Stop being a bellend, you're talking about a different game. You talk about logic but you fail to see the most simple roadblocks to your complete overhaul. You can't introduce zero-item loots because the only winners are the unL hunters. If you create the kind of schism between existing players and the needed new-account players, the game will cease to exist.
Untrue. This game is already designed to accommodate this through L and UL blueprints dropping through normal crafting. In its halfway approach, though, it is in fact the crafters and miners that lose, and hunters that win. Why? Because there is no actual need to craft or mine. It is a luxury. If crafting and mining ceased to exist tomorrow the game would not stop functioning, because the entire markup economy is in fact based off of items looted from hunting being resold to hunters.
You also cannot "remove" or negate the current top level items, as your most valuable assets will leave the game - the high ped cyclers, hoffers, advertisements.
Who asked to remove anything from the game. Removing something from loot does not remove or negate anything. That's a very massive inference. You can remove something from loot, and put it into the craft pool instead, and it still exists. Items already in existence are not deleted. I'm honestly shocked I would have to specify this.
Actually, I'm not shocked. This is how people manage public opinion. Through brief sound bytes. "He's trying to remove your loot!" sounds so much scarier than "He's looking at ways to improve the game for crafters and increase markup on everyday loot through adequate use of item sinks ingame.
If you want a "crafting economy" go play another MMO. PE/EU was never a crafters game - crafting was the third introduced profession and was used purely for ancillary items. The only successful lines of crafted equipment come in the form of amps. Which is why MA should concentrate the crafting profession onto auxiliary items for hunting (buffs).
You just negated your entire point with this paragraph. In it you acknowledge that crafting and mining are useless add ons to the game. Thank you.
Let me re-iterate your massively flawed logic:
No need. There's no real argument here. Your post is lopsided, and favors the hunter, and you wish to continue the logic of favoring the hunter by painting a doom and gloom scenario for alternatives.
It is this kind of thinking that exemplifies why EU is being held back. Developers actually seem to listen to this kind of rubbish out of fear of losing customers. They're probably right, in that they will lose customers. Some people fear change, and are not very good at adaptation. Being here 6 years, I have noticed the massive objections each time a change was made to try to modernize this product from that player base; many of those same players now gleefully point out that they no longer deposit because they hate the changes. It is that very inability to adapt and grow that will ultimately tank this platform, though. EU was hit in the beginning through scam accusations because of how it advertised, and it will be hit anytime it changes by veterans who cry foul because they ended up losing an advantage that was only there because of poor initial design. Therefore basically anything MA does at this point is risky, and they must be extremely careful to both appease the existing crowd while still trying to modernize the game to remain competitive.
To conclude:
The only schism between players is the one that already exists, where the hunter pulls in massive markup items, while the crafter wonders why they bothered making that last pair of pants.
Oh, since you decided to use that blanket "If you want a game that... play another game" statement, let me take a minute to respond to that.
I want a MMO that keeps my interest for more than 6 months. I want an MMO that allows me to take my avatar to completely different destinations, changing the feel of the game at will, while not requiring me to spend time rerolling or lose the time I spent on my character just because I want a change of pace. I want an MMO that integrates the real world economy with the ingame virtual economy as illustrated by Edward Castronova's landmark paper in 1999. I want an MMO that has a visionary approach that extends forward decades. I want an MMO that adds in new features, and grows with the times.
I want a virtual world.
I want Entropia Universe to work.
Perhaps it is I who should be asking folks like you to move to another game. Maybe an MMO that stopped development before 2008, so you all can wallow in nostalgia like pigs.