the TT-return is of much interst in this case though, but rather your hit rate.
If there is any logic to the mining system (which I have begin to doubt) you should get a slightly lower hitrate with overlaping. But then again a finder with a lower searsh radius should allso result in a lower hitrate and I've seen no evidence of that.

Good luck!
 
I'll be interested in these results too, even though I'd consider myself a hobby miner who gets distracted far too easily by red dots ;)

My own personal theory is that MA decide what you will get and when, so I drop probes when my hunch says "Now!" or when I see a big mob (he's guarding it ;))
Or when I see a pretty pattern on the ground, or get to the top of a hill, or find some fruit, or ...
 
Well I could not quite last night so I kept mining even when my PED's were getting wayy low. I went to shinook *shudder* and tested technique #1. My hit rate was abysmal, however, one the third column i ran i hit 3 large's in a row and then i decided to keep going a little further (outside my grid about 200m, and i hit a great XV). overall run was profit but the interesting thing is that my hitrate was very low (i also switched finders due to frustration lol, now using TK120 instead of OF-105).

I will try to keep more accurate data in the future about exact number of bombs that hit.



**One interesting thing I have noticed using either method is that I often find veins of ore in the ground either running across my grid or along the same line I am running to bomb. Sometimes I will go an entire 10 bombs on one column and get only NRF, but then i move 82 yards over and start my next column and will hit 3 in a row or 5 in a row or have a very high hit rate. This pattern seems to only emerge in certain areas though.

More to come tomorrow. Also I am trying to setup NRF which may help me track this data more effectively than pen and paper which gets very tedious after awhile!
 
Your using the same technique that I do so it will be interesting to see what results someone else to me will get.

Something you could try it picking a set of grid coordinates and bomb those every other day or however many days you want, but bomb the exact same coordinates and compare your finds for each one. Should you want to do that PM me and I'll give you a spreadsheet that I use that is pretty much perfect for it ;) Or anyone else that's interested for that matter :)

~Tracer
 
I have tried several different methods, including the 1 in your diagram, and the conclusion I have come to:

No matter what method you use (other than dropping all your bombs in 1 spot), if you drop enough bombs you will have a hitrate of exactly 25%.

I would love somebody to prove me wrong, but as yet I have not seen anything that indicates it is possible to achieve an average hitrate of more than 25%.

Good luck though :)
 
**One interesting thing I have noticed ... ...This pattern seems to only emerge in certain areas though... ...gets very tedious after awhile!

I'm sry to barge in your thread like this... but you can rly save yourself a lot of hassle if you just keep the above quoted in mind when you login next time... :rolleyes: GL :)




Migi
 
Using Technique again this morning I did quite well I believe. I returned about 85-90% of my TT value in ores. and they were almost all 120% markup ores or more (duru / gazz) and i found a couple ingots of kanerium.

tk120 - 103 amp

100 bombs - 40 claims (1 great XIV - 95 peds of duru)

I didnt notice any real pattern to the claims. they were just spaced out seemingly randomly in my grid. going to try another location now with a few hundred bombs (technique 2 this time with overlapping radius)
 
I'll be interested in these results too, even though I'd consider myself a hobby miner who gets distracted far too easily by red dots ;)

My own personal theory is that MA decide what you will get and when, so I drop probes when my hunch says "Now!" or when I see a big mob (he's guarding it ;))
Or when I see a pretty pattern on the ground, or get to the top of a hill, or find some fruit, or ...

Pretty much what I do haha, except if I get a find, I move out about 60m and bomb around it, usually get a couple more. The other night I got lucky and had about a 90% hit rate doing this, all small finds and one modest, but made enough to cover the run plus a little extra.
 
**One interesting thing I have noticed using either method is that I often find veins of ore in the ground either running across my grid or along the same line I am running to bomb. Sometimes I will go an entire 10 bombs on one column and get only NRF, but then i move 82 yards over and start my next column and will hit 3 in a row or 5 in a row or have a very high hit rate. This pattern seems to only emerge in certain areas though.

