Legends
Elite
- Joined
- Dec 31, 2006
- Posts
- 3,305
- Location
- Twin Peaks mall, 2nd floor
- Society
- Dirty Dingos
- Avatar Name
- Inherent Marxus Legends
Seems to me that the overriding principle for a lot of things in this game is based on Keynesian economics of 'Create Want'. The problem with this principle is that in real life, taken to it's natural end, all you are left with is everyone starving and sick...
Pretty bold statement I guess but I'm kind of fed up with this system of imposed 'scarcities' as the only means of creating value for things.
Either an Estate has intrinsic value based on it's utility or service, or it does not.
So, if MindArk is listening, here's some ideas on how Apartments could have real value for owners:
Apartments:
Apartments don't really serve much purpose in EU other than as a way to store more items. But as it is, it's not that many. Small apartments only have 120 item points and large ones, 200. Apartments could do so much more for players, here's some ideas:
1. Provide a Storage bin separate from Planet Storage with a capacity of 200 items, which is fixed and cannot be removed from the Apartment, and can only be accessed from within that Apartment (and won't work for crafting/tiering items remotely).
2. Fixed Refiner. Provide free refining of materials (no decay) inside an Apartment, for the Deed holder. Can only be performed from within the Apartment.
3. Grant the holder of an Apartment Deed an additional 2 Auction slots, for each Deed, up to a max of 10 additional slots (on top of the 30 Auction slots that everyone has). (Consider reducing all other players' limit to 20)
4. Buff Beauty related professions and skills when performed in an Apartment.
5. Buff Coloring/Texturing professions and skills when performed in an Apartment.
Shops are already very useful obviously but here's some other things they could have or do for their owners:
Shops:
I think it has always been the intent to provide more functionality for Shops so as to make them an attractive option for players. The most obvious of these being that it's possible to put up a much larger number of items up for sale as compared to the 30 Auction slot limit that's currently available to all players. Another benefit is that all Auctions expire after 7 days, whereas an item in a shop can be for sale for years without ever expiring. Another benefit is the ability to set prices down to the pec. But shops in EU could do so much more. Here's just a few ideas:
1. Provide a Storage bin separate from Planet Storage with a capacity of 150 items for small shops and 350 for large ones, which is fixed and cannot be removed from the Shop, and can only be accessed from within that Shop (and won't work for crafting/tiering items remotely).
2. Make it possible for Shop owners to sell a package of items together for 1 price, e.g. an UL gun along with the amp that is best suited for it, a complete set of Armor, an outfit, a blueprint along with all the ingredients required to click it, etc... This added functionality could make Shops more convenient than the Auction in many cases.
3. Grant the holder of a Shop Deed an additional 5 Auction slots, for each Deed, up to a max of 20 additional slots (on top of the 30 Auction slots that everyone has). (Consider reducing all other players' limit to 20)
4. Fixed refining services. Allow the owner to enable free refining services for shoppers (contrary to Apartment refiners, this one could be enabled so that anyone can use it. When used by a player other than the Deed holder, the refiner would decay and the shop owner would need to repair it from time to time.)
5. Dispensing Shop Keeper. A Shop Keeper that has a UI where a shopper can set and buy the exact number of a stackable item which he needs, e.g. if a shopper only requires 12 Blausariam Ingots to tier upgrade a piece of armor, or say 5 defense enhancers, he would be able to buy exactly that amount by setting the quantity desired in the Shop Keeper's UI and buy them at the price set by the Shop owner. A Dispensing type Shop Keeper could hold say up to 12 different item stacks at any given time, and require 25 item points when placed in a Shop.
6. Buying Shop Keeper. A Shop Keeper which a Shop owner can use to set Buy Orders. A Shop owner could set prices for up to 20 distinct items, and a buy price for each. Shoppers could sell their items to this Shop Keeper anytime when the owner is not online. This is different then Banks (pawn shops) where you are putting up collateral for a loan.
7. Allow Shops to sell some items that are otherwise non-trade-able, such as Z12 Barbarella, I0-Pulse, Strongbox X/Y pills and Mayhem Tokens.
8. A Shop directory. I have to include this here because it has been brought up so many times by the community that this list would be incomplete without it. Ideally, this Shop directory should be located within the Auction interface, under a separate tab probably but matches would be shown whenever searching the Auction for a specific item. Remote buy would not be possible since this would defeat and by-pass the whole shopping experience.
That's what I can think of off the top of my head right now. I understand it may seem like an ask for added value to items already owned, perhaps, but there is also new items in there like these new types of Shop Keepers which you get to sell for the first time.
But at the very least, you need to consider the idea concerning fixed storage bins in Apartments and Shops, that one is a necessity. Here's what my carried inventory looks like these days:
Planet storage on RT is full, Caly is full, Monria is almost full, Hell is more then half full... My avatar hasn't been able to run for almost 3 years now, except for a rare occasion when I just stuffed everything in storage so I could hunt with my soc mates for a few days. And before anyone says anything, yes I have lots of containers and storage boxes, I calculated I would have to buy another 30 or so Tall Urns just to have a bit of a skip in my step, and there aren't that many on auction in one year.
The more Shops a player owns it seems, the more need there is for a large inventory. So providing some additional storage to Shop owners is of vital importance. I own 6 shops now, mining is impossible, hunting very painful... Is this what was intended? To make players decide between hunting/mining or running Shops? I think not..
Legends
PS: Regarding additional Auction slots, I think it makes sense. Estates like Apartments and Hangars don't really have much purpose, and lots of people would like to have more Auction slots. But if you won't allow more Auction slots, at least enforce your own rules and stop cheaters who have multiple accounts and use them to list more items on Auction. I follow the rules, and I expect that everyone else should be required to as well. I've already reported to you a year ago the Avatars involved, and some of them are still at it today, which tells me you won't enforce your own rules, and that really aggravates me.
