Jhereg
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- Dec 13, 2005
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- Feng Huan SecretAznMan Zho
yes, clearly, we all know that. No need to explain the issue as it is clear to me.
But even with shared mobs it's about costs just like any other mobs. So the system works fine.
And that was what MA wanted otherwise eventually the system would been drained due to to many uber eco weapons.
So that's not the issue.
But when we talk about the loot split, you should have a parameter that decides the split.
And this now is the dmg done. Which in my eyes is the fairest way, even though this can be negative for bad eco weapons. And very simple to understand!
Why is it fair, well, due to the simplest reason, if I kill half the mob, I want half of the pie!
Loot 2.0, pie needs to be split by some combination of efficiency parameter and cost, not DPP. We expect behavior in shared loot to mirror that when hunting solo, not to be drastically different. So, yes, if you kill half the mob, and you pay the same cost, and have the same efficiency as the other player, you should get half the pie. But if you kill the mob, pay 25% cost, and the same efficiency, the new system says you should only get 25% of the loot. (Which is obviously not what is happening now).
I dont care about my costs compared to my fellow entropian next to me.
I killed half so I want half the loot. Simpel as that.
That you need more cost to do half the dmg is your problem, not mine.
And if you see it as a problem, well good! Cuz that means you will skill up and gear up to remove that problem.
And if you can't, well, then dont compete.
True. It only matters how much cost YOU incur, it shouldn't matter what costs other players incur right?
But, if you operate under the current shared loot model, it DOES matter what your cost are compared to others. If you have the same efficiency, but pay twice as much as another player to inflict the same damage, MA says only your cost should matter in terms of your loot return. So the total loot is calculated by your cost + their cost.
But currently in shared loot, the other player will claw a portion of your loot away when the split is done by damage.
Just do this simple thought experiment. If you hunted solo with your exact setup as you did for shared loot, should you expect a similar level of return?
Currently, the mechanics of shared loot means this is not the case.
I have the feeling you all want a communism system were all treated equal and there should be no differences.
And as Goni said, what would then be the incentive to skill and gear up??
No, I only want the current system to reflect what MA wanted to implement for 2.0
A system where DPP doesn't matter, only cost and efficiency parameter.
What you two are suggesting are still the old system.