Creo
Guardian
- Joined
- Jan 23, 2022
- Posts
- 310
- Location
- USA
- Avatar Name
- Trivan Creo Connor
Ah, gotcha.What I describe is the reason EU wasn't classified as gambling.
Ah, gotcha.What I describe is the reason EU wasn't classified as gambling.
Welcome to EU.What you are describing sounds a lot like a ponzi scheme.
Yea but it shouldn't be that way. They need to find a way for noobs to win just as much as high level. Skill can still be involved. Just make it a certain level of noob they have to gain skill to achieve.Welcome to EU.![]()
Grab one of the high effi noob weapons and go shoot vixen 24/7, I'm sure you will profit. Will you have fun doing it? I doubt it.Yea but is shouldn't be that way. They need to find a way for noobs to win just as much as high level. Skill can still be involved. Just make it a certain level of noob they have to gain skill to achieve.
Will I EVER profit more than the Markup I pay each time I purchase the L weapon? (Trick question... NO)Grab one of the high effi noob weapons and go shoot vixen 24/7, I'm sure you will profit. Will you have fun doing it? I doubt it.
There needs to be a motivation not to stay noob forever and what is better motivation (carrot) than a vision of "better tomorrow" when you get more skilled?
In general, this thread is so selfish, I can't even believe it.
UL gear always had, always will and always should have place in this game. To some people it was an investment, to some it was long term goal, something to keep them going (my case). All the effort and investment was already devaluated by over 50% with release of the L weapons you are so much crying for.
This game offers different experience to different players, you are all free to do whatever you like, it's your life.
You want to use L weapons? Do it.
You want to use UL weapons? Do it.
You want to use combined model? Do it.
No one is forcing any of you to go any particular way, because what is right for you, doesn't have to be right for someone else, but why should someone who is lazy or not willing to put in any effort have same advantages than someone who did put the effort in? Level of effort that is put in, reflects the level of "benefits" you have in the game. Maybe try looking at the game from different perspectives than only from yours.
I dont think the subscription model works for anyone who has any high value items in the game unless you are talking a forced amount of ped deposit per month.Limited is very flawed where someone is always getting screwed.
On the surface it looks great. Crafters can earn markup, miners earn markup... But hunters take it in the butt since the markup is huge overhead in a system designed to rarely if ever give back more than you put in.
Additionally, most of the markup is due to artificial bottlenecks. It's either limiting the flow of needed resources or limiting the amount if blueprints. The result is only a very few are actually benefiting in this equasion.
If they fully open the flow of resouces and make the bps common, markup on the item disappears. I'm not against limited stuff. Things getting consumed is a good thing. But it needs to be handled much better.
Personally, I think the way forward is a dramatic business model shift. Drop TT value entirely, charge a subscription and fund real cash events with the proceeds. The goal then becomes improving for the sake of competing for guaranteed cash rather than just the chance of it being possible.
But everyone is a freaking baby about subscription fees and challenging the status quo. They hate the idea of paying a flat $15/mo but have no problem making a $20 deposit a day every time they run out of ammo.
It still could, the markup of their items should remain mostly unchanged with the move provided that the sponsored events are in line with providing the well equipped players with a similar financial prospect as just doing hunting on their own. If the move were to happen all TT value of their items would just be given to those players and durability would be a metric detached from TT value.I dont think the subscription model works for anyone who has any high value items in the game unless you are talking a forced amount of ped deposit per month.
This does ruin the whole 'f2p' original idea behind Entropia.
Depends on what you hunt, I used L only for 5 years and was able to sustain it with minimal investment and slowly upgrade my gear to my pretty decent high end loot 2.0 setup. Maybe choose what you hunt more carefully.Will I EVER profit more than the Markup I pay each time I purchase the L weapon? (Trick question... NO)
The issue you are dancing around is that that Markup of what is looted is NOT ENOUGH to overcome the Markup of the L weapon!
Also lazy? You think RL money grows on trees? Last time I checked it takes EFFORT to acquire it.
Good points, RCE part at this point is joke tho.Depends on what you hunt, I used L only for 5 years and was able to sustain it with minimal investment and slowly upgrade my gear to my pretty decent high end loot 2.0 setup. Maybe choose what you hunt more carefully.
Learning the game to be able to survive in it and level up in parallel, so you are not stuck for 20 years hunting level 20 mobs is the effort I'm talking about. Doesn't matter, I'm not here to argue, I'm sure you know what is best for ALL players and we should ALL be forced to play the same correct way.
Having a choice is apparently not a choice here.
BTW, what exactly are you proposing anyway? Are you searching for a model where everyone profits? High levels, low levels, everyone is happy, we all play for free, withdraw something now and then... who will pay for it? Mind Ark? This is MMORCE game (practically PvP), maybe don't play it if you don't like the RCE part of it.
MA made a lot of weird moves recently, let's hope (for sake of us all) that they will find a way to recover and earn our trust back.Good points, RCE part at this point is joke tho.
Limited is very flawed where someone is always getting screwed.
On the surface it looks great. Crafters can earn markup, miners earn markup... But hunters take it in the butt since the markup is huge overhead in a system designed to rarely if ever give back more than you put in.
Additionally, most of the markup is due to artificial bottlenecks. It's either limiting the flow of needed resources or limiting the amount if blueprints. The result is only a very few are actually benefiting in this equasion.
