I think that the Pe-Wiki stats on this gun need to be updated.
For some reason in Economy the Cost is the same as the Cost/M
Not gonna tell us the materials?
Not gonna tell us the materials?
Personally, I've come to the conclusion that by making public the materials of certain blueprints, the markup on these materials can be unduly (possibly even artifically) inflated. I wouldn't release this information even if I had it. Maybe slither has a different opinion.
Sometimes (very often really) I wonder what the balancemanager over there at MA is really thinking about.....
As it is you would have to be an idiot to pay 354 peds for a gun that goes down in value every time that you fire it and returns an eco of 3.12
You could buy a non-(L) gun that does more damage and gives better eco even with a very low HA. And when you get bored of it you can sell it.
And the high markup on this gun is not the crafters faulth, its MA's, they made it very expensive to make you see
With the new figures its 4.23 dmg/pec with A106 without markup.
I forget what the current prices are, 175%? That would make it 3.77 dmg/pec which is possibly beatable with market price korss if you can get one but still better than non-SIB for most people.
Personally, I've come to the conclusion that by making public the materials of certain blueprints, the markup on these materials can be unduly (possibly even artifically) inflated. I wouldn't release this information even if I had it. Maybe slither has a different opinion.
As an example of this, have a look at the recent prices on belk in auction. A quick look earlier tonight quotes around the 130% mark ... not so long ago, it was much lower (as belk is a low end ore). Could it be because of the introduction of the 101 Light Ore Amp?
On the flipside, I can search a quote from a certain crafter who said he intends to break craften open in front of anybody, and would publish the design of Dante if would have BP. And I think he got alot of salutations on that thread for that statement.
But what to say, we all adapt.