Since I started the thread, should update. I burn an L rifle a day, the equivalent of a breer m2 or 3, some days more, using riker 1-2's, breer m4 and geo taurus if can find at a decent price (if u wanna sell some at a decent price please pm

)...just yesterday hit 48 pro rifle lvl...should have taken note of actual skill lvl's, will post next time. Have also burned a lot of korrs, can't use rifles all the time, and have gained 3 laser pistol lvls also, up to pro 43, but will still take less time to gain 2 rifle lvls than 7 pistol to unlock combat sense. I'm burning on avg 30k-50k ammo every day, 15 to 25k of it rifle, and mining a bit. I also have been frying mobs with my m71a1 a LOT more. Not real hard core by some standards, but ffs, not exactly casual either. I figure I'll hit 50 rifle about December at this rate and unlock combat sense......since I've stayed basically all laser, my laser dmg pro lvl is 44.5, and should unlock wounding in July.
Evade just hit lvl 24, so one more lvl unlock avoidance...but that probly be around Dec also. Also bout 69.8 agi, so 70 next month.......So here's what I'm thinkin....it will have taken 2 years to reach thru gameplay what in only my opinion is a mid-lvl hunter...70 agi, medium health 150(oh yeah, 140 atm, figure Dec to 150), combat sense, wounding, avoidance...and stats for standard rifle of 5/7.3..........It will then LITERALLY be years before my next unlock in the related pro....years, perhaps as many as 5 for the next thank Lootius I at least got started in Nov 05...but that doesn't really motivate me a great deal to progress...and remember this is just one profession in game
I remember reading in a thread where Marco stated that all MA employees were required to be"in game" a min of 3 hours a week. I am not certain the people that made the "minor adjustment"

to skill gains, have ever played much, or developed an avs skills, or care about anyone who is trying to, or has tried skilling their avatar under the adjustment. The term "minor adjustment" is patently false, it's definitely huge for "gameplay". It is.
So I figure it's one of 2 things: Either they don't really know from in-game experience it's effect on us. Face it, I would bet some of you are in-game more than all ma personell combined weekly, cept for the guides...lol
OR, they do. And the answer is...we want u to buy skills, lots and lots of expensive skills...lots and lots and lots....and if this is the answer, it really bothers me because the game had a theme of progression by the activity, that u could reasonably progress...
I'll post again with skills in couple months