Rifle Skilling.....Shock

Just wanted to give a concreet example of myself .


It took me 200 ped ammo hunting with Breer M2a to get from 4796 rifle skill to 4800 rifle skill (wich I was long awaiting).

Enough said :)
 
....Ok guys, im pretty n00b, i only have a 40.5K skill total

....which gives you the motivation to progress, if MA kills progress it kills the entire point of this game.

... "mid-uber"

"Only" 40k? What do you think I have :'(

Yep..You don't really play (that much) if you can't get better..it's like going in circles..But some ppl might like that to

.. I like the "mid-uber" word :) ... That is my new goal!
 
Just wanted to give a concreet example of myself .


It took me 200 ped ammo hunting with Breer M2a to get from 4796 rifle skill to 4800 rifle skill (wich I was long awaiting).

Enough said :)

Just to add my figures having now done a bit of testing, I consistently get a combined total of 5 or 6 rifle and lwt gains whilst firing 10000 ammo from Breer M3a+A102 with basic sights & scope attached. At the moment I tend to get more rifle than lwt but that seems to cycle a bit, previously it was the other way round. I have about 5800 rifle and about 6000 lwt.
 
Just to add my figures having now done a bit of testing, I consistently get a combined total of 5 or 6 rifle and lwt gains whilst firing 10000 ammo from Breer M3a+A102 with basic sights & scope attached. At the moment I tend to get more rifle than lwt but that seems to cycle a bit, previously it was the other way round. I have about 5800 rifle and about 6000 lwt.

That is not exactly something to look forward to. But good to be informed at forehand . thx:)
 
That is not exactly something to look forward to. But good to be informed at forehand . thx:)

Bear in mind that Breer M3 is really a low-level beginner gun, I was getting pretty comparable skills with Opalo+106 prior to the amp nerf.

Problem is there isn't a more powerful L rifle for mid-skilled players that has good economy and is in good supply. Yet ;). Pistoleers have the Korss H400 which packs a bit of weight, but even so with markup it is not insignificantly less economical than the Breers. But its still good enough to tempt me ;)

I do think there's still a need for a comparable gun in the rifle market - if the majority of economy opalo hunters all just end up switching to Breer then MA's original reasoning/goal behind nerfing the amps doesn't seem to have succeeded...
 
The goal was not to nerf the amp, but to nerf the opalo... And it worked just fine.
I am happy with the skills I get. Just managed to get 5.3 HA @ 52 hit pistol. And not chipping for me since i've unlocked CS.
I have decided not to stay focus on skills, but on market value of my avatar. So when I'm low on peds, I will sell skills, while trying to keep my HA above 5. After 5 HA I break eaven all the time. Except for bad runs in dome 4 or on flax or chompers :D
 
Quick update since thread is bumped...bout 46.5 laser rifle pro lvl, 43.3 laser dmg pro levels....5988 rifle skills, 6437 lwt.....

Have unlocked medicine and cga along the way...extraction any time...only 23.5 evader pro lvl, be a while for avoidance.

Will post a bit more detail later....
 
Since I started the thread, should update. I burn an L rifle a day, the equivalent of a breer m2 or 3, some days more, using riker 1-2's, breer m4 and geo taurus if can find at a decent price (if u wanna sell some at a decent price please pm :yay:)...just yesterday hit 48 pro rifle lvl...should have taken note of actual skill lvl's, will post next time. Have also burned a lot of korrs, can't use rifles all the time, and have gained 3 laser pistol lvls also, up to pro 43, but will still take less time to gain 2 rifle lvls than 7 pistol to unlock combat sense. I'm burning on avg 30k-50k ammo every day, 15 to 25k of it rifle, and mining a bit. I also have been frying mobs with my m71a1 a LOT more. Not real hard core by some standards, but ffs, not exactly casual either. I figure I'll hit 50 rifle about December at this rate and unlock combat sense......since I've stayed basically all laser, my laser dmg pro lvl is 44.5, and should unlock wounding in July.

Evade just hit lvl 24, so one more lvl unlock avoidance...but that probly be around Dec also. Also bout 69.8 agi, so 70 next month.......So here's what I'm thinkin....it will have taken 2 years to reach thru gameplay what in only my opinion is a mid-lvl hunter...70 agi, medium health 150(oh yeah, 140 atm, figure Dec to 150), combat sense, wounding, avoidance...and stats for standard rifle of 5/7.3..........It will then LITERALLY be years before my next unlock in the related pro....years, perhaps as many as 5 for the next thank Lootius I at least got started in Nov 05...but that doesn't really motivate me a great deal to progress...and remember this is just one profession in game

I remember reading in a thread where Marco stated that all MA employees were required to be"in game" a min of 3 hours a week. I am not certain the people that made the "minor adjustment":eek: to skill gains, have ever played much, or developed an avs skills, or care about anyone who is trying to, or has tried skilling their avatar under the adjustment. The term "minor adjustment" is patently false, it's definitely huge for "gameplay". It is.

So I figure it's one of 2 things: Either they don't really know from in-game experience it's effect on us. Face it, I would bet some of you are in-game more than all ma personell combined weekly, cept for the guides...lol

OR, they do. And the answer is...we want u to buy skills, lots and lots of expensive skills...lots and lots and lots....and if this is the answer, it really bothers me because the game had a theme of progression by the activity, that u could reasonably progress...

I'll post again with skills in couple months
 
MA is doing the right thing with the skill nerve.

U may neg rep me all u want, but i think MA is right in this skill nerve, both in the goal's set as methodes used..
allow me to explain..

changes are desperately needed.
EU needs solid grounds for investments.
PPL invest real money in EU. therefore EU needs a long term strategy to make investments benefitial. At normal intrest rates a investment pays itself back in roughly 17-20 years time. MA aims to make that time period shorter say 10-15 years.

In 15 years when u want to invest in EU, u also need those 15 years to get your money back.
As a matter of fact, a Real cash economy MOMRPG, must have a strategy that aims for a unlimited life span. Just for the single purpose to make continues investments possible.

this means that EU's character developments ( skills etc) MUST be based on a long therm strategy. Im talking decades here! EU, should make character development possible for 30-40 years. to keep ppl in the game a lifespan.

Meaning..from noob to uber-uber should take 3 decades to train.

MA might adopt to a system of specialisation , where Uber skills like for instance the top 10 players are assertainable in 10-15 years, and specialisation skills ( possible space combat etc) take a different route.

It is absolutely vital to the Longlivety of EU to strech the skill gains over 3+ decades.

We are now dealing with the remains of the startup situation.
MA made the correct decicion in the beginning to make skill gains go fast, to allow for a wide range of skilled players. Creating momentum as quick as possible.

With investments growing and momentum gained.MA needs to adress the skills, slowly stretching those to facilitate a stable investment enviroment to keep EU healty and running.

lets agree on the following statements and see how MA is doing..

Everybody expects:
A: That when 2 persons make simmilair efforts they will get simmilair skill gains, when they start out in EU. ( chipping is just as mutch of an effort than skilling)

B: skill gains gained will be kept, regardless of "nerve"

c: skills are predictable, players must be able to set (realistic) goals and be able to get there.

d: Eu should be able to capture and entertain a person for a lifespan.

fact:
Beginners
Most of us started in orange with skills like agility at 20 and 90 HP. Nowerdays beginners start with zip, zero, nothing Null agility and 80 HP. According point A, its only fair that this needs to be factored in.

The confilicting nature of point A and B.
Imagine MA suddenly resetting the whole skillsytem to a 30 year program and at the same time fairly apriciating and recalculating everybody's effort the same way. This would cause a riot u wont beleve.

As a matter of fact, ubers would probaly rip all clothes of their body, swim to zweden, to discharge unhealthy adrenaline levels inside MA headquarters.

Think abouth the warrants crew announce (comming hafl year or so.) to be the first to have serendipety back, successfuly assertained at a full 120 hp..
every uber losing killstrike and maybe more.

Point B is merely there not to discourage players. that have already made significant skill advances and were capped for a good amouth of time to 10K skills.

The correct methode:
is to phase the skill stretching. Each skill strech a small bump, for 2 weeks effective skilling , delaying skills to curbe the skillgains to a function that can last a lot longer.

After a few "stretches" MA will probaly introduce skills that fall inbetween the once whe have ( for instance between rda and serendipity) that need to be trained, skills above that will be slowed down to 1 sp per 100k ammo during that training period.
This needs to go on till the skillgains are stretched to roughly 4 times what it used to be. I estimate we have only seen 5-10% of the stretches.

Simply put; We see point C; skill predictability, will therfore in the next 1-2 years be compromised to make point D possible, allowing EU to live for a long time.

Naturally if we disagree, we all could ask MA to do the absolute right thing. Not to compromise C, predictability.

Than I would invite MA, to make all corrections AT ONCE. As I m sure it’s the right thing to do.

“Slam bang, Thank u MA’m”

The pain doesn’t last that long.
 
