- UL enters the game through crafting (L) Blueprints that cost different materials found universe-wide as well as crafted items. (L) Blueprints of UL items that drop are 'rare' to 'utra rare' to impossible drops depending on the UL item. (They will drop from craftings/hunting/mining.)
- MindArk stops releasing UL through EVENTS, TOKENS and VENDORS.
- World drops continue to be a possibility for ANY level of play except ultra noobs. (Talking <less than 30 hit in a profession to not be considered 'gambling'). World Drops for UL are UNIQUE and cannot be crafted.
- Trade Terminal weapons are ELIMINATED and instead become crafted via (L) Blueprints. Materials required being common/easily accessible.
- Daily Missions for tokens and Daily token vendor are ELIMINATED. (Vendor guns start showing up as craftable (L) BPS)
- Existing UL receives options for upgrades that have high chance of failure, failure DOES NOT destroy UL and there is a return for failures.
- Old Level 100 weapons can be used as materials that when refined together lead to random upgrade stat odds.
- Rare materials can be used to upgrade weapons
- etc...
- Residues, Animal oils etc... can all be refined into 'bio' fuel that can be used in vehicles. (bio fuel can also be a refined crafting material)
- Planet mined materials are separate from space mined materials space receiving its own unique materials.
- ALLOW FOR DUAL WIELD of non-two handed weapon types.
Loot 3.0
Blend 1.0 with 2.0. Keep everything loot 2.0 brought in but add world drops and make looter skills or other professions increase your odds at world drops.
Have sciences play a roll in loot composition and returns.
Use Skills, Professions in the game to affect loot quality not just weapons!!!!
MAKE SCANNING GREAT AGAIN!!!! in Loot 3.0.
Scanners should have a place with increased loot return and loot quality. If an avatar scans a mob they know more about it
so therefore they should get some kind of BOOST from that especially with how it is affected by investigator/science professions.
SCANNING SHOULD RETURN VALUE TO THE LOOT POOL. NOT be a total LOSS.
Tons of potential for scanners they are far under utilized and could be a huge asset.
Market:
Lower Auction costs and make it flat costs that do not increase with the value of the item(s).
The Obvious
Remove BOTTING, AFK play (INCLUDING CRAFTING and MINING), Make Hunting/Mining/Crafting have more depth.
That's pretty much all I got right now.