Svarog
Slayer
- Joined
- Dec 11, 2006
- Posts
- 9,513
What mob drops these bones?
I looted mine from Skull Birds. Had no luck with arrets, haven't tried the dragons yet.
What mob drops these bones?
17.79 heal/pec = better eco then 15.56 which is the eco of S.I. HEART
does that mean that adding a heal enhancer (the one that makes heal stronger)
would in turn make the fap more economical... as every enhancer is also acting at 150% capability..
misread the specs on entropedia..
because it shows Heal/PEC: 11.86 HP
then shows different when you read specs on item (I had pulled up the list of tools that's why..)
ok.. not garbage
.....with 150% heal buff
does that mean that adding a heal enhancer (the one that makes heal stronger)
would in turn make the fap more economical... as every enhancer is also acting at 150% capability..
Read the description on Entropedia. I have added the item and stats but Entropedia CAN'T handle this new 150% effect...
You could add a second listing to wiki with the 150% stats and call it:
Refurbished H.E.A.R.T. Rank VI (@150%)
It's not so much that Entropedia can't handle it, it's more that the way the stats are listed in the item makes no sense whatsoever, and are not consistent with other over time items.
It should say the heal is 27-36 with 33.33% over time.
Sadly this woudl mean you woudl get:
17.8-23.7 with first instant heal after use and then rest over time.
Right yes... 27-36 with 100% over time then, does that make more sense?
Maybe with the higher max heal and 100% instead of 150% they would have had to raise the skill requirement to meet MA guidelines?
27-36 with 100% does not make any more sense than 12-24 with 150%
It clearly does to me. How can 150% of the heal be delayed?
So after reading this post I used a sleip to get to Cyrene, found the mission NPC, got the mission and it was instantly aborted. That + every NPC I get close to gives an error. And then every mob I kill gives two errors. I give up and I didn't even collect a single bone...
(repair didn't work either.) Well done Cyrene, I knew there was a reason I lived on Arkadia...
The same way 100% is. The buff has additional Strength, that is all.
The 'Effect Over Time' buff has three aspects: Type, Strength, and Duration. The Strength aspect can be set to anything the designer of the tool desires. But, if the Strength aspect is set under 100%, then the rest of the heal needs to be provided at the start of the action. But, I see no issue with the Strength setting being set to over 100%, and it would seems Mindark does not either, as it's been implemented by a planet partner and works as intended.
But the point of the % is that the fap heals a total of x HP, of which a certain % is done not instantly but over a certain period following it. In this case % is used in the context of a portion of a whole, so can't logically exceed 100%.
To look at it another way: on this fap, what meaning does the number 24 have? The answer is none.
Yes, that worked, thank you Falagor. (I deleted all the iron missions. Just came to Cyrene for the FAP)
Why they configured it 12-24 and 150% I would guess is the reason Xen gave: to lower the recommended level.
For those who want to know, here is the procedure for measuring decay on account bound Items
1 - buy ammo to bring PED card to one pec less than an even number (e.g. 99.99 ped).
2 - Sell Units of 10 ammo (0.1 pec), 1 ammo (0.01 pec) and nova/fruit/etc... (0.001 pec) to bring your ped card to an EXACT even number (e.g. 100.00000 ped).
3 - Decay item once, then repair.
4 - Repeat step 2 (selling ammo and then nova/fruit/etc... to bring back to the even number). This amount is the decay.
I checked the decay on this. Then double and triple checked this.
1 click decays EXACTLY 1.750 pec.
Entropedia has been accordingly updated. With this decay, Eff. Heal is 18.00
I have checked every FAP in this chain from I to VI, and all the previous ones have the correct decay listed.
For those who want to know, here is the procedure for measuring decay on account bound Items
1 - buy ammo to bring PED card to one pec less than an even number (e.g. 99.99 ped).
2 - Sell Units of 10 ammo (0.1 pec), 1 ammo (0.01 pec) and nova/fruit/etc... (0.001 pec) to bring your ped card to an EXACT even number (e.g. 100.00000 ped).
3 - Decay item once, then repair.
4 - Repeat step 2 (selling ammo and then nova/fruit/etc... to bring back to the even number). This amount is the decay.
K thx for that - i might have misscounted one use - its possible of course.
But i heard that using repair sometimes "steals" so not sure ifits 100% accurate method - thats what i just heard and not tested myself yet. If its just rumors then this method is great though . Good job.
Falagor
I checked the decay on this. Then double and triple checked this.
1 click decays EXACTLY 1.750 pec.
Entropedia has been accordingly updated. With this decay, Eff. Heal is 18.00
I have checked every FAP in this chain from I to VI, and all the previous ones have the correct decay listed.
For those who want to know, here is the procedure for measuring decay on account bound Items
1 - buy ammo to bring PED card to one pec less than an even number (e.g. 99.99 ped).
2 - Sell Units of 10 ammo (0.1 pec), 1 ammo (0.01 pec) and nova/fruit/etc... (0.001 pec) to bring your ped card to an EXACT even number (e.g. 100.00000 ped).
3 - Decay item once, then repair.
4 - Repeat step 2 (selling ammo and then nova/fruit/etc... to bring back to the even number). This amount is the decay.