...
d: Eu should be able to capture and entertain a person for a lifespan.

I want to play a game...

To be captured in an alternative universe for my whole life, especially one where i'm bleeding PED on a constant basis and the prices inflate through excessive greed while my income slowly dwindles and there is no sex at all...

For some years? Maybe.

But a lifetime grinding while paying more economic (or skilled, lucky, rich or whatever term you like) players (or land/bank/shop etc. owners)?

No, thank you. Don't need that - already have it:

It's called real life.

And there is also the fun from actually touching the people i like.

Tussi
 
Marco once said :

"With todays skill system, the players of today will be the ubers of tomorrow"

How am I supoosed to get uber if its in handbrake-mode around 5k and ultra-violence-slow-mo-mode at 9k ? (With normal skilling that is)

The idea of new-super-skill-improvement-weapons (NSSi) is one thing...

Until then it might be possible that the "new" skillsystem (more acurate info)
pic.gif
will be introduced. As right now it would be just additional text to me.

Maybe the new weapons will turn your chat to green...say 1 hit on a mob will do :

"You gained expirience in your Rifle Skill"
"You gained expirience in your Rifle Skill"
"You gained expirience in your Rifle Skill"
"You gained expirience in your Rifle Skill"
"You gained expirience in your Rifle Skill"
"You gained expirience in your Rifle Skill"
"You gained expirience in your Rifle Skill"
"You gained expirience in your Rifle Skill"
"You gained expirience in your Rifle Skill"
"You gained expirience in your Rifle Skill"
"You gained expirience in your Rifle Skill"
...

But same as current status of tameable mobs...we gonna be very very very very very very very very patient... maybe if china joins...maybe if...nevermind...

Or as a guy wrote before me :
Eu should be able to capture and entertain a person for a lifespan

Yes...lifespan...we already reached that "goal"...
 
I have rifle at 5586 and i get approximately 1 rifle level every 10 000 ammo. I expect it to get a lot worse as I improve. I even herad people saying that they chipped out ten chips and only lost 100 levels, so you can figure what's ahead, right ? At 10 levels per chip, instead of 2000, I wouldn't be surprised to hear I need to shoot 1 000 000 000 ammo to get to 10k rifle skills. Stryker managed to shoot over 1 000 000 ammo in 24h not so long ago, so if I could play 24/7 I would say 3 years of shooting is what i should expect to get that... Is it great ? NO. Is it gonna happen ? Never.
 
i confirm that, 5934 levels down from 16062 gave 6234 ped of rifle chips (think 6926 ped ESI in, 692 ped tt lost on 'nice' 10% tax on the chip itself (before ESI change only skill had been taxed) which with markup of 800% would have been ~5500 ped, and not counting the 6500 ped of the new auction tax.... god how i love ma <<<<3).
which basicly means to me that people like me, or those who shoveled the money into eu before the skill nerf recieved a nice little, very much convertable to the cash, advantage. Which is also very VERY unfair to those people who counted only on natural skills progression and, in comparison to people who unfairly (though without their own will) acquired the advantage, have very little to show now.
 
You should see just how bad its got from like 9 k and up :(

I don’t even play anymore for the skills.

I am like 1.1 damage away from getting kill strike but the way the system is now I really abandoned that goal… when it comes it comes.. if it comes and if I still play…. :(

well gratzz fo your skills i saw the link and im very impressed wow when i saw 10k handgun lol

well GL with u in game
 
I agree with what everyone is saying about the handbrake. I even went so far as to get one of the new (L) FAPs - Hedok SK-50 - since it claimed to have SIB for me. I dont see the bonus at ALL. I get more skill gains with my trusty 2350 so I dont see where the move to (L) items is going. I can only assume to same would be true for a rifle...

I hear stories about the good ol days when people would TT shadow parts because they were easy to get. If the noobs of today will be the ubers of tomorrow, they would get more respect since they worked harder for it. Also, the standard to earn that title "Uber" should change since the standards of skilling have changed. Kinda like when Roger Maris hit 61 home runs... there was that * by the record for many years :laugh:
 
I used to be eficient in EU. Then I purchased some skills so I unlocked coolnes. After that, I spent some money on some "uber" gear. Considering what people say and what charts say... I discovered that I make a regular loss with my gear. Finaly, I had no peds but some crap in storage, and managed to get a ghoul armor.
Sold all my gear and changed my style. Now I get skills and break eaven on regular basis. I use Svempa S60 and KorssH400 if I manage to loot one. I hunt only argo and fefoids. I don't care about skills. I care to break eaven. And most of the time I do. When I can aford, I will deposit for better stuff, but I'm fine for now.
The point is that if it wil be extremley hard to reach 8 HA or regular weppons, I'm happy for that. If you whant to make it fast, you are free to pay for it. Alot. You can always be eficient and hunt smaller mobs. And trust me: you can.
I whant skilling to be as hard as posible so skills actualy mean something.
The way is to have more mobs on the skilling road and weppons suited for each of them. L weppons or regular... any of them are just fine for me.

