alh
Stalker
- Joined
- Feb 23, 2006
- Posts
- 1,934
- Location
- Sweden
- Society
- Freelancer
- Avatar Name
- Minas alh Lhander
I love the idea in general, but believe that there should be at least one that does not have pvp. The threads of "why not have PvP everywhere" are a recurring endorsement AGAINST having a venue of this sort. The points made are valid in these posts, and represent exactly what happens now at places like the oil rig -- it's a no-fun zone because it is monopolized by an elite subgroup 100% of the time.
Well, thats not even true, quite often the rig is held by a bunch of mid level players with vigi and big L guns...
We took and held it for quite some time with such a gang... from another similar gang... until some uber pk guy showed up and kicked all our asses..
Well, it still was fun even including getting wiped after grabbing at least some oil.
Sure, there could be some non-pvp areas, for people who hate pvp, but they will never get the same atmosphere as the pvp areas...
I think it would be better to instead make the area large enough, so its impossible for any one group to keep it all.
I have a vision of something like a constant LandGrab raging, where each asteroid or asteroid area is one claimable land...
Its an idea how you could separate the pvp:ing form the general playing in this way:
Pvp:ers battle for the land, and control of it, a claimed asteroid will just as LA:s today give a % to the keeper from mining and other activities on them
This will have the result that PVP:ers must be selective who they kill... sure, they could kill anyone, but killing off all miners and hunters would make their income 0... But at the same time, they must have their eyes open for people trying to sneak an attack on the claim marker...
And there should be enough areas that not even a 200 person 100% uber soc can claim all areas at the same time... but areas also should be a lot smaller then the equivalent of current day LA:s
There wont be a way to customize them, their location and composition is what decides its desireability.
claiming should also work somewhat like during LG, you need to keep people patrolling your areas, if you leave them, they will go back to "unclaimed" (and untaxed) state after a few hours.
Fun for everyone