i would suggest not to derail (with weird arguments) from OP Scope
this thread is about "which is the pricing of a Mayhem item according to utility value of the tokens"
and not about sanity or insanitiy of players.
to be on topic
1. playing for 10 hours and deriving utility value of high end items is really an impossible mission
2. cost to manufacture a token in best case is 30 pec each (and this requires about 20.000 Eur in gears or it will cost more)
3. a Mayhem weapon has a "repay circle" over worse weapon of 1 to 3 years depending on the player activity
4. this is the BEST MOMENT to buy mayhem items according to forum prices. competition to sell is very high, a BP130 is offered at 100k that is a very low premium compared to opportunity cost (see OP for a table) and a lp 120 traded for less than 90.000 Ped (bare minimum again).
Entropia is like a stock market, there is price and value and they are not always correlated.
but high end items are priced in term of TIME more than in term of MONEY
that is why all level 100 players can self extract a lp120 (with some luck for a rare token and time to farm) in 1...2 years.
ADVANCING 100.000 ped (yes it is 10k euro but in term of cos to kill at 2% it is just 5.000.0000 ped cycled away) means that it can be repaid in 1..2 year, with better game experience and better MU chasing activity
so... this is a depressed market moment, BUYER environment.
as Epic game /unreal project arrives in a couple of years it will be a demand market so items will be scarce and more valuable.
the sky is not falling, but luckily it is a bit lower now so we can pick with VISA some good items after mayhem for a good price.
and yes there are wales in game, as in all the games.
for 10 TOP gamers that have small fun, kill forMONTHS the same monster over and over to extract 10 pec per monster for 100.000 kill event
there are 100 second tier gamers that ahve some luck and some method
there are 1000 floating ones that put some money to fill the gap
thare are 10.000 spendign for fun their budget and using whatever they like to kill whatever is fun
and all of those are important to the community
the "average joe" that work hard, put 50 dollar in game instead of going to a restaurant , buy a fancy ul armor and kill a monster way above his level or click recycle blueprints for the thrill of a swirl is as important as "fracter jack (of all trades)) that makes 2 pec every enhancer he craft and pass the day looking at the progress wheel gaining some ped to shoot for free.
in migration a harsh event for a uber (whale is wrong, many made ped free to play) means also 90.000 ped loss.... big return command big swings.
when you see a HOF made by XYZ for say 10.000 ped remember that he can be DOWN 11.000 and that swirl leaves him still in the need to swipe his VISA to reload ped card.