Limited items are the way forward

  • UL enters the game through crafting (L) Blueprints that cost different materials found universe-wide as well as crafted items. (L) Blueprints of UL items that drop are 'rare' to 'utra rare' to impossible drops depending on the UL item. (They will drop from craftings/hunting/mining.)
  • MindArk stops releasing UL through EVENTS, TOKENS and VENDORS.
  • World drops continue to be a possibility for ANY level of play except ultra noobs. (Talking <less than 30 hit in a profession to not be considered 'gambling'). World Drops for UL are UNIQUE and cannot be crafted.
  • Trade Terminal weapons are ELIMINATED and instead become crafted via (L) Blueprints. Materials required being common/easily accessible.
  • Daily Missions for tokens and Daily token vendor are ELIMINATED. (Vendor guns start showing up as craftable (L) BPS)
  • Existing UL receives options for upgrades that have high chance of failure, failure DOES NOT destroy UL and there is a return for failures.
    • Old Level 100 weapons can be used as materials that when refined together lead to random upgrade stat odds.
    • Rare materials can be used to upgrade weapons
    • etc...
  • Residues, Animal oils etc... can all be refined into 'bio' fuel that can be used in vehicles. (bio fuel can also be a refined crafting material)
  • Planet mined materials are separate from space mined materials space receiving its own unique materials.
  • ALLOW FOR DUAL WIELD of non-two handed weapon types.

Loot 3.0

Blend 1.0 with 2.0. Keep everything loot 2.0 brought in but add world drops and make looter skills or other professions increase your odds at world drops.
Have sciences play a roll in loot composition and returns.

Use Skills, Professions in the game to affect loot quality not just weapons!!!!

MAKE SCANNING GREAT AGAIN!!!! in Loot 3.0.

Scanners should have a place with increased loot return and loot quality. If an avatar scans a mob they know more about it
so therefore they should get some kind of BOOST from that especially with how it is affected by investigator/science professions.

SCANNING SHOULD RETURN VALUE TO THE LOOT POOL. NOT be a total LOSS.

Tons of potential for scanners they are far under utilized and could be a huge asset.

Market:
Lower Auction costs and make it flat costs that do not increase with the value of the item(s).

The Obvious
Remove BOTTING, AFK play (INCLUDING CRAFTING and MINING), Make Hunting/Mining/Crafting have more depth.

That's pretty much all I got right now.
This sounds like a big overhaul of the game, but maybe that is what this game needs. I like some of the ideas more, I like some of the ideas less, but at least now it doesn't seem like lazy game style promotion :) Let's see what MA has for us and let's hope they will move fast, while there are still some players left :)
 
Items in Entropia don't literally last forever. Eventually they will end up in abandoned accounts, power crept and TT'd decades later, etc.
History begs to differ. Look at many items still around, some of them are Ancient. I guess in your model they should soon be gone soon?
Nah. I'm cool with UL requiring materials to repair but if they were bound then this game can fuck off. I would quit.

You are literally removing financial assets from the game. What is next? Make Apartments, Shops, LA's account bound too?

Account bound Motherships? UL Sleipners? Where does it end?
Just make them (L).
 
Items in Entropia don't literally last forever. Eventually they will end up in abandoned accounts, power crept and TT'd decades later, etc.
History begs to differ. Look at many items still around, some of them are Ancient. I guess in your model they should soon be gone soon?
Not necessarily, but in my model forever isn't ending very soon either.
 
History begs to differ. Look at many items still around, some of them are Ancient. I guess in your model they should soon be gone soon?

Just make them (L).
Meh. If they remove UL from the game or make it "bound" converting everything to (L) I and others I suspect will be done.

This is supposed to be a sandbox type of game and it would be ruined.

It will be the final straw that breaks the camels back.

There is a place for both (L) and UL in this game. If they go against that the game is dead. Period.
 
History begs to differ. Look at many items still around, some of them are Ancient. I guess in your model they should soon be gone soon?

Just make them (L).
What about the players who invested in UL setups?
Only because some are poor and cant invest or buy , we need to punish everyone?

You are not one of the people who scream that UL are not cheap to buy and MA need to find a way to give everyone a chance?
Now MA deliver that and? Is MU out of the table?
Now you have everything so cheap that people dont want to play on nanocube price.
Is now better?
 
Last edited:
What about the players who invested in UL setups?
Only because some are poor and cant invest or buy , we need to punish everyone?
It's not punishing anyone, it's just making the game move forward in a healthy way.

Why should your "investments" be protected by MindArk? Is there a clause in the Terms that says value will always and forever remain if it's in your hands?

Gotta move forward, UL holding us back. You're not owed anything, not even the PED on your PED card, by the way.
 
This is supposed to be a sandbox type of game and it would be ruined.
Sandbox only means you're not pigeon holed into one profession or activity when you play. It has nothing to do with UL and (L). You still gain Laser Sniper skills no matter which you use.

There is a place for UL but there doesn't need to be. It wouldn't kill the game but it would make it more difficult and have everyone engaging with the economy more than now.
 
Sandbox only means you're not pigeon holed into one profession or activity when you play. It has nothing to do with UL and (L). You still gain Laser Sniper skills no matter which you use.
Yet we are victims of tube run meta. 🤷‍♂️🤦‍♂️

Sandbox or RCE both terms are jokes. ✌️
 
UL or L doesnt really matter, UL isnt really UL, it requires repairs. UL Amps require repair, im not a F2P player im also not a whale. The balance of the economy is broke. If botting is the sole cause idk i doubt it.
As a hunter i would love to participate in the economy more, but when $20/weekend last about 2-3hrs on anything over 2-300hp were, ya i can shoot punies all week and stack up frags so i can MAYBE even out at the end +/- a couple ped either way after MU.(Assuming items sell the first time through the auction and i dont have to eat more fees)
Why would i want to spend more for the same experience with a different mob?
I dont/cant afford to bun higher than my level, i do the math on MU after each hunt. I put in the "work" i dont hunt mobs i want, i hunt what i have appropriate armor for (if i use it at all that shit eats into any profit you may get) and DPS. Aint no winning. No upward mobility through any means other than your RL paycheck.
It is a game a whales and sweaters and the whales are migrating leaving only sweaters who aint paying bills.

Oh and since i requested some account history from support i havent been able to deposit so they aint gettin mine.
 
UL or L doesnt really matter, UL isnt really UL, it requires repairs. UL Amps require repair, im not a F2P player im also not a whale. The balance of the economy is broke. If botting is the sole cause idk i doubt it.
As a hunter i would love to participate in the economy more, but when $20/weekend last about 2-3hrs on anything over 2-300hp were, ya i can shoot punies all week and stack up frags so i can MAYBE even out at the end +/- a couple ped either way after MU.(Assuming items sell the first time through the auction and i dont have to eat more fees)
Why would i want to spend more for the same experience with a different mob?
I dont/cant afford to bun higher than my level, i do the math on MU after each hunt. I put in the "work" i dont hunt mobs i want, i hunt what i have appropriate armor for (if i use it at all that shit eats into any profit you may get) and DPS. Aint no winning. No upward mobility through any means other than your RL paycheck.
It is a game a whales and sweaters and the whales are migrating leaving only sweaters who aint paying bills.

Oh and since i requested some account history from support i havent been able to deposit so they aint gettin mine.
quick summary, but unfortunately true for 99.9% of players, so in the end when you understand the principle of the game, it's difficult to continue. This is also why many people throw in the towel, and in the end it is a fairly logical decision.
 
quick summary, but unfortunately true for 99.9% of players, so in the end when you understand the principle of the game, it's difficult to continue. This is also why many people throw in the towel, and in the end it is a fairly logical decision.

They throw in the towel because mindark thought its a great idea to build the game around "fun" completely ignoring that 90% of the player's play a real cash economy game because they want to profit ....

So ... rather then hiring a economyst who takes care of the games economical Balance,
They asked chat gpt how to improve entropia and fired like almost everyone who had a small clue in order to cutt costs and safe more money

Little they know that success goes both ways , if the player does good then the company does good too... this extends from the players willingness to depo huge amounts because the market is "stable" up to free Marketing that brings new players

What we got now is the prime example of to much greed and also the main reason why you dont hire freelancers from temu who do the job for 10% of the costs

You want quality, you pay for it.

