Kain Dewey Fall
Guardian
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- Oct 27, 2017
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- Kain Dewey Fall
Do mobs have defense ratings that make them have weaknesses to specific damage types or even specific weapon types?
Another I don't know if this is a followup question or not but... Is there an advantage other than weapon efficiency such as weapon type or damage types that increase loot chances?
I ask this because I notice the only sources given available show that the Mobs have a specific damage rating types but no defense rating types and people tell me that the damage types indicated on weapons are only good for PVP. What does the planet government, military, anarchic socialist organizations, whatever else think about that it, do mobs have weaknesses to specific weapons or damage types and is there an advantage to preventing them from blowing up versus falling paralyzed or dead?
Straight from MindArk of Earth. The weapons we design are implemented to have an effect of damage type indicators are only effective against man-made defenses and the weapons damage range are effective on all mobs or Mobs do have weaknesses? 
Another I don't know if this is a followup question or not but... Is there an advantage other than weapon efficiency such as weapon type or damage types that increase loot chances?
I ask this because I notice the only sources given available show that the Mobs have a specific damage rating types but no defense rating types and people tell me that the damage types indicated on weapons are only good for PVP. What does the planet government, military, anarchic socialist organizations, whatever else think about that it, do mobs have weaknesses to specific weapons or damage types and is there an advantage to preventing them from blowing up versus falling paralyzed or dead?