mrproper
Forum Beaver
- Joined
- Dec 5, 2005
- Posts
- 6,274
- Location
- Romania
- Society
- Entropia Directory
- Avatar Name
- Andone mrproper Andrei
[br]Click to enlarge[/br]
VU 8.6 Content List
ENTROPIA UNIVERSE VERSION UPDATE 8.6
2006-09-18
*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***
VERSION UPDATE FEATURES
New Physics Engine
As part of the ongoing enhancement of the Entropia Universe, MindArk are proud to announce the implementation of the 'PhysX' physics engine by AGEIA. The AGEIA PhysX engine delivers the computing horsepower necessary to enable true, advanced physics in the Entropia Universe.
This first implementation stage will allow MindArk to greatly enhance the Entropia Universe with exciting new features during the coming seasons.
New Oxford
Excavations have continued under the Hjorten building in New Oxford. Archeologists and mining teams have found ancient artifacts that may suggest prehistoric inhabitants in this area. A range of new shops and boutiques have been installed in what is now known as Thorkell's Tomb. Excavations in these underground regions will continue and are sure to involve more surprises.
Creature AI
Creature AI has been boosted to now include animal herding behaviors and enhanced interactions between creatures and their surroundings.
Graphics
Avatars clothing and armor have been adjusted to reduce small glitches and missing textures.
Plastic Surgery
A number of new face types have been added to the plastic surgeon profession.
Mining
The ingredients needed for the mining amp blueprints OA-101 and MA-101, bought from the technician, have been adjusted to make the recipe slightly easier and the resulting items of a better condition.
Advertising
A range of new background images have been added for participant created advertisements.
New Items
Many new items have been added to the Entropia Universe.
New Actions
Two new actions: Rotate Left and Rotate Right, have been added to the Action Library.
Shops
Bags and Shopkeepers can now be repaired without having to empty their contents.
Team
The Team Interface can now be moved.
Teleporters
The teleporter list no longer opens automatically when you walk onto the teleporter. Simply click the operate action when on the teleporter to activate the list now.
Hangars
The door between the control room and the space ship hangar now opens automatically.
Old HUD Icons
Old HUD Icons have been removed from the Cybernetics and Small Items categories of the Inventory.
Stables
Stables that were to close to Fort Argus and Fort Zeus have been moved to reduce animals fear at being stabled.
Other Enhancements
-------------------------
Edit notes:
- Mobs now cuddle a bit in the form of stringed groups and it may happen for big atrox to group toghether so when you go over the hill and see one, charging, you notice the others are charging too!
- As above, if you use too much time killing a mob, the surrounding mobs will get closer to the one you are attacking and may charge you
- When hit, mobs stop moving for an instant. When turning they stop moving. This helps hunting allot. - fixed
- When mobs change direction, they don't "sling the curve" anymore. They turn and run to you in a perfect straight line, wich actually makes them easier to hit, this is because...
- The position of your avatars and mobs are stored on the server and sent to the clients. Your client will only send movemement vectors. This means you may lag in movememnt, but not in position. Actual lag is now visible as the client gets the position from the server and can't supply it's own. What you see is everybody else sees!
- Due to the above, now hitting a tp under lag is hard, since you have to operate them, and your avatar may go on ahead after the tp and sling back with the new physics.
- Turrets and NPCs follow you around and are sometimes bugged.
- /emotes now work again! Even inline text ones like lol and afk
- Jumping after this VU cumplements the last VU running upgrade, turning any avatar into a sissy
- Many of Amethera's lands have been terraformed with palm trees instead of the tall trees and specific terrains.
- Stackable ammo/mines from the TT doesn't stack properly, max 2 piles stacked toghether (eg. 2k ammo if bought 1k stacks, 2 probes if bought 1 probes stacks..).
- Several old bugs have returned, such as sliding bugs, MF bugs, equipment bugs, PM chat windows. - partially fixed
- Hides now take up 6 squares in the inventory, literraly expanding and popping my items around the storage.
- The Storage Facility, Repair Terminal and Trade Terminal lost their loading progress bar and associated useless Cancel button, you now have to guess if it's loading or not and just wait.
- The refiner is now operating "properly" in the matter of not needing a CLEAR before a new refine job.
