JohnCapital
Slayer
- Joined
- Jul 19, 2006
- Posts
- 9,831
- Location
- Colorado
- Society
- Freelancer
- Avatar Name
- John Teacher Capital
Caveat: Yes these were small tests. Feel free to test yourself and see if results vary.
Problem: Look at scope/sight descriptions
"...This sight will increase the shooters aim..."
"...This scope will increase the shooters aim..."
I thought about how other things work in this universe (or how I think they work anyway) and hit upon an idea. What if the descriptions are missing a strategic yet vital word?
"This sight will increase the shooters aim skill."
"This scope will increase the shooters aim skill."
Theory: I believe with sights/scopes you get increased hit profession skill gains in exchange for the decay using them.
Test: Do 2 hunts, 1 with and without sights/scopes. Scan and compare skill gains. If possible do no other activity except shoot that gun.
Action:
Equipment:
Each run consisted of 101 peds of ammo, or 1,010 shots each. (10 ammo/shot)
I shot Jason drones never once using a fap, rifle or any other item during the hunts, meaning the skill gains were purely from using the ep-40 + attachments.
Run 1: No scopes/sights
Run 2: Scopes/sights
Difference in skill gains between the two hunts (negative means I gained more skills during run 1)
Skill making the Laser Pistoleer (Hit) Profession
*Attributes: Agility -0.02
Combat: Aim 1.3
*Combat: Combat Reflexes 0.12
Combat: Handgun -0.42
Combat: Marksmanship -0.61
Combat: Weapons Handling 0.11
Construction: Laser Weaponry Technology 0.35
General: Coolness 2.66
*General: Courage -1.28
General: Dexterity 0.12
General: Perception 0.71
*General: Serendipity -1.57
Total = 1.51 gain
Skill making the Ranged Laser (Dmg) Profession
*Attributes: Agility -0.02
Combat: Inflict Ranged Damage 0.37
Combat: Marksmanship -0.61
Combat: Ranged Damage Assessment -1.29
Construction: Laser Weaponry Technology 0.35
*General: Serendipity -1.57
Medical: Anatomy 0.67
Total = -2.1 loss
Total skill gain difference: 0.79 extra on hunt 2 (including dodge skills)
*Also affected by Dodge profession skill gains
Also of note, just to judge my hunting style for both runs
Skill making the Dodge Profession
Attributes: Agility -0.02
Combat: Combat Reflexes 0.12
Defense: Avoidance 1.3
Defense: Dodge -2.01
General: Alertness 0.24
General: Athletics 0.03
General: Courage -1.28
General: Serendipity -1.57
Total = -3.19
Meaning I was getting attacked less in hunt 2, either by not agroing so many at once and/or killing them quicker. (I did note a slight increase in critical hits in hunt 2.)
In short, I got the increased hit profession gains I expected, however, I also got a decreased gain in dmg profession, which was not expected.
Yes this was a very short test. I may do longer tests to verify. However, as things stand right now, unless found incorrect, a few things can be taken from this:
Problem: Look at scope/sight descriptions
"...This sight will increase the shooters aim..."
"...This scope will increase the shooters aim..."
I thought about how other things work in this universe (or how I think they work anyway) and hit upon an idea. What if the descriptions are missing a strategic yet vital word?
"This sight will increase the shooters aim skill."
"This scope will increase the shooters aim skill."
Theory: I believe with sights/scopes you get increased hit profession skill gains in exchange for the decay using them.
Test: Do 2 hunts, 1 with and without sights/scopes. Scan and compare skill gains. If possible do no other activity except shoot that gun.
Action:
- Scan skills
- hunt
- scan skills
- hunt
- scan skills
- Compare skill gains of both hunts
Equipment:
- Ep-40
- A104
- 2x Hunnir Laser Sight (22% skill mod & 0.00098 decay/shot)
- Jzar Precision Scope (14% skill mod & 0.00088 decay/shot)
Each run consisted of 101 peds of ammo, or 1,010 shots each. (10 ammo/shot)
I shot Jason drones never once using a fap, rifle or any other item during the hunts, meaning the skill gains were purely from using the ep-40 + attachments.
Run 1: No scopes/sights
Run 2: Scopes/sights
Difference in skill gains between the two hunts (negative means I gained more skills during run 1)
Skill making the Laser Pistoleer (Hit) Profession
*Attributes: Agility -0.02
Combat: Aim 1.3
*Combat: Combat Reflexes 0.12
Combat: Handgun -0.42
Combat: Marksmanship -0.61
Combat: Weapons Handling 0.11
Construction: Laser Weaponry Technology 0.35
General: Coolness 2.66
*General: Courage -1.28
General: Dexterity 0.12
General: Perception 0.71
*General: Serendipity -1.57
Total = 1.51 gain
Skill making the Ranged Laser (Dmg) Profession
*Attributes: Agility -0.02
Combat: Inflict Ranged Damage 0.37
Combat: Marksmanship -0.61
Combat: Ranged Damage Assessment -1.29
Construction: Laser Weaponry Technology 0.35
*General: Serendipity -1.57
Medical: Anatomy 0.67
Total = -2.1 loss
Total skill gain difference: 0.79 extra on hunt 2 (including dodge skills)
*Also affected by Dodge profession skill gains
Also of note, just to judge my hunting style for both runs
Skill making the Dodge Profession
Attributes: Agility -0.02
Combat: Combat Reflexes 0.12
Defense: Avoidance 1.3
Defense: Dodge -2.01
General: Alertness 0.24
General: Athletics 0.03
General: Courage -1.28
General: Serendipity -1.57
Total = -3.19
Meaning I was getting attacked less in hunt 2, either by not agroing so many at once and/or killing them quicker. (I did note a slight increase in critical hits in hunt 2.)
In short, I got the increased hit profession gains I expected, however, I also got a decreased gain in dmg profession, which was not expected.
Yes this was a very short test. I may do longer tests to verify. However, as things stand right now, unless found incorrect, a few things can be taken from this:
- If you want to improve hit skills, use sights/scopes
- If you want to improve dmg skills, go without
- It's perfectly fine to use sights/scopes on maxed guns
- It's also fine to use them even if they are almost broke