NDaleramai
Old
- Joined
- Oct 11, 2005
- Posts
- 97
- Location
- Vermillion, SD
- Society
- The Drow
- Avatar Name
- Noverus "Twitch" Daleramai
First of all, I think that this is the right place for this discussion. If not, please tell me, and I will repost it elsewhere.
Anyway, I have been watching the price of ME in game for a bit, and it has fluctuated, but stayed relativly close to 320%. Now, seeing that price has made me wonder about two major questions:
Is Mindforce so much better than normal weapons / FAPs that it offsets its own high cost?
Why is the cost of ME so high?
I don't have the funds currently to test the Mindforce chips to answer the first question, so anyone that has tested them, please feel free to post your results and experiences with it below. However, the second question I believe I have a suggestion for, that could alter the market in Project Entropia.
As we know, Mind Essence is created from Force Nexus, an Enmatter, and Vibrant Sweat. So, the price of ME must come from both of those, right? Well, I see Force Nexus selling ususally for about 120% IIRC, so thats not too bad, since its only gotten from mining. However, the 2 PECs per bottle of sweat are, I believe the cause for ME to be so expensive and remain out of reach of more players that might like to try it, myself included.
Now, the idea that I have to alter this is simple. Allow hunters to be able to collect a few bottles of sweat, say 1-3, from creatures killed that can normally yeild sweat. Not a massive change, but one with a forceful impact anyway. The benefits would be twofold. First, the amount of vibrant sweat would increase dramatically, thus cutting down the cost of ME, making it far more attractive to more players that want to try, but are driven away by the high cost. Second, it would act as a stabilizing effect on the sweat market, which in the last week alone I have noticed some instability, with prices between 2 and 2.5 PECs. With the extra sweat in game, the price of sweat could fall somewhat, to the potential price of 1.25 - 1.5 PECs per bottle.
While its true that this effect would be somewhat detrimental to the new players that require sweat to gain money in game due to either a desire to test the game before depositing, such as I did, or those that have no way to deposit, I feel that the effects would not be catastrophic. The new players would still have a source of income and a way to play, and the more experienced players would have access to Mindforce powers. I believe that the overall results of a change such as that would cause a change in the market of Project Entropia, as those that previously had to sink large amounts of money into ME or its components now havemore income freed up for other persuits, such as more trading, hunting, or whatever you prefer, and this could in turn increase the profits for MA and the loots for the players, always a bonus, from the extra PEDs spent on repairs and ammunition (using the lootpool theory).
Sorry for taking up so much space for this theory, but please, leave me some feedback on this idea. Good, bad, either one is ok, I just want to know what other players in Project Entropia think of an economic change like this.
Anyway, I have been watching the price of ME in game for a bit, and it has fluctuated, but stayed relativly close to 320%. Now, seeing that price has made me wonder about two major questions:
Is Mindforce so much better than normal weapons / FAPs that it offsets its own high cost?
Why is the cost of ME so high?
I don't have the funds currently to test the Mindforce chips to answer the first question, so anyone that has tested them, please feel free to post your results and experiences with it below. However, the second question I believe I have a suggestion for, that could alter the market in Project Entropia.
As we know, Mind Essence is created from Force Nexus, an Enmatter, and Vibrant Sweat. So, the price of ME must come from both of those, right? Well, I see Force Nexus selling ususally for about 120% IIRC, so thats not too bad, since its only gotten from mining. However, the 2 PECs per bottle of sweat are, I believe the cause for ME to be so expensive and remain out of reach of more players that might like to try it, myself included.
Now, the idea that I have to alter this is simple. Allow hunters to be able to collect a few bottles of sweat, say 1-3, from creatures killed that can normally yeild sweat. Not a massive change, but one with a forceful impact anyway. The benefits would be twofold. First, the amount of vibrant sweat would increase dramatically, thus cutting down the cost of ME, making it far more attractive to more players that want to try, but are driven away by the high cost. Second, it would act as a stabilizing effect on the sweat market, which in the last week alone I have noticed some instability, with prices between 2 and 2.5 PECs. With the extra sweat in game, the price of sweat could fall somewhat, to the potential price of 1.25 - 1.5 PECs per bottle.
While its true that this effect would be somewhat detrimental to the new players that require sweat to gain money in game due to either a desire to test the game before depositing, such as I did, or those that have no way to deposit, I feel that the effects would not be catastrophic. The new players would still have a source of income and a way to play, and the more experienced players would have access to Mindforce powers. I believe that the overall results of a change such as that would cause a change in the market of Project Entropia, as those that previously had to sink large amounts of money into ME or its components now havemore income freed up for other persuits, such as more trading, hunting, or whatever you prefer, and this could in turn increase the profits for MA and the loots for the players, always a bonus, from the extra PEDs spent on repairs and ammunition (using the lootpool theory).
Sorry for taking up so much space for this theory, but please, leave me some feedback on this idea. Good, bad, either one is ok, I just want to know what other players in Project Entropia think of an economic change like this.