Rocket192
Elite
- Joined
- Nov 16, 2012
- Posts
- 3,063
- Location
- Michigan
- Society
- Classified
- Avatar Name
- Sean Rocket Connors
Gun: MM t6 w/ mayhem alpha amps (@85p/ea), fully enhanced at 215%/enh --- unmaxed 91 hit 84 dmg
armor/fap: imp resto, lifesteal, vic or phantom
easter20/hw19 combo + candycanes for constant 6% crit uptime
TT in: 295980
TT out: 289439 (97.79%)
diff: -6541
MU in: -1770
MU out (sold): 18002
MU out (estimated remaining, mostly boxes @ 4/ea and esi): 10091
Net profit (sold MU): +9691
Net profit (estimated MU) +19782
as much as i dislike it, it's hard to argue with current weapon prices and the importance of dps/cycle speed during events. cheers everyone.
Notes:
Mayhem amps purchased in advance were an easy decision to make. MM decay is so low I was able to constatly rinse my shrapne (and buy more of it for a free 0.5% markup!) Aside from that, despite overamping, i was able to cycle slightly more thanks to the lower dpp and not have to sink my bankroll into a 30k+ UL amp. based on TT cycled and shrapnel purchased, the effective "cost" of using the mayhem amps was only an added 0.16% input cost, much cheaper than the enhancer costs. i blew through about 40 enhancers every 10k cycled leading to an input cost of 0.31%. for about 0.5% extra input i was able to double my dps and farm even more markup. This input was offset by the shrapnel purchased at 100.5% or lower thanks to my low TT decay of 197 ped per 10k input.
TL;DR - super low decay enables shrapnel purchasing which is basically free money which translates into free dps which means more markup items per day.
also: i've never seen so much esi in my life. looted several in the 10-25 range and one whopping 194 tt esi from a LT stalker.
armor/fap: imp resto, lifesteal, vic or phantom
easter20/hw19 combo + candycanes for constant 6% crit uptime
TT in: 295980
TT out: 289439 (97.79%)
diff: -6541
MU in: -1770
MU out (sold): 18002
MU out (estimated remaining, mostly boxes @ 4/ea and esi): 10091
Net profit (sold MU): +9691
Net profit (estimated MU) +19782
as much as i dislike it, it's hard to argue with current weapon prices and the importance of dps/cycle speed during events. cheers everyone.
Notes:
Mayhem amps purchased in advance were an easy decision to make. MM decay is so low I was able to constatly rinse my shrapne (and buy more of it for a free 0.5% markup!) Aside from that, despite overamping, i was able to cycle slightly more thanks to the lower dpp and not have to sink my bankroll into a 30k+ UL amp. based on TT cycled and shrapnel purchased, the effective "cost" of using the mayhem amps was only an added 0.16% input cost, much cheaper than the enhancer costs. i blew through about 40 enhancers every 10k cycled leading to an input cost of 0.31%. for about 0.5% extra input i was able to double my dps and farm even more markup. This input was offset by the shrapnel purchased at 100.5% or lower thanks to my low TT decay of 197 ped per 10k input.
TL;DR - super low decay enables shrapnel purchasing which is basically free money which translates into free dps which means more markup items per day.
also: i've never seen so much esi in my life. looted several in the 10-25 range and one whopping 194 tt esi from a LT stalker.
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