Naomi
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- Jan 19, 2007
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- Naomi NP Polder
The 50% amp rule, I don't remember when exactly it was introduced, but let me explain for those who haven't been that long among us.
In the old days (I think around vu 9.6), you could put any amp on any weapon of the same category. This means you could put for instance a 24dmg amp, on an opalo !
Somewhere along the road MA made the decision to change this, probably to encourage people to upgrade to higher lvl (and higher decaying) weaponry. The current rule on this is, that an amp can add a maximum of 50% damage on any weapon, therefore disabling the use of big amps on small weapons.
I do understand the nature of this measure, although in my opinion putting an A104 on an opallo brings more decay for MA, then putting no amp on a bigger gun.
However, due to this rule they have given un unfair advantage to slower guns. Allow me to explain.
Fast guns do lower damage per shot then slow guns with the same dps. Therefore GUNS WITH ABOUT THE SAME DPS CANNOT USE THE SAME KIND OF AMPS. I find this highly unfair. Yes I am not objective, since I am a mod merc user myself, but I think you can understand the picture.
I also understand that an opallo with a shear pro900 on it would be stupid, and there is an existance purpose to a certain limitation.
I therefore suggest to raise the maximum added damage added by amps from 50% to 100%, to give back the competitive edge to fast guns such as the mod mercs.
It is kind'a frustrating and stupid to have one of the best and very expensive guns in game (mod merc), while not being able to compete with SLOWER GUNS ?!?
The same way the 50% rule for L blades/faps etc got revised, I think it is time to do this for the 50% rule for amps!
Thanks
In the old days (I think around vu 9.6), you could put any amp on any weapon of the same category. This means you could put for instance a 24dmg amp, on an opalo !
Somewhere along the road MA made the decision to change this, probably to encourage people to upgrade to higher lvl (and higher decaying) weaponry. The current rule on this is, that an amp can add a maximum of 50% damage on any weapon, therefore disabling the use of big amps on small weapons.
I do understand the nature of this measure, although in my opinion putting an A104 on an opallo brings more decay for MA, then putting no amp on a bigger gun.
However, due to this rule they have given un unfair advantage to slower guns. Allow me to explain.
Fast guns do lower damage per shot then slow guns with the same dps. Therefore GUNS WITH ABOUT THE SAME DPS CANNOT USE THE SAME KIND OF AMPS. I find this highly unfair. Yes I am not objective, since I am a mod merc user myself, but I think you can understand the picture.
I also understand that an opallo with a shear pro900 on it would be stupid, and there is an existance purpose to a certain limitation.
I therefore suggest to raise the maximum added damage added by amps from 50% to 100%, to give back the competitive edge to fast guns such as the mod mercs.
It is kind'a frustrating and stupid to have one of the best and very expensive guns in game (mod merc), while not being able to compete with SLOWER GUNS ?!?
The same way the 50% rule for L blades/faps etc got revised, I think it is time to do this for the 50% rule for amps!
Thanks