1) What is the feasibility of my GPS tool Idea? Will the engine support top down satelite views of areas seperate to that which the avatar is currenty situated in? (ref:
Q&A Thread reference )
2) Why is it that when there is lag, avatar ability to hit mobs get's nerf'd yet the mobs hit back without issue? Are avatar hits and mob hits calculated on different servers? Yes sometimes mobs lag in hitting back, but most of the time when there is hit lag, mobs hit fine??
3) In addition to '
You damaged the creature xx' and '
You take xx damage' messages can we have '
You we're a total nub and missed the creature' messages too?
4) Why is it that after some time of killing everytime I go to loot a mob my view gets totally messed up, like as though it's the global animation that forces the view to a specific 3rd person angle, but it zooms in on the avatars head? It can do this quite often and also makes it hard to target the next creature when it happens, so you have to wait for it to clear. It does not happen when when hunting in first person mode though.
5) Is there a reason why when crafting and in the middle of processing we cannot interact with the inventory window? I would have thought a lock on the Craft window only would have been sufficient?
6) Another on crafting; Is it possible to slim down the craft window itself, make it a little more svelt so it's easier to look around and see who is around while falling asleep with the boredom of all the wrist breaking clicks?
7) How soon are we going to get a solution to crafting and colouring that reduces RSI?
8) Is it possible to have something that slows down an avatar if they are bunny hopping like you see in other games (for instance Counter-Strike where when you land you are slowed to a walk for a short time (<1 second) and then speed up again - Note to Mods legitimate game reference made here for the benefit of EU).
Bunny hopping when in pvp is a double edged sword in that a) Sometimes it makes avatars impossible to hit (especially the slighter female forms) and b) An avatar that continually runs at full pace AND jumps actually causes lag, this is something I've noticed over the past 10months or so. Fine the wasted ammo and decay is good for MA but only serves to annoy your clientelle.
9) Can we have a proper fighting Arena which has auctioneer and tt facilities, like a stadium type of building (only a little smaller
). Currently Twin Peaks is the usual PvP focal point but I think a purpose made arena would go down very well for recreational PvP'ing as lag seriously affects all ring matches. An arena with low detail and a simplistic structure (complete with a roof so now flora and geology is processed/drawn and has clearly marked safe zones.)
10) Is it possible to add a ladder/"winner stays on" style match to rings as part of the event system where all participants sign up and then the system determines the first bout and the queue thereafter? I didn't see this in the current event system, although I may not have been looking hard enough.
That's it for now from me. I'll see if I can come up with more.