If you dont know how to lead a gaming related company then go do something else , i dont play doctor only because i can sell realestate irl ...
 
If there is no MU ...
If players lose too much ...
If there is no economy ...
Limited or unlimited ... If no one is interested or buys it ...
 
So in an MMO you want to take away UL items and push for L what happens to the cash economy ? Suddenly you have people that took a nosedive on everything they own ingame and what's the insentive to collect items then ? Spend 10k $ on a ship then the item gets turned into L if that dosen't kill the game and turn into massive lawsuits nothing will.
 
Sandbox only means you're not pigeon holed into one profession or activity when you play. It has nothing to do with UL and (L). You still gain Laser Sniper skills no matter which you use.

There is a place for UL but there doesn't need to be. It wouldn't kill the game but it would make it more difficult and have everyone engaging with the economy more than now.
Think you need to revisit the idea of sandbox. MA should stay out of the market and affairs of players.

Having UL allows players the ability to have ownership in the game and direct the game as they will. (L) items do not.

Material markup has little to do with UL and everything to do with HOW UL enters the game.

New UL should be tapped as the greatest material sink in the game to upgrade other UL as well as craft new UL with rare (L) bps.

Removing UL or making all UL account bound will doom the game. I'm not going to grind my ass off for anything (L) nor am I going to pay ass loads of markup to do it all over again when said (L) item breaks.

Untradeable UL items are not worth the ped investment!!!

UL was never the issue. The issues were MAYHEM, TOKENS, and Token VENDORS causing too much 'unchecked' UL to enter the game.

They need to be removed immediately in all forms from the game.
 
Think you need to revisit the idea of sandbox. MA should stay out of the market and affairs of players.

Having UL allows players the ability to have ownership in the game and direct the game as they will. (L) items do not.

Material markup has little to do with UL and everything to do with HOW UL enters the game.

New UL should be tapped as the greatest material sink in the game to upgrade other UL as well as craft new UL with rare (L) bps.

Removing UL or making all UL account bound will doom the game. I'm not going to grind my ass off for anything (L) nor am I going to pay ass loads of markup to do it all over again when said (L) item breaks.

Untradeable UL items are not worth the ped investment!!!

UL was never the issue. The issues were MAYHEM, TOKENS, and Token VENDORS causing too much 'unchecked' UL to enter the game.

They need to be removed immediately in all forms from the game.
You're very confused.

You own nothing here, UL or (L). The illusion of such is not actual ownership.

MindArk owns everything, the moment you click accept on that deposit, that "money" is technically theirs, they only set some aside to honor withdraws because they said they would, not because they're legally bound to do so. They have clauses in the Terms that would hold up in court which absolve them from any wrongdoing if they were to simply end withdraws and say they're keeping what's in the system now and moving to a subscription based model or something.

There's nothing stopping MindArk from making a (L) weapon that has as many uses as to last 10 years of straight shooting 24/7 before it breaks. Even that is better than current UL, at least at some point that weapon will cease to exist in game, no longer raping the economy and ejaculating an oversupply of common resources into it. They can more easily balance power creep and the general economy if no UL existed.

You think that making bigger resource sinks for the oversupply of which UL produces is the answer? It's a band-aid solution because it continually moves the goalpost, quite similar to how the token prices for said UL gear kept rising. It's the same concept. One day it's within your budget but because of the oversupply, inflation has priced you out of obtaining anything through that same resource sink.

I don't actually see how there can be any balance within the economy when best in class gear is UL and only ever creates oversupply of resources from it's introduction to when it ends up on an abandoned account and no longer sees any use.

Fact of the matter is UL is unsustainable.
 
I don't actually see how there can be any balance within the economy when best in class gear is UL and only ever creates oversupply of resources from it's introduction to when it ends up on an abandoned account and no longer sees any use.

Fact of the matter is UL is unsustainable.
In theory you could balance this, with high end ul gear requiring rare resources to repair and that over using these items would make repair components mu to high to be sustainable long term hunting, unless you can find mu to cover it.

I just don't agree removing UL like some are suggesting, it would send the wrong message and most likely alienate their high income customers.

They would also need to sort loot system so no item caps like it is now so you can get a consistent supply and stop hoarding jacking up the prices.
 
You're very confused.

