Without fail tier components will not drop for over an hour and then magically they have a 100% drop rate for 5+ minutes at a time.
Just wowWhere you claim to be getting 100% drop rate for 5+ minutes at a time... There are some clear inconsistencies between in the time between kills. Likely the result of lines filtered out that did not meet the "You received tier" criteria. I'm going to assume you did not realize those discrepancies. That you blindly came to the assumption based on your own misinterpretation of your own evidence. As I suspected it is nothing but an exaggerated claim.
Hours are separated into 60, 1 minute intervals. At a quick glance you've received tier comps (of any kind) on around half of 60 possible, 1 minute intervals.... in about 50 lines provided within your evidence. Already not a good look. You cant identify any definitive time frame. I don't suppose you want to excuse this by claiming the waves are now random lol. You had around 40 mins, then like an hour, then 20, then 30 then like 2... It is all over the fucking place.
The problem with your evidence is that it is incomplete. As a result it doesn't help to identify possible breaks in gameplay, It omits information which then creates a misleading narrative to anyone that doesn't look closer into the information. It doesn't prove others have not looted tier comps throughout your 'dry' period (and I will admit this will be hard to prove). Finally, I'm not saying you did this, but it opens the door to the possibility of you omitting lines undetected intentionally. You need to present a raw and a much larger sample if you want to be taken seriously. As it stands your evidence is again, inconclusive. And I'm not about to go kill molochs to try and find out if leprechauns exist.
All this managed to show me is that you aren't really paying attention to your own discrepancies. So bring that to me, and then we can talk.
Just wowsuch a level of denial
He said he can show more logs if you want, I’m sure he will.Ahaha Y'all the type to end up under a purple rag wearing black and white nike decade sneakers.
He can show a substantial amount of raw data, but he won't. The extent you people go through to act like you got some kinda deep knowledge is pathetic. No evidence, no nothing. Not even a logical explanation for quite the theory. The more and more I hear the more I begin to understand why everyone thinks the people who play this game are complete nut cases. Wave theory is complete fantasy, like it or not.
He said he can show more logs if you want, I’m sure he will.
The extent you people go through to act like you got some kinda deep knowledge is pathetic. The more and more I hear the more I begin to understand why everyone thinks the people who play this game are complete nut cases. Wave theory is complete fantasy, like it or not.
He said he can show more logs if you want, I’m sure he will.
It's what I see in other areas too. A person sees a mistake (or potential one) in what is claimed, and then believes none of the claim at all
Is the term angle-shooting when you try to get information out of someone in dubious ways? I wouldn't bother providing it either. Sometimes a poker table can be like that.
It's actually insane the amount of mental gymnastics you put yourself through as if the mount of proof provided in Droops links wasn't enough proof. Why on earth would I offer to upload my logs in the first place if I wasn't willing to share them.And that would be yet another excuse available for him if he chooses to go that route, which is fine. If it is his pride he is concerned about its in his best interest to use that excuse. Because a larger sample of raw will not be in his favor. The most he can do now is say "I got proof but I'm not going to show it to you despite already saying I would". I'm 100% okay with either outcome![]()
"Hes editing the logs to make it look like waves"He wont, it would be too much work for him to tamper with. So he's gonna leave it as that.
This was essentially a counter to people telling me to open my eyes. It is clear to see in this instance certain people are only opening their eyes when it concerns details that support their narrative, while completely ignoring others that dont. If this person was so adamant about loot waves being a thing, he would be inclined to kill as fast as possible during supposed loot wave. However, as we can see there are irregular gaps between mobs killed. I don't suppose he gets up to get something to drink in the middle of a loot wave?
Even a fucking gif! How anyone can deny waves exist is just crazy. Sure you can deny that people know exactly when they will start as a glance at the log will show some variance, our point is not that the waves are at an exact hour, we’re just saying they exist."Hes editing the logs to make it look like waves"
Sure here's my entropia tally exported logs with the exact same drop information are you going to tell me these are tampered with too? Give me a date and I'll upload some more entropia tally logs for that day upon request
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10-16-2022
General Session name,October 2022 Run created at,2022-10-16 10:41:19 Run time (seconds),91170 Kills/Loot events,2309 Offensive stats Damage inflicted,11973607.8 Hits,122758 Misses,13533 Critical hits,9791 Critical damage inflicted,2472904.8 Total attacks,136291 Hit rate,90.0705% Critical hit rat...docs.google.com
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entropia_tally_run_2022-10-17_131221
General Session name,October 2022 Run created at,2022-10-17 13:12:21 Run time (seconds),25564 Kills/Loot events,764 Offensive stats Damage inflicted,4261132.3 Hits,36457 Misses,4154 Critical hits,2858 Critical damage inflicted,868022.2 Total attacks,40611 Hit rate,89.7712% Critical hit rate,7.8394%docs.google.com
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entropia_tally_run_2022-10-20_023144
General Session name,October 2022 Run created at,2022-10-20 02:31:44 Run time (seconds),92764 Kills/Loot events,2571 Offensive stats Damage inflicted,13689035.3 Hits,115530 Misses,12782 Critical hits,9086 Critical damage inflicted,2937082.5 Total attacks,128312 Hit rate,90.0383% Critical hit rat...docs.google.com
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The main goal when arguing publicly about it is so that on the off chance someone actually believes any of the junk he says, I could hopefully help them out. In no way would I ever entertain this guy privately.why is everyone arguing with a troll i dont get it.....if they dont believe waves dont exist let them be. feeding him doesnt do anyone good. ive had him on iggy ever since he shit posted on one of my mining posts.....some people cant be helped...![]()
Looks like #8 Remove Nanocubes from TT is taken care of![]()
Sure here's my entropia tally exported logs with the exact same drop information are you going to tell me these are tampered with too? Give me a date and I'll upload some more entropia tally logs for that day upon request![]()
our point is not that the waves are at an exact hour, we’re just saying they exist.
I looked through it, you ever hear of the word sample bias? Thats the game you tried to pull in the beginning with that first screenshot. Your additional documentation shows no indication of wave theory being a thing. You can post more if you want, I don't care from when.
Again, adding to the baseless theory to try and make it hold up. If you throw dice enough times and document the results, you will notice dry periods 'waves' with certain numbers too. I don't suppose they implemented such thing into the dice. Not only can you not identify, or prove them, but you make excuses as to why. With each excuse only helping to suggest it is random.
As someone who experienced the impact of looter levels going from 1 all the way to currently lvl 94, I can agree with you that new players get shafted really hard between having low looter level + most of the time mediocre efficiency + paying MU for Limited gear. It's an awful feeling and I wish MA either made Looter levels benefits more weighted towards the beginning levels or just reduced the impact of looter levels and increased the baseline TT returns.Most important thing imo would be to make tt-returns way better for smaller looter levels. 1k ped lasting 8 hours with below avg dps (70) and avg eff (61) on 2ped mob should not be a miracle even with lvl 30 looter.
I know it's poor looter but it cost a lot of money to reach even that. Even though I chase MU most of the time with relatively small mobs and have got pretty nice amount of MU, it has been way too expensive.
It's pushing players away pretty hard. In long term players would just cycle more and depo even more if cost to play was more reasonable. Atm many people take long breaks or quit just because how ridiculously low returns can be for ages.
One of my hopes for virtual worlds is that with education, understanding, competence and social cohesion failing all over the place, virtual worlds can help provide especially young people with the tools for learning maths, languages, interaction, fair play etc..
Most people get the Monty Hall problem wrong when they first encounter it, so I would love, for example, MA to implement a mission with the same logic for a small reward, possibly a daily, to help 'fix' wrong understanding in practice. A lot of EU feels unexciting, especially with F bashing. I would like MA to fix the low brainpower requirements somewhat, otherwise known maybe as creating more of a mental and skills challenge in UE5.
Most important thing imo would be to make tt-returns way better for smaller looter levels. 1k ped lasting 8 hours with below avg dps (70) and avg eff (61) on 2ped mob should not be a miracle even with lvl 30 looter.
I know it's poor looter but it cost a lot of money to reach even that. Even though I chase MU most of the time with relatively small mobs and have got pretty nice amount of MU, it has been way too expensive.
It's pushing players away pretty hard. In long term players would just cycle more and depo even more if cost to play was more reasonable. Atm many people take long breaks or quit just because how ridiculously low returns can be for ages.
As someone who experienced the impact of looter levels going from 1 all the way to currently lvl 94, I can agree with you that new players get shafted really hard between having low looter level + most of the time mediocre efficiency + paying MU for Limited gear. It's an awful feeling and I wish MA either made Looter levels benefits more weighted towards the beginning levels or just reduced the impact of looter levels and increased the baseline TT returns.
The 1k PED lasting 8 hours is a bankroll management issue though, 1k PED is not close to enough to be comfortably hunting 2 PED cost mobs. I've had runs where I'm at 80% TT return over 12000 kill events on 4 PED mobs even with 90+ looter/80+ efficiency. You need to be able to afford any potential dry streaks that come your way. If you're worrying about your ped card after a short 8 hour run it's definitely a sign to hunt lower mobs. Difference between 30 looter and 100 looter over a 10k PED cycle is what like 490~ PED? if we go by Zho's estimates.
That wasn't what I was saying at all, my suggestion was to lessen the impact of low looter levels not outright remove it as there is already an insane barrier of entry for people looking to get into hunting seriously. You still need to invest money into proper gear, a proper bankroll, leveling up looter levels, figuring out what is profitable or not through experimentation.So what we're saying here is that there shouldn't be an upfront capital cost to EU, because that seems to be kind of the way it's setup right now.
Do you think MA can really change that model without giving a big middle-finger to those hundreds of uber hunters that have been here for years and have invested large sums to be able to engage the content at the level they are now?
That wasn't what I was saying at all, my suggestion was to lessen the impact of low looter levels not outright remove it as there is already an insane barrier of entry for people looking to get into hunting seriously. You still need to invest money into proper gear, a proper bankroll, leveling up looter levels, figuring out what is profitable or not through experimentation.
Every uber and the economy as a whole would benefit from a more active playerbase due to lower barrier of entry so I don't see why this would be a big middle-finger to them as they still fully benefit from their looter levels. Also I feel like the definition of what an "uber hunter" is, has been so blurred that I'm not even sure who you refer to when you bring them up.
Edit: Lets also keep in mind, a lot of these "uber hunters" already had the foundation for decent looter skills from participating in Loot 1.0 with a lot of their secondary skills which provide benefit to looter profs already skilled up. It's not very fair to compare veterans to new hunters in that regard because as I understand it, MA just straight up took a majority cut of the players returns in loot 2.0 and just threw it back to them as looter profession "benefits". The old veterans didn't have to start fresh with level 1 looter profs, they already had a jump start.