I just gon a -rep for this one...
I don't care so much about that, because reputation is important only for those who know you and they alredy have an opinion, but I feel that I was missunderstuud.
Skilling for me is just like it is for anyone else. Hard and expensive. But it is so because I whant it to be. Is my choice to hunt with a non SIB weppon. I am a noob. I need few more tens of k of peds to unlock comando. We are all noobs with crap eco until we get kill strike.
But in any society - virtual or real - there have to be many kinds of people, all from diferent levels, so that social status has a meaning. Skills, in order to mean something, have to be verry hard to get. Diference betwin 140 HP and 150 HP is huge. Is not just 10 points of skill. Is alot of work or there are alot of money. 150 HP alow you to hunt bigger mobs. To hunt many mobs with samaller weppons with no other costs Alow you to be eficient on bigger mobs. And this is a great acomplishment. Same is with any profesion.
Now with L weppons for each level is a sense of progresion in Entrropia. They are expensive.... then don't use them. In Entropia, things are as free as they are in real life. If you whant to have fun, you pay the price. Accept that, or quit. Is the way the system works. It was built so that we pay a sum of money for each hour of play.

If you play a game and you don't like the rules, you have a big problem. It means you actualy don't like that game. If you don't like the world you live in, you don't hit delete. You adapt. Same is in here to. You have to adapt.

An yes. I can skill for free if I whant to. My friends that started the game after I told them about entropia are close to 5 HA and they only used L weppons. They never lost 1 pec in this game. All the money they have put in, have been invested in gear. But only the free skills they got with L weppons worth more than all they have deposited so far.

you know who u are ;a@@ licker.You know nothing about this game.
this was the message with -rep..

I think you are wrong. I think I know alot about this game and if you have an open mind, you may learn to. Is all about simple math and common sense.
 
seems like its better to chip yourself up with the profits you make?
 
Exactly my point! You breake eaven all the time with L, whn you hof, buy skills.
 
There is no point in nerfing L. L is the future.
 
There is no point in nerfing L. L is the future.

L is maybe your future but it sure isnt THE future

it all depends on your playing style.
i believe in playing with non L weapons and good skills vs the markup of L weapons but thats my choice.
 
L is maybe your future but it sure isnt THE future

it all depends on your playing style.
i believe in playing with non L weapons and good skills vs the markup of L weapons but thats my choice.

With a reasonably high amount of skills and a few selected weapons (that you probably have or are near to have)
that would also be my choice
 
We talk here about people who start playing and have under 6 HA.
I use mod merc, and only after 5.5 HA I've started to enjoy the real power of my weppon. Before I've started using the MM, I used the H400 and had regular profit using it amped with 106 or 105. After I've started using the mod merc, I started going down. It was a calculated loss, so I don't mind. At 6.0 HA I can use the mod merc with resonable succes and I break eaven all the time on long runs. (Above 1k PED ammo).?Considering those things, and considering the fact that te MM is the second dbest eco weppon in game (except for unique/ancient non L SIB crap) I think I can say that to use a regular non L weppon with a fair amount of succes you need at least 7.0 HA and a good stat in damage profesion.
So your claim that the markup of L weppons is not worth compared to non L eco is false, in my opinion. One should consider that using a L weppon he will pay decay for his lack of skill, but with low skills on non SIB weppon you waste 20% or more of your ammo and decay. With a SIB weppon you pay for decay 350% at most and the ammo is still @ TT price. If you consider only the maxed minimum damage and the number of critical hits, this price cover for the use of any non L weppon. So L weppon are the best choice for most players that don't have KS yet.
 
This has little to do with rifle skilling, but with limited items in general...I've found using a L weapon doesnt necesarily give me an SIB. I did an experiment with faps though...

I'm starting to think that maybe L items may not be as worth it as people make it seem. I'm using a L Vivo and I found I got more skill increases with my EMT, which has no bonus whatsoever. So I did an experiment. One hunting run with 2k ammo, only using the vivo for first aid. Then a second one with same amount of ammo, using only my emt. For vivo I gained 10 points for diagnosis and 34 points for first aid (didnt count anatomy since you gain anatomy from shooting mobs as well as fap). For emt I gained 26 points for diagnosis and 40 points of first aid. I am not even that high level yet (only level 2 paramedic) and see my progress. Yeah, skill increase bonus my foot!
 
