Terrain/mob changes and mining

CaptSpaulding

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Joined
Nov 30, 2005
Posts
124
So I'm back in the game after a long break and discover one of my reliable mining areas is now buried under layers of new rock and un-mineable. Another area that was once barren land is now populated by high maturity mobs. I've spent years mapping mining areas and I don't appreciate MA taking them away. It costs me ped to find previously unknown mining areas to replace ones that I've now lost. MA doesn't force hunters to shoot blindly in random directions in order to find herds of mobs. How about giving some consideration to we miners when deciding to roll out cool new terrain and mobs?
 
... you're not going to be a fan of UE5 then I take it?
I partly agree with the sentiment, though, but if you have taken a long break, shouldn't you be glass half full-ish and glad that other areas are still the same?
 
Blimey... that was a long break :giggle:
 
Might be worth mentioning at this point... that 90% of resource prices are buried under that rock too... cos they disappeared about the same time :ROFLMAO:
 
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