Leent
Old
- Joined
- Mar 5, 2021
- Posts
- 52
- Society
- Guardians of Evolution
- Avatar Name
- Joy Leent Wellborn
Hello.
As title says, my question is about how overkill affects loot composition?
A bit offtop:
Currently im thinking about using low att/min weapon, so i want to undestand how should i choose hunting target based on the weapon.
I assume that i can take average dmg per use of the weapon and compare with target mob's health.
For example if i have a weapon that deal 50-100 dmg, averaging 75 per use (wanna keep things example, assuming no crits, and uniform dmg distribution), a mob with 150/300 hp should be ideal to hunt, since ratio between hp and dmg/use is close to an integer.
Is that a correct way of thinking?
*EDIT* If there are any thread's dedicated to that topic, i would be happy if anybody can share a link with me. Probably i didnt search good enough, but i couldnt find any.
Thank you
As title says, my question is about how overkill affects loot composition?
A bit offtop:
Currently im thinking about using low att/min weapon, so i want to undestand how should i choose hunting target based on the weapon.
I assume that i can take average dmg per use of the weapon and compare with target mob's health.
For example if i have a weapon that deal 50-100 dmg, averaging 75 per use (wanna keep things example, assuming no crits, and uniform dmg distribution), a mob with 150/300 hp should be ideal to hunt, since ratio between hp and dmg/use is close to an integer.
Is that a correct way of thinking?
*EDIT* If there are any thread's dedicated to that topic, i would be happy if anybody can share a link with me. Probably i didnt search good enough, but i couldnt find any.
Thank you
Last edited: