I still disagree when it comes to using damage per pec as a criterium to judge the 1x0.
When using one, your average damage will/would be all over the place. Max damage compared to decay just won't hold up as a valid comparison. I discussed this thing with Sarah before when she released the average damage sampler, and there's no way axes were the most economical weapon in game.
I will admit the possibility to hit 25+ damage DID make it a nice choice, but how often has any noobie consistantly done that much? Heck, again: 2600+ LB atm and my damage interval:
6.9-24.
Cobra ME (whip at 1650+):
17.1 - 22
I hunted with 1x0's after the update, and return loot was disgusting. As soon as I switched to the cobra ME, however, i started getting decent loot. Nothing spectatular, but at least something.
I still feel that the axe was not a bug, but rather a feature. Similar to the adj/imp/mod faps. They are far too economical. The gap between those and everything else is far too big. Again, nerfing axes affected hundreds of people in the game. They most likely paid TT + 3 (not a bad price before the VU) for a full TT one. That's a LOT, considering the full TT is 7. The few people who own MOD faps are a fraction of the average playerbase, but they are far more advantaged than most people.
Yes, they are imp, adj, mod. But they still give waaaaay too big an advantage. And MA is at a deadlock there. No matter what they do, the outcome will cause people to curse, scream, leave, or sue. If they nerf the FAPs, those who spent a fortune getting them will scream foul play. If they release an intermediate FAP for everyone else to bridge the gap, the imp/adj/mods will be worth less. Someone said it took balls for MA to fix the Axe "bug". I agree. It caused quite the controversy, that's for sure.
If they REALLY have balls, though, they'll follow through and fix other items as well. Input welcome. Notice I calmed down a LOT from my last few posts on the issue
