Question: Paints(and textures) and their weights: What's your Analysis?

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I could only find one thread actively discussing paint weight https://www.planetcalypsoforum.com/forums/resources/84852-paint-heavy.html and even then it diverged off topic in a matter of chinese whispers.

After hunting formidon a fair bit recently, and looting huge amounts to be restricted to walking most of the time(especially prevalent in big-formi LA), it got me wondering as to what possible reason would differing weight of paints mean? Similarly, if there is a correlation between paint-weight and some other factor, does this have any correlation to textures (I am still trying to work out how I can take 1 wool+1 extracotr and make something HEAVIER than their combined weight. I will add in textures later, if it warrants a similar analysis.

NB: most weights taken from entropedia. I havea feeling some are wrong (i know brown paint wight is 0.1, but is listed as 0.2 in entropedia. for example. I think light green,turquoise,pink is wrong (need confirmation

So the questions atm I ask:
What possible reason is there for a difference in paint wegiht?
Does this have any implication into how we play the game?
Can the same reasoning and conclusions drawn (if any) be applied to texturizing?
Can you disprove this hypothesis (even though I think I know the answer):
Is successful coloring from the same weight of paint cans gvie the same success? (should easily be confirmed/disproved via % on textures
Are skill gains related to the weight of paint cans used?

Known Paint Weights
Code:
Colour 		Weight 	Value
Blue		0.01	0.05
Brown		0.10	0.07
Burgundy	0.01	0.19 
Burnt Umber 	0.01	0.15 
Dark Blue 	0.10	0.20 
Darkslate Grey	0.10 	0.75 
Deep Cadmium 	0.01	0.14 
Green 		0.01	0.07 
Light Green	0.30	0.09 
Mauve 		0.01	0.11 
Navy		0.01	0.10
Olive		0.01	0.05 	
Orange		0.01	0.01 
Pink		0.30	0.08 
Purple		0.20	0.06 
Red		0.10	0.60 
Steel Blue	0.01	0.06 
Turqoise	0.01	0.08 
Umber		0.01	0.13 
Violet Cream 	0.01	0.12 
White		0.10	0.30
Yellow		0.01	0.03

Unknown weights
Code:
Colour		Value
Black		1 
Brigadier	0.5
Cornsilk	0.24 
Crimson		0.42 
Dark Crimson	2.20
Dark Green	0.09 
Dark Lavender	0.21 
Dark Mauve	0.27 
Dark Purple	0.08 
Dark Steel Blue	0.06 
Dark Umber	0.36 
Silver		0.29

Sorted by weight Lightest-Heaviest
Code:
Colour 	Weight 	Value
Orange		0.01	0.01
Yellow		0.01	0.03
Blue		0.01	0.05
Olive		0.01	0.05
Steel Blue	0.01	0.06
Green 		0.01	0.07
Turqoise	0.01	0.08
Navy		0.01	0.1
Mauve 		0.01	0.11
Violet Cream 	0.01	0.12
Umber		0.01	0.13
Deep Cadmium 	0.01	0.14
Burnt Umber 	0.01	0.15
Burgundy	0.01	0.19
Brown		0.1	0.07
Dark Blue 	0.1	0.2
White		0.1	0.3
Red		0.1	0.6
Darkslate Grey	0.1	0.75
Purple		0.2	0.06
Pink		0.3	0.08
Light Green	0.3	0.09
 
Now imagine the weight of the clothe that take 600 can of color and 600 texture if MA was doing the addup ...

The weight in whole entropia is total dumb ...
Its not just paint , or texture ...
Check weight of one molisk tooth ... 0.1Kg ...so basicaly a molisk have 1Kg of teeth in a little face of 15 cm ...
And foul bone ...rolf...

And is blausariam ( i think it was that one) when refined was weighting more than unrefined ...


and , and , and ...

Whole weight is dumb , and simple saddle bag on pets would solve a lot of the weight problem for many profetion ....
 
Indeed

Make the pets usefull, let crafters create saddlebags, or allow pets to fight for you, or even better, real saddles so we can ride along the coastlines on the back of a daikiba
 
Make the pets usefull, let crafters create saddlebags, or allow pets to fight for you, or even better, real saddles so we can ride along the coastlines on the back of a daikiba


Now that is cool. :cool:
 
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