Sakuba
Guardian
- Joined
- Oct 23, 2011
- Posts
- 321
- Society
- Antipodean Army
- Avatar Name
- Milela Sakuba Wilnfe
I guess the real question I am asking is:
"Do you think Space is developing and becoming more functional as time passes?"
I see many issues that still need to be seriously addressed. But I do believe that it is developing and becoming more viable. It also seems that not only are a lot more "Warp Capable Ships" becoming more active, but a lot more people are also becoming more active in Space. The high costs to the individuals is only a small part of what could be concieved as one of its major problems.
One of the most important issies that I percieve is the constant disconnection Partivipants undergo. Most often this occurs when Ships are Warping. This is a major issue as when you see your crew disappearing you know you have lost half your defence and offence when you have completed the warp.
Even the Pilots are often disconnected. When this happens not only can the Pilot NOT log back in until the Warp is completed, the Pilots Seat remains occupied until long after the warp is completed. This results in no one being able to take control of the Shihp for extended amounts of time, creating a long period of time that the ship is NOT CONTROLLED and VULNERABLE.
The same can be said for when Repair Crew and Gunner Crews are also disconnected. This undoubtedly creates a huge amount of vulnerabilty to any Ship. Of course I am sure we will have the SI Mongers scream "Build your SI up to "XYZ-to the power of Uranus". Great idea ! There are one or two small problems with this.
We have estimated that with the new "Armament Devices" five(5) Mothership Guns in unision can do around 1000 points of damage to the SI of a ship per shot. For your Repair Crew to balance th8is damage you would need ten(10) RK-20s per repair point. Include those who just got DCed and you had better count on Twenty(20). If my calculations on this is correct start looking ofr a Crew of Eighty(80) RK-20s to cover all four(4) Repair Points on a MS.
For those who don't know I believe that an Armament Device III will allow up to Ten(10) Guns barrelling at you at any given time.
With these figures in mind(Only rough estimates) you have well and truely exceeded the number of "Active Guests" you can have on your Ship at any given time, so it is best to put your head between your legs and hope you are kissing Pluto.
I feel there may be two solution to help relieve this situation other than having the "Disconnection Issues" corrected. However I feel they must be co-joined as one is not of much good without the other. Firstly, Ships like my own, will need to look at some serious upgrades on thier SI, Even those with the much higher SI may have to consider some serious upgrades as well. Secondly, now that MindArk have increased the Fire Power abilities of Ships they should look at improving the Repair Abilities of Repair Crews and the Tools they are using.
With this said it has to be kept in mind that MindArk may be considering other additions to "Warp Capable Ships". Possible new Devices.
"Shield Device" Using power provided by the "Ships Power Scource" After XYZ Damage it collapses and the Ships actual SI will start to collapse. The Strength of these "Shield Devices" could be determined by the Level of the "Shield Device" and the Level of the "Power Scource". Once these "Shields" have been damaged they could require a period of time to "Regenerate" to full strength. The "Rate of Regeneration could also be determined by the Levels of both "Shield and Power Devices"
Please note:
Shield Devices are something that I pullled out of My an*! and is not something that is currently in the pipeline that I am aware of.
Please keep in mind:
This Post is not meant to "Start another Flame War" It is hopefully more of an opeining for s on individuals views on the "Future of Space' and includes a little rambling on current issues.
"Do you think Space is developing and becoming more functional as time passes?"
I see many issues that still need to be seriously addressed. But I do believe that it is developing and becoming more viable. It also seems that not only are a lot more "Warp Capable Ships" becoming more active, but a lot more people are also becoming more active in Space. The high costs to the individuals is only a small part of what could be concieved as one of its major problems.
One of the most important issies that I percieve is the constant disconnection Partivipants undergo. Most often this occurs when Ships are Warping. This is a major issue as when you see your crew disappearing you know you have lost half your defence and offence when you have completed the warp.
Even the Pilots are often disconnected. When this happens not only can the Pilot NOT log back in until the Warp is completed, the Pilots Seat remains occupied until long after the warp is completed. This results in no one being able to take control of the Shihp for extended amounts of time, creating a long period of time that the ship is NOT CONTROLLED and VULNERABLE.
The same can be said for when Repair Crew and Gunner Crews are also disconnected. This undoubtedly creates a huge amount of vulnerabilty to any Ship. Of course I am sure we will have the SI Mongers scream "Build your SI up to "XYZ-to the power of Uranus". Great idea ! There are one or two small problems with this.
We have estimated that with the new "Armament Devices" five(5) Mothership Guns in unision can do around 1000 points of damage to the SI of a ship per shot. For your Repair Crew to balance th8is damage you would need ten(10) RK-20s per repair point. Include those who just got DCed and you had better count on Twenty(20). If my calculations on this is correct start looking ofr a Crew of Eighty(80) RK-20s to cover all four(4) Repair Points on a MS.
For those who don't know I believe that an Armament Device III will allow up to Ten(10) Guns barrelling at you at any given time.
With these figures in mind(Only rough estimates) you have well and truely exceeded the number of "Active Guests" you can have on your Ship at any given time, so it is best to put your head between your legs and hope you are kissing Pluto.
I feel there may be two solution to help relieve this situation other than having the "Disconnection Issues" corrected. However I feel they must be co-joined as one is not of much good without the other. Firstly, Ships like my own, will need to look at some serious upgrades on thier SI, Even those with the much higher SI may have to consider some serious upgrades as well. Secondly, now that MindArk have increased the Fire Power abilities of Ships they should look at improving the Repair Abilities of Repair Crews and the Tools they are using.
With this said it has to be kept in mind that MindArk may be considering other additions to "Warp Capable Ships". Possible new Devices.
"Shield Device" Using power provided by the "Ships Power Scource" After XYZ Damage it collapses and the Ships actual SI will start to collapse. The Strength of these "Shield Devices" could be determined by the Level of the "Shield Device" and the Level of the "Power Scource". Once these "Shields" have been damaged they could require a period of time to "Regenerate" to full strength. The "Rate of Regeneration could also be determined by the Levels of both "Shield and Power Devices"
Please note:
Shield Devices are something that I pullled out of My an*! and is not something that is currently in the pipeline that I am aware of.
Please keep in mind:
This Post is not meant to "Start another Flame War" It is hopefully more of an opeining for s on individuals views on the "Future of Space' and includes a little rambling on current issues.