JohnCapital
Slayer
- Joined
- Jul 19, 2006
- Posts
- 9,831
- Location
- Colorado
- Society
- Freelancer
- Avatar Name
- John Teacher Capital
My gift for MA.
Here's how the taming system should be, based on my own personal opinion.
How To Tame
Team Taming
Whips
When Tamed
Pet (Snablesnot-male Young)
John Teacher Capital
Pet Deed
TT Value & Feeding
Summoning
Skill Limitations
Attachments
Certain attachments are available for pets. All attachments are crafted.
Saddle(C,L)
Animal pack
Weapons
Armor
Banner
Movement
Riding
Passengers
Attacking
Being Attacked
Brushes
Tricks
Pre-VU10 Pet Deeds
I think that covers all parts I can think of. Yes, many will notice a lot of this is taken from the current vehicle system. I have always believed that the work done to make that system could have been instead used to make taming. However, even with vehicles ingame that changes nothing. I've built so many uses into the pet system that I believe it would be well received.
Here's how the taming system should be, based on my own personal opinion.
How To Tame
- Most land or flying mobs can be tamed. Not fish, robots, special event mobs, nor any others specifically set by MA.
- Taming is done strictly with whips.
- If a mobs HP is taken down completely with a whip, it's tamed, and becomes a pet.
- When a mob is tamed, it still loots.
- Any damage done with any other weapon completely negates the ability to tame that mob.
- This negation of being tamable lasts forever for that specific mob, even if the mob regens to full health, and even if it's removed from all player's radar (unless technical reasons exist why this permanent flag is impossible.)
Team Taming
- Team taming is possible by using a team all using whips.
- The person that does most damage gets the pet.
- Only the most dmg Ava needs to have the required skill level.
- If they don't, the taming fails.
- Loot is divided using the established loot rules for that team.
Whips
- Whips are weapons.
- Almost exclusively crafted.
- Mostly (L).
- More powerful whips require higher Whipper (hit) and Whipper (dmg) professions, just like any other SIB weapon.
When Tamed
- When a mob is tamed, it has 0 TT.
- Label reads: Pet ([mob name maturity]) {2nd line} [Full owner's name]
Pet (Snablesnot-male Young)
John Teacher Capital
- Upon taming, it remains docile for 1 minute.
- It can be fed during this time.
- The pet can also be picked up, placed in personal inventory.
- If not fed or picked up in 1 minute, the pet is automatically recalled to personal inventory.
Pet Deed
- Pet deed weight: 5kg
- Label follows above protocol.
- They are tradeable/salable.
TT Value & Feeding
- All pets have max TT value of untamed health/5.
- Health is restored by nutrio bars. 1/1 ratio of TT value for bar/health.
- To feed a pet (increase TT value) summon it and drag/drop nutrio bars to pet, just like placing oil into vehicle.
- TT is expended by movement, riding and attacking. (See below for costs.)
Summoning
- A pet can be summoned, meaning it appears on the ground by the owner, like a vehicle.
- Pet must be in personal inventory to be able to do this.
- 0 TT pets can be summoned for only 1 minute before they move back into inventory.
- Summoned pets can be walked through. They do not block players.
- Skill limitations to max. number of summoned pets. See below.
Skill Limitations
- Player can only tame a mob whose L number is equal to, or lower than their Animal Tamer profession.
- If trying to tame a mob above their level, they will get a "Taming failed. Creature is too powerful for you to tame yet" message. Mob will simply be looted and disappear as normal.
- Player can only simultaneously control 1 summoned mob per 20 levels of their Pet Handler profession. (I.E. Level 45 can only have 2 pets running around at once.)
Attachments
Certain attachments are available for pets. All attachments are crafted.
Saddle(C,L)
- Saddles allow player to ride a pet.
- Saddles are colorable.
- Saddles are (L), decaying every time a rider mounts. However, the decay is very small, (0.001 ped) allowing saddles to last a very long time.
- There is only 1 type of saddle.
- Each planet has a BP which uses "local" materials to craft. each of these BPs crafts the same saddle.
Animal pack
- An Animal pack is a storage compartment that must be attached to a pet for it to work.
- If it's not attached, it can't be opened, even if there is stuff in it.
- There are different levels of packs, the higher ones holding more items and heavier weight.
- The largest level pack a pet can use is determined by that creature's strength/20. (I.E. 87 Strength can use up to level 4 animal pack.)
- They are not visible, so are not colorable, etc.
- They are UL. They do not decay with use.
Weapons
- Different craftable weapons are available.
- These weapon are PVP only.
- They are very powerful, long range, but slow. This compensates for the pets vulnerability in PVP.
- They are most often (L).
- They are useable only when pet is being ridden.
- Weapons can be controlled by rider or passenger.
- If controlled by rider, they are fixed forward, aimed by turning pet, just like a ava's weapon.
- If controlled by passenger, they can aim it independent of movement.
Armor
- Different pet armor is available.
- It is only 1-piece, as opposed to our 7 pieces.
- they are mostly (L).
- All plates can be used on pet armor.
Banner
- Banners allow a third line on the label when summoned.
- This part of the label is altered by the owner.
- Max 45 characters.
- They are (L), decaying 1 pec each time the text is altered.
Movement
- Summoned pets are initially stationary.
- If triggered, they move with their owner, as if on auto-follow.
- They remain in the field until recalled.
- Owner must be on the same planet to recall.
- If pet is on radar, pet goes to personal inventory.
- If not, it moves to storage.
- Cost of movement is mob Agility km=1 pec TT. (I.E. 17 agility = move 17km for 1 pec)
Riding
- A summoned pet with a saddle can be ridden.
- Movement controls are exactly like vehicle controls.
- Flying pets (I.E. Hiryuu) can not enter space.
- The rider's weight a pet can carry is determined by the pets strength times 10. (Correct, very small mobs will never be able to have a rider.)
- The pets speed is the same as when it was a regular creature.
Passengers
- Pets can carry passengers.
- The formula for max. # of passengers is (Stamina-100)/100. (I.E. mob Stamina of 230 can carry 1 passenger.)
- Strength weight restriction applies per passenger.
- Extra saddle must be attached per passenger.
- Passenger saddle may need to be attached to main saddle due to attachment coding issues, like how 2nd gun laser sight is actually attached to scope.
- Subsequent saddles are attached to previous saddle.
Attacking
- Pets can be commanded to attack other mobs or players.
- Pets can only attack other players in PVP areas.
- When triggered, they attack the mob/player targeted by owner.
- If no mob/player is targeted, pet attacks nearest target.
- Attack damage is original mob damage per type/2 (I.E. if mob did max. 40 cold+30 impact, the pet does 20 cold+15 impact). Min. 1 dmg per original dmg type.
- Attack distance/speed is the same as original mob.
- Their hit chance against mobs are the same as a maxed weaopn.
- Their hit chance against PVP players factor in the targets evade/dodge skill (whichever is appropriate).
- Attacking costs are an eco of 2.80 for every pet. (Their regular attack, not the eco of the PVP weapon attachments)
- 0 TT pets can't attack.
Being Attacked
- Pets can be targeted by mobs/PVP players.
- Pet health is original mob health/10. Min. 1 health.
- If pets/owner/others are simultaneously attacking a mob, the mobs agro follows regular rules of determining which to attack.
- Regular armor rules apply if pet is wearing armor.
- Pets can be healed like a player.
- If pet health reaches 0, pet dies and no longer exists. Deed is gone.
- All attachments are moved to owner inventory.
- Rider/passengers are dropped onto the ground.
- Rider/passengers are not affected by attacks while on a pet.
- Pets can drown.
Brushes
- Brushes can still be used.
- BPs, TT values, etc. all remain the same as the old system.
- Summoned pets can be brushed.
- Usage increases Pet Handler profession.
Tricks
- Tricks are no longer able to be taught.
Pre-VU10 Pet Deeds
- If mob type info is intact, no change. They become pets of the new system.
- If mob type info is lost, deeds are "bought back" by MA.
- If TT value is intact, they are bought back for TT value.
- If TT value is lost, they are bought back for 1 ped each.
- If mob type is kept, but TT value is lost, pet has 0 TT.
- No other compensation is offered.
I think that covers all parts I can think of. Yes, many will notice a lot of this is taken from the current vehicle system. I have always believed that the work done to make that system could have been instead used to make taming. However, even with vehicles ingame that changes nothing. I've built so many uses into the pet system that I believe it would be well received.
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