Rocket192
Elite
- Joined
- Nov 16, 2012
- Posts
- 3,063
- Location
- Michigan
- Society
- Classified
- Avatar Name
- Sean Rocket Connors
Loot in every profession feels incredibly mundane and uninteresting. Margins are incredibly small for even the best hunters, and output far exceeds demand for just about every material and resource in the game. In my opinion this is not sustainable for both an economic and entertainment aspect.
I propose the following:
1) place shrapnel into the mining loot pool at a consistent rate above 50% of average loot (in TT, not claims)
2) Reduce the drop frequency of all materials (oils, hides, wools, excl. tier and other components) by a minimum of 90%
shrapnel conversions would skyrocket of course and this would cause CLD revenues to plummet, but it's a small price to pay and people who don't even play the game shouldn't care anyways. There is too much output in the current system and I don't see how MA could possibly increase demand when every change made over the last 6+ years has resulted in reduced demand for looted items.
every item looted should have a meaningful impact on a player's gaming experience. it should be exciting to loot oils/hides and it should feel good to hit repeated claims of caldorite/iron.
I propose the following:
1) place shrapnel into the mining loot pool at a consistent rate above 50% of average loot (in TT, not claims)
2) Reduce the drop frequency of all materials (oils, hides, wools, excl. tier and other components) by a minimum of 90%
shrapnel conversions would skyrocket of course and this would cause CLD revenues to plummet, but it's a small price to pay and people who don't even play the game shouldn't care anyways. There is too much output in the current system and I don't see how MA could possibly increase demand when every change made over the last 6+ years has resulted in reduced demand for looted items.
every item looted should have a meaningful impact on a player's gaming experience. it should be exciting to loot oils/hides and it should feel good to hit repeated claims of caldorite/iron.