You own nothing here, UL or (L). The illusion of such is not actual ownership.

MindArk owns everything, the moment you click accept on that deposit, that "money" is technically theirs, they only set some aside to honor withdraws because they said they would, not because they're legally bound to do so. They have clauses in the Terms that would hold up in court which absolve them from any wrongdoing if they were to simply end withdraws and say they're keeping what's in the system now and moving to a subscription based model or something.

There's nothing stopping MindArk from making a (L) weapon that has as many uses as to last 10 years of straight shooting 24/7 before it breaks. Even that is better than current UL, at least at some point that weapon will cease to exist in game, no longer raping the economy and ejaculating an oversupply of common resources into it. They can more easily balance power creep and the general economy if no UL existed.

You think that making bigger resource sinks for the oversupply of which UL produces is the answer? It's a band-aid solution because it continually moves the goalpost, quite similar to how the token prices for said UL gear kept rising. It's the same concept. One day it's within your budget but because of the oversupply, inflation has priced you out of obtaining anything through that same resource sink.

I don't actually see how there can be any balance within the economy when best in class gear is UL and only ever creates oversupply of resources from it's introduction to when it ends up on an abandoned account and no longer sees any use.

Fact of the matter is UL is unsustainable.

UL is unsustainable the way they did it recently everyone has UL everything now it worked GREAT when 5% of players only had UL. You need something to strive for 1 day down the road even if it costs 50 grand American. It's the beast mode of the game where there's a major advantage as it should be. Your 100% right that best in class gear has to be limited I don't know what these people were thinking honestly I can't understand how they thought that was a good idea. Mining they had kept it pretty close to doing things right 2-5% of players have UL amps so was always MU. Then they instead of adding a million UL amps like they did with guns they came in the other end and 1000x the supply a new way plus killing demand thru space mining. These people are either the dumbest humans in existence or intentionally killed the game.
 
They would also need to sort loot system so no item caps like it is now so you can get a consistent supply and stop hoarding jacking up the prices.

No. This is what they did with space mining and why all the miners stopped playing and games basically dead now from UL amounts of resources rares etc. MU in this game is artificial and it works the problems are coming from other areas. Imagine looting say a few pristines an hour from no cap. They would be worth nothing instead of 300 or 1000p etc. There would be 1,000 hunters on the same mob looting 100 pristine a minute until price went from 1000p to 1p each. Then they all flock to next highest mat like a herd. Similiar to what just happened to redulite and belkar and everything else.
 
No. This is what they did with space mining and why all the miners stopped playing and games basically dead now from UL amounts of resources rares etc. MU in this game is artificial and it works the problems are coming from other areas. Imagine looting say a few pristines an hour from no cap. They would be worth nothing instead of 300 or 1000p etc. There would be 1,000 hunters on the same mob looting 100 pristine a minute until price went from 1000p to 1p each. Then they all flock to next highest mat like a herd. Similiar to what just happened to redulite and belkar and everything else.
But problem is their is no major resource sink and by adding materials to repair ul guns etc this would create a bigger resource sink.

They need to program it in a way the supply is consistent but somewhat rare and stop all this rubbish one person owning all supply to sell in small amounts to artificially jack up the prices.

And as to prices crashing well if your gun costs X amount mu to repair are you going to want to hunt something that isn't returning mu to cover it plus extra? You would naturally switch no different to people jumping on bandwagons like spina and new armour etc. You could furthermore equally distribute repair materials across all mob levels so that medium range mobs become more viable instead of as it is now either little or large mobs.
 
Last edited:
You're very confused.

You own nothing here, UL or (L). The illusion of such is not actual ownership.

MindArk owns everything, the moment you click accept on that deposit, that "money" is technically theirs, they only set some aside to honor withdraws because they said they would, not because they're legally bound to do so. They have clauses in the Terms that would hold up in court which absolve them from any wrongdoing if they were to simply end withdraws and say they're keeping what's in the system now and moving to a subscription based model or something.

There's nothing stopping MindArk from making a (L) weapon that has as many uses as to last 10 years of straight shooting 24/7 before it breaks. Even that is better than current UL, at least at some point that weapon will cease to exist in game, no longer raping the economy and ejaculating an oversupply of common resources into it. They can more easily balance power creep and the general economy if no UL existed.

You think that making bigger resource sinks for the oversupply of which UL produces is the answer? It's a band-aid solution because it continually moves the goalpost, quite similar to how the token prices for said UL gear kept rising. It's the same concept. One day it's within your budget but because of the oversupply, inflation has priced you out of obtaining anything through that same resource sink.

I don't actually see how there can be any balance within the economy when best in class gear is UL and only ever creates oversupply of resources from it's introduction to when it ends up on an abandoned account and no longer sees any use.

Fact of the matter is UL is unsustainable.
If UL becomes account bound or leaves the game. I will quit.

There is also no more reason for anyone to play having no worthwhile end game items.

Paying excessive markup to replace high level (L) items when they break is bullshit.

You are making high levels of play INACCESSIBLE to those who are not extremely wealthy.

Regardless of how good material markup "could" be it will never be good enough to fully compensate for it.


You are essentially turning a zero sum game into a negative sum game and expecting players to keep playing while losing heaping shit tons of money.

You are the one who is deluded as anyone with half a brain WILL QUIT.
 
Last edited:
If UL becomes account bound or leaves the game. I will quit.

There is also no more reason for anyone to play having no worthwhile end game items.

Paying excessive markup to replace high level (L) items when they break is bullshit.

You are making high levels of play INACCESSIBLE to those who are not extremely wealthy.

Regardless of how good material markup "could" be it will never be good enough to fully compensate for it.


You are essentially turning a zero sum game into a negative sum game and expecting players to keep playing while losing heaping shit tons of money.

You are the one who is deluded as anyone with half a brain WILL QUIT.
Okay, you caught me. I don't understand how an (L) economy would cause any of what you've described.

Can you explain it like I'm 7 but have been reading a lot of finance and economic literature for my age?

Account bound was simply a suggestion in the alternate.
 
Nothing wrong with UL weps , they should be created and used like an NFT rather than what MA does as a cash grab, not a huge fan of L weapons, paying mark up on something you will never get back, and the LIMITED availability of a wep that i want to use i don't want to be forced to use what ever is there either

Sure make L weps better (eff,dpp whatever) i'll still never choose that route
 
Okay, you caught me. I don't understand how an (L) economy would cause any of what you've described.

Can you explain it like I'm 7 but have been reading a lot of finance and economic literature for my age?

Account bound was simply a suggestion in the alternate.
I'm not trying to win the argument here.

I just do not want MindArk to seriously consider the suggestion to only have (L) in the game.

It is easy to see...high level (L) items will have markup for the (L) bps used to craft them and then all of im assuming shitloads of materials to craft them.

You can't self hunt enough to craft in mass by yourself so doing it for yourself is not an option without buying for markup.

All material cost for markup to craft the high end items is then placed on the hunter or miner.

The hunter/miner is not only squeezed by the crafter trying to get the best price for the (L) item and mats markup but also by having to pay when their high level (L) item breaks over and over and over again.

On top of this the markup cost of the item crafted is never proportional to the total cost including markup to craft because the crafter is always going to slap something on their for profit.

New players trying to raise the ranks would then not only have to have bankroll to take the hit of expected losses to run higher level guns but also the instant hit of markup losses from the weapon itself. ( The markup to replace the tool/item stays the same regardless of how well or bad they did on a run)

It is my belief that no matter how good item markup gets they will NEVER be able to overcome the instant negative of purchasing the (L) weapon or item.

UL item markup for creation (if as I suggested they are crafted into the game) is a ONE time expense.

It isn't even an expense as you can always get something back by reselling the gun/tool. This is why it is more like an investment.

The markup loss of a high level (L) item is indefinite forever. Forever losing that markup unable to recover.

(L) Are also not resellable after breaking which means they are a TOTAL LOSS.

This is why it is easy to see a game with only (L) items is a negative sum game.

TLDR:
Without UL the game is fucked.
 
Last edited:
I'm not trying to win the argument here.

I just do not want MindArk to seriously consider the suggestion to only have (L) in the game.

It is easy to see...high level (L) items will have markup for the (L) bps used to craft them and then all of im assuming shitloads of materials to craft them.

You can't self hunt enough to craft in mass by yourself so doing it for yourself is not an option without buying for markup.

All material cost for markup to craft the high end items is then placed on the hunter or miner.

The hunter/miner is not only squeezed by the crafter trying to get the best price but also by having to pay when their high level (L) item breaks over and over and over again.

On top of this the markup cost of the item crafted is never proportional to the total cost including markup to craft because the crafter is always going to slap something on their for profit.

New players trying to raise the ranks would then not only have to have bankroll to take the hit of expected losses to run higher level guns but also the instant hit of markup losses from the weapon itself.


UL item markup for creation (if as I suggested they are crafted into the game) is a ONE time expense.

It isn't even an expense as you can always get something back by reselling the gun. This is why it is more like an investment.

The markup loss of a high level (L) item is indefinite forever. Forever losing that markup unable to recover.

(L) Are also not resellable after breaking which means they are a TOTAL LOSS.

This is why it is easy to see a game with only (L) items is a negative sum game.

TLDR:
Without UL the game is fucked.

You guys are all still thinking that limited guns would suck and this and that.. but don't forget that now with limited items being used the MU on mats are much much higher (if balanced properly hah). Same reason that tons of people use limited amps when mining, who cares about spending a few % in MU when you're racking in 3-5× that MU but way faster. Of course you could go mine port Atlantis archipelago getting only lyst/oil and get crushed same with hunting crap mobs. So hunting with great limited guns even if they cost 2% in MU (remember that the whole gun TT isn't what is cycled its a small portion a lot is ammo etc) who cares because you're average MU is much higher. Again IF balanced properly like the old days. So ask yourself if it is smarter to use UL 55% EFF gun with low DPS when you found a mob with good profit mats or would it be better to pay a little more to do double/triple the DPS with high EFF using whatever limited gun you have maxed.

PS I'm not for 100% only limited not even entertaining that BS.
 
You guys are all still thinking that limited guns would suck and this and that.. but don't forget that now with limited items being used the MU on mats are much much higher (if balanced properly hah). Same reason that tons of people use limited amps when mining, who cares about spending a few % in MU when you're racking in 3-5× that MU but way faster. Of course you could go mine port Atlantis archipelago getting only lyst/oil and get crushed same with hunting crap mobs. So hunting with great limited guns even if they cost 2% in MU (remember that the whole gun TT isn't what is cycled its a small portion a lot is ammo etc) who cares because you're average MU is much higher. Again IF balanced properly like the old days. So ask yourself if it is smarter to use UL 55% EFF gun with low DPS when you found a mob with good profit mats or would it be better to pay a little more to do double/triple the DPS with high EFF using whatever limited gun you have maxed.

PS I'm not for 100% only limited not even entertaining that BS.
If the whole game was forced into (L) with no other options the mu would be much much higher for (L) items and crafters would be in control of the market as well as all material markups.
 
If the whole game was forced into (L) with no other options the mu would be much much higher for (L) items and crafters would be in control of the market as well as all material markups.
Ya they'd have to keep the skill requirements low like they do with armatrix except for maybe the LR-150s or whatever can be higher so people have a reason to skill up to it to profit 1 day like level 13 amps ... game can never go limited only but MA gotta make limited better than UL in every aspect. I'm going to repeat this 1000 times until MA hopefully sees it 1 day so sorry in advance lol. FIX CRAFTING AND SPACE LOOT FFS
 
Ya they'd have to keep the skill requirements low like they do with armatrix except for maybe the LR-150s or whatever can be higher so people have a reason to skill up to it to profit 1 day like level 13 amps ... game can never go limited only but MA gotta make limited better than UL in every aspect. I'm going to repeat this 1000 times until MA hopefully sees it 1 day so sorry in advance lol. FIX CRAFTING AND SPACE LOOT FFS
Hey I'm 100% on board with that. Make insane (L) items just leave UL alone and do not stop high level UL from entering the game through crafting/world drops.
 
Instead of trying over and over to kill the UL items, how about suggest new ways that could be added to work along with UL?
People invested a lot of work, time and money to gear up for opportunities, making their gear obsolete with new meta would not make them jump on board the new L train, would instead loose their trust forever.

One of the most famous videos on YouTube about EU was about most expensive items sold in. virtual world and that attracts people, not limited all the way...
 
Back
Top