I blast 2.5-3.5k ped/day on hunts. I get 0,5-1 pro standing level in one week. I think is not bad. Is just verry dificult. And I know that as hard as it is for us today, it will be harder in future. And we will have a major skill advantage over the new players.
I lost a fair amount of peds trying to raise my skills. I think is expected to be so. If it would have come for free and in a short time, it would be worthless. If we all can reach easy medium-high skill levels, there will not be any medium/high skill levels.
And again, there are verry good weppons for noob level. Then again, if you whant to hunt like an uber and you are not an uber, you will pay for this fun way of life.
Teams are an important part of EU, and in a team, with noob weppons, you can kill any mob in EU. Some looted mod merc like this, so don't tell me is imposible. I know people that made 2x12 people teams with opalo+102 and killed spiders. Alot of people tend to mess the AI, so they died only a few times and got some globals to. Don't tell us there is no sense of progresion in EU. Is just a wrong way of using your resourses and a bad understanding of he game.
I am sure the skill system will not change. I can bet that skii nerfs will come in furure. Is normal, and for anyone watching the game dynamics it should be no surprise. If is hard now, it will be harder in future. In future, the diference betwin 10 pro standing and 20 pro standing will be important. Now is not. The gap will be filled with proper items, and skilling will be harder. Is just the way it will be. The only posible way to keep EU alive and keep a meaning for skills.

Thank you for any -rep you will give. In this thread I seem to fish alot of them... but these are my opinion, and I think is a valid point of view. You don't have to like it to be true.
 
There should be a limit.

Grinding for years isn't the way to go, imho.

Although EU is unique in its approach to leveling and character build, after all, we do have lives to live...

And if the bar is set too high, most of players will realize the only way they will ever get to the top is either being filthy rich... Or spend years grinding on a daily basis.

I for one had 2 awesome years in the game, exploring, making friends and business...

But i gave up on leveling my character. Its too hard, too long. I will be a grandpa by the time i get to 10K skills average.

And lets face it, virtual worlds are easily "consumed".

They will always be doomed by the next generation games and hardware. As soon as something better and more promising comes out, most players will feel compeled to migrate. The ones who don't, are the ones that have invested years of their precious time and refuse to let go.

Life is too short, and MA seems to be raising the bar to the -decade- long lifespan of char builds. While in theory may seem the only way to go...

The truth is, we gamers today get bored quite fast.
 
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Yes with skill gains as they are in hunting you will never ever ever ever get to 10/10 ha so basically this game is just a fuckin scam now
Thanks MA you retards, for the balance
:mad:
 
If is imposible for you to get 10/10 HA, is the same for everybody else, so is fair. If all people would have 10/10 HA, it is like all have 1/10 HA. Your skills mean something compared to other people skills.
EU is not a game. Or just a game. Those who are here are not for graphics, engine, lack of bugs or any of such similar reasons. There are games to provide you all those things you cry about. Go play a game where you can power level to top level in 1 week. Is not the same thing.
EU has no quests. You don't "have" to have 10/10 HA. The number of people who have those stats is statisticaly irelevant. They do profit all the time, but then again, they invested when investment in EU was critical to keep the game alive. Is just a ilusion that they got all for free.

In 2 years from now, if you stop wining and start skilling you will be just as uber as they are when you will compare yourself to any new player.

And an important thing I have to notice... You don't get skills from using the soc chat....
 
gonna bump it......that's how long it took me to get to 5 hit with laser rifle, unlocked combat sense last night. Also gained the same amount of pro levels with laser pistol, so I was not just shooting rifle, just couldn't do it all the time. Rifle skill at 6288, so gained a whopping 500 rifle skill points in that time. Only combat skill chipped was RDA about a year and 1/2 ago, and less than full chip. I should have kept track of amount of ammo and weapon tt, etc. Unlocked wounding couple months ago, since really only used laser. Honestly did not think would take this long, even with the skill nerf, but there it is. For the last pro level, I burnt 8 full tt breer m4's+106, several Isis LR 32+41's+106 of various tt, a lot of riker 1&2's of various tt, and M71A1+105 for range, even opalo for finisher. I gave up a long time ago trying to keep track of ammo since it comes in loot. Probably did not hunt as hard core as some, but pretty sure u can't call me a slacker
 
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