What lvl are you in your highest ingame prof ?

What lvl are you in your highest ingame prof ?


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John Black Knight
Independant of mindarks recent challenge with mayhem and inflated ingame currencies as well as the lack of carrots for the players to strife for i think a big factor contributing to the current flat ingame economy is the amount of players who want the same stuff and dont value 90% of the other stuff much anymore.
This is related to everyone closing in to the highlvl range while new items are continuously offered in the same old low to mid lvl range with only very few option for higher lvls which do not keep up with player lvlspeed.
To give mindark a better idea on where their active playerbase is i figured why not have a poll stating a rough range of your top prof lvl and to keep trolls at bay lets not make it annonymous.
And maybe if they see where we are lvlwise then maybe we wont all have to complain why the one lvl50 item everyone wants is out of stock again ;)
 
Well tbh they have access to everything, they can with a simple search see each player level and probably sort it by level to see highest to lowest etc.
So not sure how it would help them. But for my own curiousity I think it's interesting info. I'm thinking the "old" 100 lvl is, or is getting to be new "200" lvl. I was quite disappointed once I reached lvl 200 that was gonna be the last rank I could get.
It's clear that MA has not cared for and neglected the skill progression system for many years.

There ain't really much point to go beyond 200 so the skilling start to become a bit meaningless with exception of defense/hp and looter skills (though even there after 100 looter I'm not sure how much it actually matter).
 
Atm not too many people see the point past 100lvl or looter.

Especialy considering latest discuss and economy pace.

Prestige is cool thing but if you go bankrupt while at it without way to regain hardly makes sense, not to mention more people reach the prestigious point harder the competition comes and profit on that stage too.

I am not asking to scrap current lvls or making the gap shorter, more options between would be nice tho, same as mentioned on another post that could provide demand for some other gears too. So entire community wont focus on only 10 items. 🤷‍♂️

Scrap old lootables and resource caps.

Rework economy remove anything that has no use or has no demand.

Work overtime on those and make every profession to work linear path so people dont have to jump between just to make it work out.

Specilization should be meaningful and matter more in the future. In all professions*

Perhaps with Unreal MA could try to turn skilling and profession system into bit more sensible one, mind you i have nothing against grinding and investing as long the end result is sensible lol.

I see the personal value being able to do everything yourself to cut cost, but that does not stimulate the economy. Then again sandbox enviroment should support soloing too. 🤷‍♂️

Off topic and all around the places bit but still related to the professions 🤷‍♂️
 
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Interested to see how you will "frame" the stats in discord. 👍
 
it would be nice to have yearly official MA stats like these, active accounts only.
 
I think skill level of items is the least of EU problems, that being said 99% of player base is still below 100 and The market is already flooded, adding higher level skill stuff could create a few new high value items while further devaluing everything already in game.
 
I think skill level of items is the least of EU problems, that being said 99% of player base is still below 100 and The market is already flooded, adding higher level skill stuff could create a few new high value items while further devaluing everything already in game.
The poll would disagree with you, only 44% of respondants are saying they're under level 100. Definitely need new higher level L stuff. Exceptional stuff in the vendor is a good start but we need crafter and looted ones too!
 
I've never chipped in or out. All natural and am closing in on a lvl 200 profession. I'm very proud of that. I would love to see more high lvl required items.
 
The poll would disagree with you, only 44% of respondants are saying they're under level 100. Definitely need new higher level L stuff. Exceptional stuff in the vendor is a good start but we need crafter and looted ones too!
and this is with plenty of members of the top socs keeping their lvl to themselfs so far - dont be shy guys the vote can be changed as one reaches the next bracket - lets show mindark where their playerbase is
 
I said 0.07 per efficiency point and 0.07 per looter level, so 0-7% from efficiency and 0-7% from looter in total.


Come on, of course he took help from several avatars with different looter levels. I bet you won't look closer at the thread since you have your firm beliefs already decided, and even stated you don't even trust Mindark when they say efficiency affect tt return 0-7%. I mostly wanted to point out that this stuff actually has been tested for the other people reading this thread.

That being said, I basically do agree with the rest you say about high efficiency and looter not alone bringing you any "real gains". You obviously still need markup. But in general I do think people understand this. It's not rocket science.

The poll would disagree with you, only 44% of respondants are saying they're under level 100. Definitely need new higher level L stuff. Exceptional stuff in the vendor is a good start but we need crafter and looted ones too!

and this is with plenty of members of the top socs keeping their lvl to themselfs so far - dont be shy guys the vote can be changed as one reaches the next bracket - lets show mindark where their playerbase
Less than 1% of players will ever see this thread never mind vote, of the many ways to gage player levels asking in a forum tread is severely lacking. The opinion of a few super Ubers and the haters of those Ubers the only votes here.
 
Less than 1% of players will ever see this thread never mind vote, of the many ways to gage player levels asking in a forum tread is severely lacking. The opinion of a few super Ubers and the haters of those Ubers the only votes here.
about 70 of the 75 votes cast so far are regular active players and 5 are somewhat ahead of the field - as with most polls you run them on a group of people as in this case players who like to read pcf and these players can be exemplary - sure there can be descrepencies but so can be in any poll anywhere.
i know what i see ingame when on big raid mobs - where 3 years ago the titles of the active present hunters often where below lvl100 nowadays i see alot of great arch/suprme/ultimate masters and entropia masters nowadays and that is with many not even displaying their highest title anymore.
sure there will be alot of players below lvl100 as it should be in every game that brings in new players or maintains semi active players or players in non hunting professions that are harder to raise but for the purpose of this poll which is to show that their is a large amount of players who have already exceeded the existing item lvls available and are still competing when it comes to new items with everyone else in the below 100 or 150 field while if there was an extended item range those players would not be in the same market taking a strain away from going after all the same items and making it possible for mindark to supply an economy in areas that do not exist yet without flooding oversupplied areas/groups.
 
I want to see a second thread, but for people's evader level. Curious what the top dog has in evade and how far my pleb self is from that :LOL:
 
Based on my own evader (147), Im guessing we will have a level 200 in the near future, if not already
I'm 96, so yeah there should be a 200 if not higher soon if not already.
 
this poll is IMHO Misleading for readers.
99% of items are L100, over there is probably two rifles, four pistols, 2 swords and maybe 5 chips so a level over 100 is enough to use let's say all.

moreover if we break down the first segment into 20 levels probably average game level is 25...30
yes it mught seem low but if we look at communities like chess.com (entropia is not wow, need dedication to not go bankrupt)

using a gaussain like chess.com 98% of ppl is under 120 and concentration is in teh 60 level (large scale community tend to be statistically fitting in a gaussian, probably leptocurtic, i would say that most ppl is chasing COMMANDO unlock
 
giving ubers something to work towards, especially if it is something that could be framed to give a broad-based economic boost, is simply smart design. i hope they are thinking about it now.
 
could add opion of hours of macro/ day and for how many years too.
 
level 81 prospecting...Doesn't help gain anything to have this level
 
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