My list of bugs/misfeatures:
(beside the graphical thing with settings - I got a hint on another place how to set the settings and make them stick, but I don't want to take credit for it. ) Fix, see this:
https://www.planetcalypsoforum.com/forums/technical/160323-graphic-performance.html#post2018078
- A "security" related issue: As the maps got redesigned, the PVP areas don't show. It's an issue for the toxic zones, when the TP-chip starts working again.
- Some slopes aren't possible to walk up on. The limit where you can't climb/walk seems to have been changed alot.
- If you kill an animal (nowdays by amining and shoot on it), you can't loot it (select it) unless you don't click your own health bar. That is very illogical.
- When it comes to "low" graphic setting: In old servicenters it's pitch black, in new servicecenters it's *very* bright.
- When you tp to reis defense, there is no TP there. On the other hand there is a new tp "Teleporter" between Reis Defense and Sakura. (When you arrive at Reis Defense use "T" to get there.)
- At New Switzerland, you arrive in the water. If you immediately go to the other (real) TP and TP away you get a message "Too far away". That TP works after a relog though.
- If you jump dowm (from a cliff for instance) you can't move (walk) for about 10 seconds.
- I don't know if it's on purpose (ie to make the place behave like a maze) or not, but a few of the "walking tubes" in the "sunken place" (village that don't stick on map) on one end hang 2m above the ground, so they are basically one-way. (A "T" will send you closer to freedom.)
- The teleporter in New Oxford didn't get transferred automatically. Dunno if this is on purpose or not. (New Oxford and GAHQ is basically on same place as before.) Also note that the "City of Culture" has been replaced by a shopping mall.
- The teleporter in Genesis Amethera HQ don't stick on map.