VU 8.6 Content List
ENTROPIA UNIVERSE VERSION UPDATE 8.6
2006-09-18
*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN THE ENTROPIA UNIVERSE! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE ENTROPIA UNIVERSE SUPPORT DEPARTMENT! ***
VERSION UPDATE FEATURES
New Physics Engine
As part of the ongoing enhancement of the Entropia Universe, MindArk are proud to announce the implementation of the 'PhysX' physics engine by AGEIA. The AGEIA PhysX engine delivers the computing horsepower necessary to enable true, advanced physics in the Entropia Universe.
This first implementation stage will allow MindArk to greatly enhance the Entropia Universe with exciting new features during the coming seasons.
New Oxford
Excavations have continued under the Hjorten building in New Oxford. Archeologists and mining teams have found ancient artifacts that may suggest prehistoric inhabitants in this area. A range of new shops and boutiques have been installed in what is now known as Thorkell's Tomb. Excavations in these underground regions will continue and are sure to involve more surprises.
Creature AI
Creature AI has been boosted to now include animal herding behaviors and enhanced interactions between creatures and their surroundings.
Graphics
Avatars clothing and armor have been adjusted to reduce small glitches and missing textures.
Plastic Surgery
A number of new face types have been added to the plastic surgeon profession.
Mining
The ingredients needed for the mining amp blueprints OA-101 and MA-101, bought from the technician, have been adjusted to make the recipe slightly easier and the resulting items of a better condition.
Advertising
A range of new background images have been added for participant created advertisements.
New Items
Many new items have been added to the Entropia Universe.
New Actions
Two new actions: Rotate Left and Rotate Right, have been added to the Action Library.
Shops
Bags and Shopkeepers can now be repaired without having to empty their contents.
Team
The Team Interface can now be moved.
Teleporters
The teleporter list no longer opens automatically when you walk onto the teleporter. Simply click the operate action when on the teleporter to activate the list now.
Hangars
The door between the control room and the space ship hangar now opens automatically.
Old HUD Icons
Old HUD Icons have been removed from the Cybernetics and Small Items categories of the Inventory.
Stables
Stables that were to close to Fort Argus and Fort Zeus have been moved to reduce animals fear at being stabled.
Other Enhancements
- The PvP zone has been removed from around New Oxford.
- Distracting messages, received by pressing movement keys while using certain terminals or viewing items info, have been corrected.
- The difficult stairs up to NeverDies VIP bar on the asteroid have been fixed.
- The Options Icon has been changed.
- An auctioneer has been placed in the Shinook Jungle outpost.
- The cannon towers have been upgraded with a new design.
- The jukebox in Fort Fury is working properly again.
-------------------------
Edit notes:
- Mobs now cuddle a bit in the form of stringed groups and it may happen for big atrox to group toghether so when you go over the hill and see one, charging, you notice the others are charging too!
- As above, if you use too much time killing a mob, the surrounding mobs will get closer to the one you are attacking and may charge you
- When hit, mobs stop moving for an instant. When turning they stop moving. This helps hunting allot. - fixed
- When mobs change direction, they don't "sling the curve" anymore. They turn and run to you in a perfect straight line, wich actually makes them easier to hit, this is because...
- The position of your avatars and mobs are stored on the server and sent to the clients. Your client will only send movemement vectors. This means you may lag in movememnt, but not in position. Actual lag is now visible as the client gets the position from the server and can't supply it's own. What you see is everybody else sees!
- Due to the above, now hitting a tp under lag is hard, since you have to operate them, and your avatar may go on ahead after the tp and sling back with the new physics.
- Turrets and NPCs follow you around and are sometimes bugged.
- /emotes now work again! Even inline text ones like lol and afk
- Jumping after this VU cumplements the last VU running upgrade, turning any avatar into a sissy
- Many of Amethera's lands have been terraformed with palm trees instead of the tall trees and specific terrains.
- Stackable ammo/mines from the TT doesn't stack properly, max 2 piles stacked toghether (eg. 2k ammo if bought 1k stacks, 2 probes if bought 1 probes stacks..).
- Several old bugs have returned, such as sliding bugs, MF bugs, equipment bugs, PM chat windows. - partially fixed
- Hides now take up 6 squares in the inventory, literraly expanding and popping my items around the storage.
- The Storage Facility, Repair Terminal and Trade Terminal lost their loading progress bar and associated useless Cancel button, you now have to guess if it's loading or not and just wait.
- The refiner is now operating "properly" in the matter of not needing a CLEAR before a new refine job.
Last edited: