Ragna Rock
Old Alpha
- Joined
- May 27, 2005
- Posts
- 885
- Location
- Bosnia and Hercegovina
- Society
- M2E
- Avatar Name
- Ragna Ragna Rock
First of all to explain my idea:
I call it Hedgehog hunting - since it reminds me on the methods used while creating a hedgehog fund.
We all know that the loot periods are existent, there are times with good loot and there are times with bad loot, while hunting 1 area 1 mob. The trick is to be in place and hunt during a good loot period. The problem is you never know when this period is. While 5 hunters are loosing money on mob a, b, c, d, and e, 5 others are getting good returns while hunting mobs f, g, h, i, j. With almost similar expenses per mob in terms of time and money per kill.
Lets imagine a group hunting together, but not the same mob, not the same area, but at the same time, they agree to make their total hunt expenses identical at an amount X for ammo and decay. After the hunt everything they loot is put together and shared to equal parts. relative looses are leveled, relative gains too, skill gains stayed.
I would need 10 volunteers to take part in this experiment for not less than 10 runs.
Since I am not taking part in the experiment the participants would agree about the time, the fixed amount to spend, and I would just note the results from each person. If you feel uncomfortable with sharing your loot, we can do it like "What if" so I would need the total TT value of looted items, plus a list of all non common loots which have a market value from all participants so I can create an exact as possible chart of possible gain / looses per person while hunting with this method.
Thank you for your interrest
Feel free to post any feedback about this project, Ill update this post with names of the participants and the results of the experiment.
I call it Hedgehog hunting - since it reminds me on the methods used while creating a hedgehog fund.
We all know that the loot periods are existent, there are times with good loot and there are times with bad loot, while hunting 1 area 1 mob. The trick is to be in place and hunt during a good loot period. The problem is you never know when this period is. While 5 hunters are loosing money on mob a, b, c, d, and e, 5 others are getting good returns while hunting mobs f, g, h, i, j. With almost similar expenses per mob in terms of time and money per kill.
Lets imagine a group hunting together, but not the same mob, not the same area, but at the same time, they agree to make their total hunt expenses identical at an amount X for ammo and decay. After the hunt everything they loot is put together and shared to equal parts. relative looses are leveled, relative gains too, skill gains stayed.
I would need 10 volunteers to take part in this experiment for not less than 10 runs.
Since I am not taking part in the experiment the participants would agree about the time, the fixed amount to spend, and I would just note the results from each person. If you feel uncomfortable with sharing your loot, we can do it like "What if" so I would need the total TT value of looted items, plus a list of all non common loots which have a market value from all participants so I can create an exact as possible chart of possible gain / looses per person while hunting with this method.
Thank you for your interrest
Feel free to post any feedback about this project, Ill update this post with names of the participants and the results of the experiment.