If they fully open the flow of resouces and make the bps common, markup on the item disappears. I'm not against limited stuff. Things getting consumed is a good thing. But it needs to be handled much better.
Personally, I think the way forward is a dramatic business model shift. Drop TT value entirely, charge a subscription and fund real cash events with the proceeds. The goal then becomes improving for the sake of competing for guaranteed cash rather than just the chance of it being possible.
But everyone is a freaking baby about subscription fees and challenging the status quo. They hate the idea of paying a flat $15/mo but have no problem making a $20 deposit a day every time they run out of ammo.
Amen to thatThe basic rule for EU is that a day fresh noob shouldn't be able to produce same outcome as a skilled player, even though
a skilled player means both the ingame skills and also good knowledge what to do and not.
If that is met then MA can create whatever they want.![]()
Depends on what you hunt, I used L only for 5 years and was able to sustain it with minimal investment and slowly upgrade my gear to my pretty decent high end loot 2.0 setup. Maybe choose what you hunt more carefully.
Learning the game to be able to survive in it and level up in parallel, so you are not stuck for 20 years hunting level 20 mobs is the effort I'm talking about. Doesn't matter, I'm not here to argue, I'm sure you know what is best for ALL players and we should ALL be forced to play the same correct way.
Having a choice is apparently not a choice here.
BTW, what exactly are you proposing anyway? Are you searching for a model where everyone profits? High levels, low levels, everyone is happy, we all play for free, withdraw something now and then... who will pay for it? Mind Ark? This is MMORCE game (practically PvP), maybe don't play it if you don't like the RCE part of it.
You mean those same folks who ran the game economy into the ground and sent our little universe further into obscurity? What's the active population around here again? Yeah, it's just those bag holders left...L gear sucks ass. Most of it. Only people that want to run that shit are broke boys or noobs, stimulate the economy in other areas if you got bright ideas that do not harm the players aka investors who have kept mindark operating for these 2 decades by investing large peds into gear. It sure wasnt joe blow burning his 1 or 2 armatrix on ambu a week.
Yes the UL users will do thatYou can use just L in the current system, I don't think anyone will stop you right?
Egh... You can buy an antique mechanical pocket watch from the 1700's. A little repair and it will be good to go.You mean those same folks who ran the game economy into the ground and sent our little universe further into obscurity? What's the active population around here again? Yeah, it's just those bag holders left...
No problem seeing that game die and an (L) economy emerge from the ashes.
They weren't needed this entire time, it was just the easy route for MA. Keeping the retards with more money than brains happy and they will fill up MA retirement accounts.
UL is a cancer. It eats away at markup until it's all gone.
You can make (L) carrots for those looking for big cash prizes. UL is absolutely unnecessary. It's actually harmful.
If UL existed IRL there would be world wars fought because of how insanely powerful of an advantage it has over every other thing in existence.
Those pocket watches and pans still degrade, just slower pace. They can also be damaged and you need more materials than USD to repair them. That metal needs to be mined, it needs to be smelted, it needs to be worked, there's a whole process.Egh... You can buy an antique mechanical pocket watch from the 1700's. A little repair and it will be good to go.
Not seeing any Wars being fought over them or Cast Iron cookware.
On the flip side you can buy a piece of shit digital watch from a dollar store but it may not last but a few years.
UL v.s. (L) - Repairable v.s. consumable.
UL degrades? It needs to be repaired I would call that decay/degrading.Those pocket watches and pans still degrade, just slower pace. They can also be damaged and you need more materials than USD to repair them. That metal needs to be mined, it needs to be smelted, it needs to be worked, there's a whole process.
UL in Entropia is quite different. Once it's there it never degrades, it never needs new materials for repair, it's forever...
We don't have the ability to disturb your auction house purchase of L items, just do you know.Yes the UL users will do that
I was just making the technical point that metals rust, plastic degrades, not even diamonds last forever but items in Entropia do!UL degrades? It needs to be repaired I would call that decay/degrading.
A broken antique pocket watch even 'degraded' still has a value a consumable piece of shit dollar store pocket watch doesnt.
UL - Well I can agree with that. It only has a cost to repair. Maybe MA should loop crafters into item repair.
I would still buy UL even if that was the case.
Nah. I'm cool with UL requiring materials to repair but if they were bound then this game can fuck off. I would quit.I was just making the technical point that metals rust, plastic degrades, not even diamonds last forever but items in Entropia do!
UL needing materials to repair it would help.
UL being account bound would help.
UL should always be at a disadvantage in some way to compensate for it's insane advantages everywhere else.
Isn't this just the role currency already plays in free markets? You can buy a movie for a higher price and it will likely outlive you, or you can rent it for a lower price. I don't see that you need to inject quality defects into the for sale version or legislate against its resale for the system to function properly.I was just making the technical point that metals rust, plastic degrades, not even diamonds last forever but items in Entropia do!
UL needing materials to repair it would help.
UL being account bound would help.
UL should always be at a disadvantage in some way to compensate for it's insane advantages everywhere else.
Careful, with such great ideas like this people will think you work for mindark.I was just making the technical point that metals rust, plastic degrades, not even diamonds last forever but items in Entropia do!
UL needing materials to repair it would help.
UL being account bound would help.
UL should always be at a disadvantage in some way to compensate for it's insane advantages everywhere else.