Dusk
Elite
- Joined
- Nov 12, 2005
- Posts
- 2,715
- Location
- In the Auction House, selling my shit.
- Avatar Name
- Trinity Dusk Trinity
With 2013 not far away now, I was wondering what those people who primarily base themselves in space were hoping for with its development over the next twelve months. I'm not interested in "space sucks" comments and the like from people who rarely use/have never used it, BTW.
For me, I'd like space to be split up to give it more vastness. My thought is to have four quadrants, all very remote from each other. Within these quadrants there would be systems. One of these systems would be space as we currently know it, with all the known planets, but there would be other systems too.
I would set things up with each system being traverseable with all craft but it requiring a huge amount of time to do so - for example, maybe 10 minutes to warp to another system in the same quadrant, but several hours to warp to a system in another quadrant. Meanwhile, a quad-taxi might take maybe four hours to traverse the emptiness of space between two adjoining systems in the same quadrant, but maybe many days to go quadrant to quadrant.
And once at these other systems/quadrants what would we find?
New space mobs is one obvious answer. Maybe the ability to mine small asteroids. With perhaps otherwise rare resources. Maybe new enemies with technology to steal and exploit.
Also, the ability to place a new planet remote from everyone else could be an attraction. I think I read that it had been shelved now, but Planet Michael's developers may not have been best pleased with Calypso's ubers turning up to slaughter everything in sight if I remember an interview with one of its dev team correctly.
My thoughts might all be fantasy, knowing MAs speed of system development, but what would you like to see in space in the next year?
For me, I'd like space to be split up to give it more vastness. My thought is to have four quadrants, all very remote from each other. Within these quadrants there would be systems. One of these systems would be space as we currently know it, with all the known planets, but there would be other systems too.
I would set things up with each system being traverseable with all craft but it requiring a huge amount of time to do so - for example, maybe 10 minutes to warp to another system in the same quadrant, but several hours to warp to a system in another quadrant. Meanwhile, a quad-taxi might take maybe four hours to traverse the emptiness of space between two adjoining systems in the same quadrant, but maybe many days to go quadrant to quadrant.
And once at these other systems/quadrants what would we find?
New space mobs is one obvious answer. Maybe the ability to mine small asteroids. With perhaps otherwise rare resources. Maybe new enemies with technology to steal and exploit.
Also, the ability to place a new planet remote from everyone else could be an attraction. I think I read that it had been shelved now, but Planet Michael's developers may not have been best pleased with Calypso's ubers turning up to slaughter everything in sight if I remember an interview with one of its dev team correctly.
My thoughts might all be fantasy, knowing MAs speed of system development, but what would you like to see in space in the next year?