Heh, ya. I have seen that a LOT. From my perspective it looks like we are *just* missing the line of claims.

X = claim, - = NRF

X-----X-X--X---XX----X---X---X-
----------------------------------
----------------------------------
----------------------------------
--X--X-XX-XXXX-----X--X--XX--X

OFC it appears that it dont matter the direction you are running.

I never tried much mining on CND so i cant say if it would apply.
 
Interesting thread..

This is where my theory started from..

What I basically did is to take coins and form a proper bee-hive type hex, then I noticed something, giving each coin a number and arranging them in such a way as it grows from a set central point actually gave me a curved line of possible mining points that covers a vast area. Most miners mine in straight lines which if you use a hex, mean that they hit hexes 0,6,18 etc.

Mindark has always used time as a variable for mining, that little piece of data was given to me by a soc mate. Now assume that just like a clock, the mining system changes every single time unit, ie it moves and rotates. Once you realize this and that mining is in the form of a circle, not a line or square, your hit-rate should increase.

PM me for more data (if you dare :p)

http://en.wikipedia.org/wiki/Centered_hexagonal_number
 
Last edited:
Interesting thread..

This is where my theory started from..

What I basically did is to take coins and form a proper bee-hive type hex, then I noticed something, giving each coin a number and arranging them in such a way as it grows from a set central point actually gave me a curved line of possible mining points that covers a vast area. Most miners mine in straight lines which if you use a hex, mean that they hit hexes 0,6,18 etc.

Mindark has always used time as a variable for mining, that little piece of data was given to me by a soc mate. Now assume that just like a clock, the mining system changes every single time unit, ie it moves and rotates. Once you realize this and that mining is in the form of a circle, not a line or square, your hit-rate should increase.

PM me for more data (if you dare :p)

http://en.wikipedia.org/wiki/Centered_hexagonal_number

I love interesting and daring theories. I havent seen enough conclusive evidence to suggest these centered hexagonal numbers, but then again i wasnt looking for it. i also believe there is a time variable and that claims can regenerate much quicker than everyone thinks... hours instead of days maybe even minutes....
 
Back when this was tested it was as soon as you dropped a bomb, one would "generate".
 
I tried a method of overlapping bombs on a HUGE grid yesterday. I took 200 bombs and dropped most of them within a 1.5km x 1.5km box (not sure exactly the size) but I did it in an area I have had multiple globals before. Unfortunately I did not find any nice claims (the largest being a VI modest). after 200 bombs i only returned about 150 TT value of ores (i dont count markup because it fluxuates so much) so if i were to estimate probably a 20% loss after markup. This is not terrible as I have had much worse days, but It comes on a day after I had incredible returns (2 hofs and 3 small globals the day before).

I believe that this may lead me to believe that certain avatars have better luck on certain days (I support a time based cycle of periods where you are more likely to be successful in different professions)

*on a side note*
Mining on Friday I had 2 200+ ped hofs and 3 globals. I also killed a drone 02 (was hunting miner bots with about 100 ped of ammo and had to kill just a couple in my way) and what drops but a pair of (M) nemesis foot guards (tt+600) markup. what a lucky day! i think that from now on i will only hunt / mine on fridays lol, because saturday i had very poor returns from everything!
 
one more thing i wanted to add is kind of along the lines of something Rattex has said. about kilo-units or large areas or boxes in which ores spawn. I think that within any given plot of land (maybe 1km maybe more, but i doubt less) is a global or hof size deposit. The reason i believe this is that even though my last mining run proved to be negative, alot of my prior ones that I have done with overlapping bombs have yielded at least large (XII) or better in common areas as long as i drop enough bombs (unamped). I have been playing with this theory for a long time even though i only recently posted about it here.

I would say that when I have dropped a large grid of bombs more often than not I find a nice size deposit. This is why i believe that overlapping can yield better results because you will find everything. Now if the claims arent generated until the bomb is dropped then i guess my whole theory goes to hell in a handbasket, but it's what i believe based on my past experiences :)

more to come...
 
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