Joat
Elite
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- Oct 30, 2005
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One limitation we have today is the polycount of objects. With Nanite they can create way bigger objectsI'm wondering a bit what limitations we currently have that will open up not just in theory with UE5.
I believe the insides of ships and spacestations are all instances - and I used to believe that is why we couldn't access event instances from space. But it occurs to me that the ship tps to the SS are from instance to instance, so it's doable. Then again, hopping to an instance event would be a way of escaping pirates with presumably even less activation time than logging off.
I thus further wonder how many limitations are based on the scenarios MA has implemented (lootable pvp) and not actually technical. Someone else mentioned a whole space package having been developed (and I've seen posters with more ships designed than what we currently have that was printed years ago).
The cargo missions development was also seemingly so close to finished that it was even firmly announced.
How much of a changed space environment might actually make sense in a future implementation, such that pilots get points for piloting and not just from being hit? Will there be entry restrictions potentially, for ships, their pilots' levels of skill etc etc?
When it finally happens, I hope the changes are massive, fair, FUN and provide opportunities!
but still have the game playable without choking it.
There are some WIP for space for other games, how to handle vast space games in UE5, but nothing to
show atm I guess since they are just that, WIP. If I see something I'll link to it.