Legends
Elite
- Joined
- Dec 31, 2006
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- Inherent Marxus Legends
The more I read the UE5 dev blog here, the more I feel like MA is telling us that Entropia will be completely reinvented in Unreal Engine 5. It scares me a little but I'm also excited for it.
To be clear, MA didn't say whether or not the world (Calypso) will be completely new or very similar to the existing one, I'm just reading between the lines and assuming it will probably be somewhat different. No one knows for sure and I'm certain that MindArk will not comment on this either, but it's interesting to think about.
I'm curious what you all think or expect from the transition to Unreal Engine 5; How much of Calypso should they keep while rebuilding it in Unreal? Or should they just forget everything and start fresh?
Do you want a completely new world map where even the TP names are different? Or do you want MA to stay true to the original as much as possible and not change a single thing?
Options in the poll are:
1. No! I want a completely new world map to explore!
2. Maybe keep a few important TPs by name but the map should be unrecognizable!
3. Can only recognize Eudoria and Amathera, the rest is all different!
4. Can see Eudoria, Amathera, PA and Twins, the rest is pretty much all brand new!
5. Only keep a dozen or so of main locations true to the original; make all the rest fresh and new!
6. Most of the main locations on the map should remain true to current form, but some changes welcomed
7. All of TPs need to be exactly where they are now, of course the vegetation and topography can be improved
8. MindArk needs to rebuild Calypso exactly the same as it exists today and not change a single thing
--
Please pick the statement that is the closest to what you expect or want to find when you first log into the Unreal version of Entropia.
PS: I think that when MA rebuilt Calypso in CE2, they kept it mostly true with some new areas, I think #6 is probably the statement that would fit best what MA ended up doing back then.
To be clear, MA didn't say whether or not the world (Calypso) will be completely new or very similar to the existing one, I'm just reading between the lines and assuming it will probably be somewhat different. No one knows for sure and I'm certain that MindArk will not comment on this either, but it's interesting to think about.
I'm curious what you all think or expect from the transition to Unreal Engine 5; How much of Calypso should they keep while rebuilding it in Unreal? Or should they just forget everything and start fresh?
Do you want a completely new world map where even the TP names are different? Or do you want MA to stay true to the original as much as possible and not change a single thing?
Options in the poll are:
1. No! I want a completely new world map to explore!
2. Maybe keep a few important TPs by name but the map should be unrecognizable!
3. Can only recognize Eudoria and Amathera, the rest is all different!
4. Can see Eudoria, Amathera, PA and Twins, the rest is pretty much all brand new!
5. Only keep a dozen or so of main locations true to the original; make all the rest fresh and new!
6. Most of the main locations on the map should remain true to current form, but some changes welcomed
7. All of TPs need to be exactly where they are now, of course the vegetation and topography can be improved
8. MindArk needs to rebuild Calypso exactly the same as it exists today and not change a single thing
--
Please pick the statement that is the closest to what you expect or want to find when you first log into the Unreal version of Entropia.
PS: I think that when MA rebuilt Calypso in CE2, they kept it mostly true with some new areas, I think #6 is probably the statement that would fit best what MA ended up doing back then.