I'm gonna start with saying that this is nice effort, feels clean and crisp, however implementation of many elements is far from good.
Here are my first thoughts (actually my first thought was "where do i start with feedback, there is so much"):
Login Screen
- please add option to obfuscate email/username, since we have 'remember username' option, this can be hidden, i know streamers would love this
All windows "waste" too much screen estate by having unnecessarily wide margins, that is really quite prominent on 1080p resolution (I guess still probably most common standard). Overall UI elements are enlarged, I suspect with mind of higher resolution, however this is a big nerf to 1080p and lower resolution (yes, people still use tyhose!), resulting in about 50% less content visible in bigger space used
Contacts Window is very bad because of wide margins and relatively low height, now on single page there are visible only around 50% of contacts compared to previous Contacts window (20 per page previously, 11 now)
Professions and Skills Windows are disconnected in terms of layout:
- in Skills, Rank is not so much important as actual skill Points, and as such IMO Rank progress bar should be shortened and Pionts progress bar should be longer
- it would be awesome if in Skills window, Points were showing percentage of progress, just like it is with Rank in Porfessions window (which is a great improvement over prevoisly needing to mouseover to see percentage)
- Skills have good "density" of lines, but in Professions window, Profession Names are in bigger font and with bigger linespacing, resulting in much more vertical space used for few professions
- in Professions window, Title, Achieved Professions and Unachieved Professions should be moved to left side column, under Professions' Cathegories as there is enough space to display that information, that could expand Professions list vertically or decrease height of whole window
- in Skills window, Total (Skills): XXXXXX text could be a bit bigger and in more prominent place
I kinda like that some Professions cathegories got collated, however there are some inconsistencies, for example Biotropic and Jammer are same kind of Combat like Paramedic, Evader and Dodger, same with Gunner Hit and Dmg. I think those should be moved to Combat and remaining 3 Minforce (Translocator, Telepath, Sweat Gatherer) moved to Misc.
On top of that, I think it would be great if we could have Combat split into three subcategories
- Ranged
- Melee
- Mindforce
Message Center
- have no options to hide messages from certain cathegories as we could do in previous UI
- it could be definitelly much slimmer
- also, if one of big reasons of UI change was performance, what is the point of receiving each and every Global in Message Center?
Item Information window is terrible compared to old one. There is so much wasted screen estate with this one, at the same time making it less useable than before because not all details fit in window
- definitelly could be narrower and taller
- instead huge waste of space for OVERVIEW window title, just display there item's name
- missing buttons to hide image - that makes some items impossible to read, see example image
Inventory...
- wider than before is better, (my professional curiosity peaks here: why 13 slots wide? Was it side effect of moving cathegories from vertically being on left to horizontally top?) but honestly probably 10 slots wide would be more than enough, consider this should be resizeable within some range, say 6-14 slots wide, and also resizeable to desired height
- bottom of screen could be managed much better, saving some vertical space
- I personally miss grid of old inventory - please add button to show/hide grid
- icons are misleading, especially Clothes icon, that looks like armor harness as already often mentioned in last couple weeks - consider using this icon for Armor, and use something else, for example hat for Clothes
Trade Terminal - what a waste of space... why does it need to be so huge?
- please redesign it to be small and slim or even better resizeable - as of now it takes 25% of screen estate on 1080p, that is not a joke... or is it?
Repair Terminal, much better that TT
- missing Clear button (to remove items from window without need to manually drag them back to inventory or closing Repair Terminal)
HP bar UI
- Universal ammo, BLP ammo, Synthetic Mind Essence icons are very unintuitive, I guess laser ammo could be bit better as well but it is not nearly as bad as forementioned
- as I already mentioned previously, Avatar Name should be there always visible, PED balance optionally visible
Mission Tracker have great visibility, tested on all sorts of background, great job guys!
Avatars (other players)
- if avatar have selected Profession to show publicly, then only Profession shows under their HP bar - no Society name / Freelancer status
- if no public Profession selected, then Soc name shows correctly under hp bar (shows freelancer if no soc)
- Vehicles with pilot/driver do not display Avatar name - this needs to be changed the way it was before
Team
- no easy way to leave or disband team, have to go to Team creator window
Radar
- please add more zoom granularity - in previous UI it was much easier to find a zoom that was useful, for example my current weapon have 85m range and i was able easily to look at radar to know what direction are mobs that are within range. In current UI maximum zoom-out is a bit too close to radar centre and one click on zoom-in makes it way too far, rendering radar much less useful that previously. Please adjust each zoom in/out step to be similar how we got used to play with for so many years.
- radar have some invisible margins on left, bottom and right, making it impossible to neatly align it to left/bottom/right side of screen. It is ok at the top.
Quick Actions (the icons that default top left of screen) have margin on right side, making it impossible to snap it close to right side of screen
Map
- why renamed to Navigator?
- Locations' list on left side:
-- have no space between type and name eg now it is (T)Ashi instead (T) Ashi
-- vertical spacing between locations on the list is too big, resulting with fewer locations fitting in the same space than before and needing more scrolling
- map could use higher zoom in to be able to more precisely teleport or add waypoint
Chat
- renaming tabs have no effect during session, and is only visible after relog
- there are 'hidden' Interface Settings, visible only when right mouse clicking Main chat tab - those need to go to Options > Interface for easier access
- when Chat is set to Auto Fade, there is no point having Enable Tab Highlight on as notification will not be visible until chat is selected
- this is the same as it was, but please consider changing it - currently System > Loot messages can only be visible on System chat tab, would be nice to be feely used in any other tabs like the rest of chat system
- please give us an option to disable Rookie chat, I mean leave this chat completely and do not receive any messages that only bloat chat.log file. I'm sure that 90% of players do not want to have anything to do with Rookie channel, and it is really shame that place that should be helpful for new players became sucjh a cesspool of profanities, hate, spam and trolling.
Global Ticker
- need option to disable
- move both options for Ticker next to eachother
Options (and maybe fsome other interfaces)
- If I remember correctly in previous UI there was tooltip help on mouseover option in settings, this is missing now and probably is still useful to both new and old players
Hall of Fame
- please leave it as it is... seems it's the last remaining UI... keep it that way for nostalgia
Some
mics issues
- when in UI edit mode, you can drag UI element and press ESC to stop edit mode, but dragged element is still draggable until mouse button is released, pressing ESC again opens/closes Main Menu indefinitely, and element can be moved until mouse button is released - expected behaviour is to stop edit mode and revert UI element to position where it was before being dragged
- when resizing radar, pressing ESC disables UI edit mode but radar can still be resized till mouse button is released, pressing ESC again opens/closes Main Menu indefinitely, and resizing continues unless mouse button is released - expected behaviour is to revert radar to size before initializing resize
- sound volume is low relative to expected when maxed volume in EU Options and in Windows Mixer - it is effectively muted when Options volume slider is ~10%
That's it for today, I'm too tired to even try hunting somore feedback might come at later date.