Pretty bold statement I guess but I'm kind of fed up with this system of imposed 'scarcities' as the only means of creating value for things.
Either an Estate has intrinsic value based on it's utility or service, or it does not.
So, if MindArk is listening, here's some ideas on how Apartments could have real value for owners:
Apartments:
Apartments don't really serve much purpose in EU other than as a way to store more items. But as it is, it's not that many. Small apartments only have 120 item points and large ones, 200. Apartments could do so much more for players, here's some ideas:
1. Provide a Storage bin separate from Planet Storage with a capacity of 200 items, which is fixed and cannot be removed from the Apartment, and can only be accessed from within that Apartment (and won't work for crafting/tiering items remotely).
2. Fixed Refiner. Provide free refining of materials (no decay) inside an Apartment, for the Deed holder. Can only be performed from within the Apartment.
3. Grant the holder of an Apartment Deed an additional 2 Auction slots, for each Deed, up to a max of 10 additional slots (on top of the 30 Auction slots that everyone has). (Consider reducing all other players' limit to 20)
4. Buff Beauty related professions and skills when performed in an Apartment.
5. Buff Coloring/Texturing professions and skills when performed in an Apartment.
Shops are already very useful obviously but here's some other things they could have or do for their owners:
Shops:
I think it has always been the intent to provide more functionality for Shops so as to make them an attractive option for players. The most obvious of these being that it's possible to put up a much larger number of items up for sale as compared to the 30 Auction slot limit that's currently available to all players. Another benefit is that all Auctions expire after 7 days, whereas an item in a shop can be for sale for years without ever expiring. Another benefit is the ability to set prices down to the pec. But shops in EU could do so much more. Here's just a few ideas:
1. Provide a Storage bin separate from Planet Storage with a capacity of 150 items for small shops and 350 for large ones, which is fixed and cannot be removed from the Shop, and can only be accessed from within that Shop (and won't work for crafting/tiering items remotely).
2. Make it possible for Shop owners to sell a package of items together for 1 price, e.g. an UL gun along with the amp that is best suited for it, a complete set of Armor, an outfit, a blueprint along with all the ingredients required to click it, etc... This added functionality could make Shops more convenient than the Auction in many cases.
3. Grant the holder of a Shop Deed an additional 5 Auction slots, for each Deed, up to a max of 20 additional slots (on top of the 30 Auction slots that everyone has). (Consider reducing all other players' limit to 20)
4. Fixed refining services. Allow the owner to enable free refining services for shoppers (contrary to Apartment refiners, this one could be enabled so that anyone can use it. When used by a player other than the Deed holder, the refiner would decay and the shop owner would need to repair it from time to time.)
5. Dispensing Shop Keeper. A Shop Keeper that has a UI where a shopper can set and buy the exact number of a stackable item which he needs, e.g. if a shopper only requires 12 Blausariam Ingots to tier upgrade a piece of armor, or say 5 defense enhancers, he would be able to buy exactly that amount by setting the quantity desired in the Shop Keeper's UI and buy them at the price set by the Shop owner. A Dispensing type Shop Keeper could hold say up to 12 different item stacks at any given time, and require 25 item points when placed in a Shop.
6. Buying Shop Keeper. A Shop Keeper which a Shop owner can use to set Buy Orders. A Shop owner could set prices for up to 20 distinct items, and a buy price for each. Shoppers could sell their items to this Shop Keeper anytime when the owner is not online. This is different then Banks (pawn shops) where you are putting up collateral for a loan.
7. Allow Shops to sell some items that are otherwise non-trade-able, such as Z12 Barbarella, I0-Pulse, Strongbox X/Y pills and Mayhem Tokens.
8. A Shop directory. I have to include this here because it has been brought up so many times by the community that this list would be incomplete without it. Ideally, this Shop directory should be located within the Auction interface, under a separate tab probably but matches would be shown whenever searching the Auction for a specific item. Remote buy would not be possible since this would defeat and by-pass the whole shopping experience.
--
That's what I can think of off the top of my head right now. I understand it may seem like an ask for added value to items already owned, perhaps, but there is also new items in there like these new types of Shop Keepers which you get to sell for the first time.
But at the very least, you need to consider the idea concerning fixed storage bins in Apartments and Shops, that one is a necessity. Here's what my carried inventory looks like these days:
Planet storage on RT is full, Caly is full, Monria is almost full, Hell is more then half full... My avatar hasn't been able to run for almost 3 years now, except for a rare occasion when I just stuffed everything in storage so I could hunt with my soc mates for a few days. And before anyone says anything, yes I have lots of containers and storage boxes, I calculated I would have to buy another 30 or so Tall Urns just to have a bit of a skip in my step, and there aren't that many on auction in one year.
The more Shops a player owns it seems, the more need there is for a large inventory. So providing some additional storage to Shop owners is of vital importance. I own 6 shops now, mining is impossible, hunting very painful... Is this what was intended? To make players decide between hunting/mining or running Shops? I think not..
Legends
PS: Regarding additional Auction slots, I think it makes sense. Estates like Apartments and Hangars don't really have much purpose, and lots of people would like to have more Auction slots. But if you won't allow more Auction slots, at least enforce your own rules and stop cheaters who have multiple accounts and use them to list more items on Auction. I follow the rules, and I expect that everyone else should be required to as well. I've already reported to you a year ago the Avatars involved, and some of them are still at it today, which tells me you won't enforce your own rules, and that really aggravates me.
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