kingofaces
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- Joined
- Jun 10, 2013
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- Tony KingofAces Hans
Did a little searching with nothing obvious, but does anyone know what the drop frequency in mob loot tables is roughly supposed to correspond to? Has there ever been a historical rough consensus on what to call common, uncommon, etc.? Was this maybe buried in Entropia Tracker somewhere back when it used to feed data to the Wiki?
With the ability to track hunting loot a bit better now, maybe it's time to setup some rough ranges? This is just shooting from the hip to give a general idea:
Very often: 100-70%
Often: 70-30%
Common: 30-10%
Uncommon: 10-1%
Rare: 1-0.1%
Extremely Rare: < 0.1%
Someone who actually tracks hunting loot would have a better idea of how to partition things out, and it probably wouldn't need to be that precise either. I also thought I remembered seeing stats on the old wiki for the number of kills per drop that were reported to the wiki too.
With the ability to track hunting loot a bit better now, maybe it's time to setup some rough ranges? This is just shooting from the hip to give a general idea:
Very often: 100-70%
Often: 70-30%
Common: 30-10%
Uncommon: 10-1%
Rare: 1-0.1%
Extremely Rare: < 0.1%
Someone who actually tracks hunting loot would have a better idea of how to partition things out, and it probably wouldn't need to be that precise either. I also thought I remembered seeing stats on the old wiki for the number of kills per drop that were reported to the wiki too.